Fight Night Champion Title Update #2 Details, Arrives June 28th

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  • mrlux
    MVP
    • Mar 2003
    • 1423

    #16
    Originally posted by SteelerSpartan
    arrrgh!!!!!

    No mention of CAB problems like

    -CABs getting deleted after 74
    -CABs having their appearance altered when imported into Legacy
    -Cuts/Swelling ratings locked at 99s for Offline Fight Now
    all my same points as well, can we say "false advertising" because the online manual clearly states we can save 97 boxers.
    Teambuilder Name: Mrlux
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    • djcorrosive
      Light up the Trop in '12
      • Jan 2008
      • 161

      #17
      No mention of "Authentic Brutality" (i.e cuts/swelling) returning to offline...I sure hope it's there after the tuner updates are rolled back. I'm not an EA-basher, as I've long been a fan of their games, but I've never felt so blatantly cheated on a video game purchase. You don't advertise something as a main selling point in your product only to take it out. That would be a major legality issue in just about any other industry.
      Check out my large collection of NCAA Football 12 screen shots from my Ohio State and USF Dynasties!

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      • steelernut
        Rookie
        • May 2010
        • 105

        #18
        Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

        Originally posted by RumbleCard
        Tough call on this. To me it all hinges on the multiple punch aspect of this patch. You're almost forced to back off a spam jabber. If the body spam is still exploitable and moving backwards causes quicker depletion of stamina then I think it will absolutely destroy online play. Spam jabbers moving forward could equate to 1200-1300 punch counts with a full bill of health going into the final two rounds. I'm not real thrilled with the prospect of that.
        Damn man I never even thought about that. But if I remember correctly they said that they are going to fix the jab spamming issue in one of their articles. I believe they are completely aware of that issue (i hope). Jab Spamming is one of my biggest complaints. Its not as effective anymore since the last tuner, but players are still try to exploit it. ANother thing too is they did say that players who like to run will gradually lose stamina through out the fight and players who throw a number of punches will tire faster. Most Spammers accumulate a large amount of punches and they like to run. I hoping this patch will be the demise of Jab spammers. But one will never no until tomorrow.
        xXxDrUnKeN_MaStAxXx

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        • Hova57
          MVP
          • Mar 2008
          • 3754

          #19
          Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

          Originally posted by RumbleCard
          Tough call on this. To me it all hinges on the multiple punch aspect of this patch. You're almost forced to back off a spam jabber. If the body spam is still exploitable and moving backwards causes quicker depletion of stamina then I think it will absolutely destroy online play. Spam jabbers moving forward could equate to 1200-1300 punch counts with a full bill of health going into the final two rounds. I'm not real thrilled with the prospect of that.
          this will be the key whether multiple punchers will truly be rewared or hurt. jab as a basic punch shouldn't take away much stamina , but when it becomes in excess 4-8 punches stamina should dip as if they threw three hooks or uppercuts.

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          • NYG_Meth
            The OS Artist Guy
            • May 2003
            • 3920

            #20
            Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

            As it stands right now, with whatever "ninja tuner" they seem to have implemented, damage-per-punch is WAYYYYYYYYYYYY below where it should be. It's nearly impossible to get a KO right now against someone who knows what they're doing. I'm gonna reserve my judgement until after the patch drops. Here's crossing my fingers...
            MIKE METH
            DIGITAL ILLUSTRATOR


            WebsiteFacebookTwitterYouTubeDeviantArt

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            • Flexxnyc
              Rookie
              • Feb 2003
              • 184

              #21
              Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

              I never had problems with the jab spammers until they got rid of 1 punch ko's. Those guys typically dont have good defense. Now that its back I dont see these guys as a problem anymore.

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #22
                Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                It's going to be interesting seeing one punch KOs back. From what I understand, they had to roll the previous tuners back to what was out of the box in preparation for the patch. When the patch hits they will apply a tuner. I'd like to see jab spammers getting knocked out because of continued punches.
                Being kind, one to another, never disappoints.

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                • NYG_Meth
                  The OS Artist Guy
                  • May 2003
                  • 3920

                  #23
                  Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                  Originally posted by DaveDQ
                  It's going to be interesting seeing one punch KOs back. From what I understand, they had to roll the previous tuners back to what was out of the box in preparation for the patch. When the patch hits they will apply a tuner. I'd like to see jab spammers getting knocked out because of continued punches.
                  I hope they tune this, because this is the first time I can actually say that unless they do something, I will no longer play online.

                  I am top 50 in the world online, and I got there fighting realistically. I have been proud of that, but in 2 online fights (given, that's not enough to form an educated opinion), I have tried to stick and move and have suffered absurd stamina penalties.

                  In addition, I just fought as Wlad vs Marciano online, and got spanked by some punk who threw nothing but body punches for 5 rounds. I tried to keep him out of range with my jab, but he easily blocked, walked right through, and once he was inside, there was no way for me to get back out of range. YIKES!
                  MIKE METH
                  DIGITAL ILLUSTRATOR


                  WebsiteFacebookTwitterYouTubeDeviantArt

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                  • AncientEgypt
                    Rookie
                    • Aug 2010
                    • 17

                    #24
                    Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                    NYG_Meth


                    I agree with you 100% percent.
                    This GAME isn't about effective BOXING any Longer.
                    Its about Brawling, I am RANK as well but not as high as you but in the bottom thousand.

