EA Producer Blog: NHL 12 Gameplay

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #46
    Re: EA Producer Blog: NHL 12 Gameplay

    Originally posted by knighthawksfan
    I can't wait for this game too drop go flyers 2011
    Um... 2011 was the year for the Bruins. I guess you mean 2012?
    All the Way, Again: A Chicago Cubs Franchise

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    • BlackXEyes
      Banned
      • Sep 2009
      • 1479

      #47
      Re: EA Producer Blog: NHL 12 Gameplay

      first thing am gonna do is check for bugs and glitches in NHL 12 then post them in NHL 11 forums =P and camera problems =P cause i counted 4 - 5 bugs in Be A NHL Player of NHL 11 which i didn't have time to post them
      cause i didn't know who to ask or who to find to report these in terms of game play thats pretty much it =P game woulda been good if someone took the time play the game in 2 week span find these bugs & camera problems
      and glass reflection error it show's them with very white pads and big pads and stuff it doe's ain't look natural & shot and slap shot accuracys & one-timer accuracys: all of them 0 / 0 were broken only way to get them to miss was put : one-timer accuracy: 1 / 1
      Last edited by BlackXEyes; 07-04-2011, 06:02 PM.

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      • Segagendude
        Banned
        • Aug 2008
        • 7940

        #48
        Re: EA Producer Blog: NHL 12 Gameplay

        Originally posted by BlackXEyes
        first thing am gonna do is check for bugs and glitches in NHL 12 then post them in NHL 11 forums =P and camera problems =P cause i counted 4 - 5 bugs in Be A NHL Player of NHL 11 which i didn't have time to post them
        cause i didn't know who to ask or who to find to report these in terms of game play thats pretty much it =P game woulda been good if someone took the time play the game in 2 week span find these bugs & camera problems
        and glass reflection error it show's them with very white pads and big pads and stuff it doe's ain't look natural & shot and slap shot accuracys & one-timer accuracys: all of them 0 / 0 were broken only way to get them to miss was put : one-timer accuracy: 1 / 1
        Um yeah, that's just what I was thinkin......

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