Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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  • NYG_Meth
    The OS Artist Guy
    • May 2003
    • 3920

    #151
    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

    Originally posted by Bamtino
    Normally i wouldn't contaminate OS with anything from the EA forums here but this video needs to be posted...

    <object style="height: 390px; width: 640px;">


    <embed src="http://www.youtube.com/v/_-zU4HBjYsw?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"></object>

    The AI in that video is unbelievably broken...

    don't even get me started on the scoring...10-8 round on 1 punch landed...lol

    I want to know what offline players have to say about the new gameplay tweaks...

    Is it as horrific as that video indicates?
    I love his Mercedes analogy lol. Think how many people would be happier if we had the option to choose which update we wanted to use, at least for offline gameplay. If you think outside the context of console gaming, it's kinda ludicrous that we DON'T have that option. At least with PC gaming you can uninstall and reinstall the patch of your choice...

    Edit: ...and yes, offline is horrifically flawed. The punch output slider is essentially there as a placebo, as it does nothing. Unless you tweak the hell out of each boxer's AI tendencies, it's atrocious.
    MIKE METH
    DIGITAL ILLUSTRATOR


    WebsiteFacebookTwitterYouTubeDeviantArt

    Comment

    • Lakers 24 7
      Pro
      • Nov 2006
      • 725

      #152
      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

      EA Sports is done.

      Comment

      • phillyfan23
        MVP
        • Feb 2005
        • 2324

        #153
        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

        Originally posted by Bamtino
        Normally i wouldn't contaminate OS with anything from the EA forums here but this video needs to be posted...

        <object style="height: 390px; width: 640px;">


        <embed src="http://www.youtube.com/v/_-zU4HBjYsw?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"></object>

        The AI in that video is unbelievably broken...

        don't even get me started on the scoring...10-8 round on 1 punch landed...lol

        I want to know what offline players have to say about the new gameplay tweaks...Is it as horrific as that video indicates?

        when the game came out.....stamina was too high, and tendencies of the fighters led to too high punch output.
        RESULT: competitive arcade fights between cpu and human....90 punches a round affairs with little consequence.

        When the latest patch came out: stamina was as close as possible to real-life stamina, but tendencies of the cpu fighters still were too high.
        RESULT: Video shown above

        Cpu would punch itself out because they don't know that they're operating on realistic stamina, they still think its the forgiving stamina.....while the human knows. So the human player throws 50 punches a round compared to 90 punches a round like the cpu. By the 5th round, CPU gasses, easy KO.

        It's a small hassle, but you need to edit each CPU fighter tendencies and get them to throw realistic amount. I edited Wlad, I edited Lennox, Tyson, pacman, etc and i'm having great fights OFFLINE, play now.

        Played against Lennox and he threw 40-50 punches a round, kept his distance. Some rounds he threw 60, some 35....i was forced to be judicious as well for 2 reasons: if over-aggressive, I'll burn out and Lewis will feast on you if you just come at him swinging. Sometimes I threw LESS than Lewis.

        5 minutes to fix one cpu player.....it really doesn't take long....

        I wish i can videotape in good quality one of my offline fights.....it really is the closest experience to the real deal as far as all boxing games are concerned. Just needs some time and work to fix cpu fighters....

        Comment

        • NYG_Meth
          The OS Artist Guy
          • May 2003
          • 3920

          #154
          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

          Originally posted by phillyfan23
          when the game came out.....stamina was too high, and tendencies of the fighters led to too high punch output.
          RESULT: competitive arcade fights between cpu and human....90 punches a round affairs with little consequence.

          When the latest patch came out: stamina was as close as possible to real-life stamina, but tendencies of the cpu fighters still were too high.
          RESULT: Video shown above

          Cpu would punch itself out because they don't know that they're operating on realistic stamina, they still think its the forgiving stamina.....while the human knows. So the human player throws 50 punches a round compared to 90 punches a round like the cpu. By the 5th round, CPU gasses, easy KO.

          It's a small hassle, but you need to edit each CPU fighter tendencies and get them to throw realistic amount. I edited Wlad, I edited Lennox, Tyson, pacman, etc and i'm having great fights OFFLINE, play now.

          Played against Lennox and he threw 40-50 punches a round, kept his distance. Some rounds he threw 60, some 35....i was forced to be judicious as well for 2 reasons: if over-aggressive, I'll burn out and Lewis will feast on you if you just come at him swinging. Sometimes I threw LESS than Lewis.

          5 minutes to fix one cpu player.....it really doesn't take long....