                    I can no longer use the STICK & Move strategy either.
                    Now we're force to stand in front and take a beaten.
                    It makes no sense that ALI can't now avoid Punches or Body Punches from a good Body Puncher in this game any longer

                    Then on top of that, by round 4, 5, & 6 your TO TIRED to do anything.
                    and that is just throwing 1 or 2 punches a time and pausing for 5 to 10seconds.

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                    • Hova57
                      MVP
                      • Mar 2008
                      • 3754

                      #25
                      Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                      i looked for the ninja tuner and it wasn't there i couldn't download it. but overall I like the patch . as far as backing up goes as long as your not trying to go from one side of the ring to the other I don't have a problem with the stamina .

                      Comment

                      • NYG_Meth
                        The OS Artist Guy
                        • May 2003
                        • 3920

                        #26
                        Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                        Originally posted by AncientEgypt
                        NYG_Meth


                        I agree with you 100% percent.
                        This GAME isn't about effective BOXING any Longer.
                        Its about Brawling, I am RANK as well but not as high as you but in the bottom thousand.

                        I can no longer use the STICK & Move strategy either.
                        Now we're force to stand in front and take a beaten.
                        It makes no sense that ALI can't now avoid Punches or Body Punches from a good Body Puncher in this game any longer

                        Then on top of that, by round 4, 5, & 6 your TO TIRED to do anything.
                        and that is just throwing 1 or 2 punches a time and pausing for 5 to 10seconds.
                        It's pathetic, to be honest. I made a huge rant in the other patch thread, so I won't do it again. All I'll say is that the ability to make an opponent miss and then make him pay is one of the fundamental aspects of boxing. Counter punchers move around the ring. It's as simple as that. In this game, I had tons of success sticking, moving, using angles, making opponents miss, and then punishing them. My opponent connect percentage was typically in the 30s while mine was in the 50s, and that's just my style. It's a style that emulates tried-and-true boxing strategy, and it's completely gone now.
                        MIKE METH
                        DIGITAL ILLUSTRATOR


                        WebsiteFacebookTwitterYouTubeDeviantArt

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                        • kingsofthevalley
                          MVP
                          • May 2011
                          • 1956

                          #27
                          Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                          Originally posted by NYG_Meth
                          It's pathetic, to be honest. I made a huge rant in the other patch thread, so I won't do it again. All I'll say is that the ability to make an opponent miss and then make him pay is one of the fundamental aspects of boxing. Counter punchers move around the ring. It's as simple as that. In this game, I had tons of success sticking, moving, using angles, making opponents miss, and then punishing them. My opponent connect percentage was typically in the 30s while mine was in the 50s, and that's just my style. It's a style that emulates tried-and-true boxing strategy, and it's completely gone now.
                          Ohhhh. Meth, I thought it was just me lol. I did read that there would be a penalty to stamina for backing up but it appears that this penalty has really murdered my experience. I too am a stick and mover and I was wondering why my stamina was damn near gone in like the 4th round.

                          I feel like I run the game as close to reality as you can get (hardcore sim head man) but they've effectively cancelled outside fighters. You have to stand in the box and flail away now. Wow.

                          1 or 2 jabs then backing up will kill your stamina by the 4th or 5th round. I'm having problems against the body jab spammers now. I was furious lol. I'm like, how does this dude have more energy than me while he's throwing 6-10 punches in a row while I'm throwing 1 or 2 jabs and maybe a hook?

                          Looks like they didn't distinguish a difference between runners and stick and movers. Damn.

                          Comment

                          • Legion1
                            Rookie
                            • Jun 2011
                            • 1

                            #28
                            Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                            Originally posted by kingsofthevalley
                            Ohhhh. Meth, I thought it was just me lol. I did read that there would be a penalty to stamina for backing up but it appears that this penalty has really murdered my experience. I too am a stick and mover and I was wondering why my stamina was damn near gone in like the 4th round.

                            I feel like I run the game as close to reality as you can get (hardcore sim head man) but they've effectively cancelled outside fighters. You have to stand in the box and flail away now. Wow.

                            1 or 2 jabs then backing up will kill your stamina by the 4th or 5th round. I'm having problems against the body jab spammers now. I was furious lol. I'm like, how does this dude have more energy than me while he's throwing 6-10 punches in a row while I'm throwing 1 or 2 jabs and maybe a hook?

                            Looks like they didn't distinguish a difference between runners and stick and movers. Damn.

                            TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****

                            Comment

                            • nickelplaydit
                              Rookie
                              • Sep 2008
                              • 93

                              #29
                              Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                              Originally posted by Legion1
                              TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****
                              I love to stick n move as well .. but i think you might be over reacting about this. you can still stick and move as much as you want but the stamina does go down regardless. the object of the game is to out box. staying on your heels will only get the job done if you have to made an attempt at attacking sometime. none of the boxers in FNC represent a running technique... arguably Sugar Ray and Oscar but most of those guys are fighters who squared up and some were very elusive while they were in front of you.

                              the thing im learning is the guys i fight online are heavily using the modified punches early. Modified punches is one of the reasons opponents steal rounds from you so you have to be aware of this and act accordingly. sticking n moving would work proper but not til later rounds ..as it should.. so yeah there is some adjusting we have to do...

                              Comment

                              • JayBee74
                                Hall Of Fame
                                • Jul 2002
                                • 22989

                                #30
                                Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                                Originally posted by Legion1
                                TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****
                                Not close to the truth.

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