          I wish i can videotape in good quality one of my offline fights.....it really is the closest experience to the real deal as far as all boxing games are concerned. Just needs some time and work to fix cpu fighters....
          How are you tweaking them (which sliders, etc)?
          MIKE METH
          DIGITAL ILLUSTRATOR


          WebsiteFacebookTwitterYouTubeDeviantArt

          Comment

          • phillyfan23
            MVP
            • Feb 2005
            • 2324

            #155
            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

            Originally posted by NYG_Meth
            How are you tweaking them (which sliders, etc)?
            punch tendency sliders , all of them.

            reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

            For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

            Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

            Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

            Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

            hope this helps....
            Last edited by phillyfan23; 07-04-2011, 02:24 AM.

            Comment

            • jtdribbles25
              Banned
              • Aug 2003
              • 1415

              #156
              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

              Originally posted by phillyfan23
              punch tendency sliders , all of them.

              reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

              For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

              Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

              Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

              Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

              hope this helps....
              made these edits months ago and have been having great fights. with the newest updates I had to retweak but it's been worth it.

              Comment

              • JayBee74
                Hall Of Fame
                • Jul 2002
                • 22989

                #157
                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                Originally posted by phillyfan23
                punch tendency sliders , all of them.

                reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

                For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

                Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

                Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

                Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

                hope this helps....
                Hmmm...very interesting.

                Comment

                • kingsofthevalley
                  MVP
                  • May 2011
                  • 1965

                  #158
                  Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                  What about the cpu generated fighters in legacy mode? I literally never touch play now mode. This would be great if it can be utilized in my Legacy. What say you? Thanks.

                  Comment

                  • TheShizNo1
                    Asst 2 the Comm Manager
                    • Mar 2007
                    • 26341

                    #159
                    Can someone post their edits?
                    Originally posted by Mo
                    Just once I'd like to be the one they call a jerk off.
                    Originally posted by Mo
                    You underestimate my laziness
                    Originally posted by Mo
                    **** ya


                    ...

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #160
                      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                      Originally posted by jtdribbles25
                      made these edits months ago and have been having great fights. with the newest updates I had to retweak but it's been worth it.
                      What base sliders do you use? GOAT difficulty?

                      Comment

                      • NYG_Meth
                        The OS Artist Guy
                        • May 2003
                        • 3920

                        #161
                        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                        Originally posted by phillyfan23
                        punch tendency sliders , all of them.

                        reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

                        For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

                        Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

                        Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

                        Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

                        hope this helps....
                        Thanks man
                        MIKE METH
                        DIGITAL ILLUSTRATOR


                        WebsiteFacebookTwitterYouTubeDeviantArt

                        Comment

                        • Bamtino
                          Rookie
                          • Nov 2007
                          • 372

                          #162
                          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                          Originally posted by phillyfan23
                          punch tendency sliders , all of them.

                          reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

                          For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

                          Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

                          Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

                          Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

                          hope this helps....
                          Good to hear some sliders actually do work...

                          These devs have clearly demonstrated a complete disregard for offline...

                          If i owned this game i would consider starting a community project aimed at fixing offline utilizing your method...I understand how some people may think its a waste of time since EA ninja tuners the game every other week but its better than doing nothing and waiting for a patch that is never coming...

                          Comment

                          • NYG_Meth
                            The OS Artist Guy
                            • May 2003
                            • 3920

                            #163
                            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                            Now the biggest flaw is the lack of physical damage. CABS suffer literally zero damage since they're cut and swelling ratings always revert back to 99 after you edit them. I significantly lowered other licensed fighters' ratings, and haven't seen much damage there either...
                            MIKE METH
                            DIGITAL ILLUSTRATOR


                            WebsiteFacebookTwitterYouTubeDeviantArt

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 22989

                              #164
                              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                              I increased BOX POWER to 8, CPU OFF AWR to 8, and CPU DEF AWR to 6. (GOAT)
                              I then applied phillyfans one third individual punch tendency to Marvin Hagler.

                              Using Kelly Pavlik I knocked Hagler down three times and out in the final round.

                              We were both at exactly 50% stamina at the end of the ninth round.

                              HAGLER- 203-440, 46%, Power- 75-162- 46%
                              PAVLIK- 226-661, 34%, Power- 15-68-22%

                              Hagler's Endurance/Conditioning ratings are 96/98. Pavlik's are 88/90.

                              Hagler threw a lot of "power modifiers" but even with Boxer Power up to 8 Pavlik was never hurt. The extra 94 "power modifiers" could offset some of the extra 221 punches Pavlik threw, but Hagler's Boxer/Puncher style had him backward a lot in this fight.

                              Comment

                              • NYG_Meth
                                The OS Artist Guy
                                • May 2003
                                • 3920

                                #165
                                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                                The bodysnatcher/headhunter tendency slider has VERY LITTLE effect. Even with it turned all the way to headhunter, the AI still throws an absurd amount of body punches. What the hell is this!?!?!?
                                MIKE METH
                                DIGITAL ILLUSTRATOR


                                WebsiteFacebookTwitterYouTubeDeviantArt

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