Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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  • phillyfan23
    MVP
    • Feb 2005
    • 2301

    #166
    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

    Originally posted by NYG_Meth
    The bodysnatcher/headhunter tendency slider has VERY LITTLE effect. Even with it turned all the way to headhunter, the AI still throws an absurd amount of body punches. What the hell is this!?!?!?
    I just fought David Haye on Champion level using Wlad.....won unanimous 10 round decision.

    I threw 503 punches, Haye threw 450 punches

    of haye's 450 punches, 320 went to the head and 130 to the body. You mentioned that it was nearly 1:1 ratio, but the fight I just had wasnt like that. Maybe it has something to do with the cpu fighter's set-up...but the game gave us tools to edit the cpu to however we feel they fight.

    Comment

    • jtdribbles25
      Banned
      • Aug 2003
      • 1415

      #167
      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

      Originally posted by JayBee74
      What base sliders do you use? GOAT difficulty?
      im using:

      goat
      power 8
      speed 8
      damage 10 (doesn't matter tho, lol)
      toughness 5
      o aware 5
      d aware 5
      punch out put 0
      .....
      tendency wise this is how I edited hagler.

      head hunter 95%
      counter punch/aggressive 60% aggressive
      fast punches 40%
      outside fighter 60%
      blocks punches 10%
      l hook : 8
      r hook : 6
      jab: 12
      straight: 30
      l upper: 5
      r upper: 5

      In the skills section:
      turn combinations down to 5/6

      athleticism section:
      endurance 80... .(helps reduce long punch engagements,enhances overall stamina. I use 85 for guys with higher flurry potential)
      conditioning 96

      Comment

      • Po Pimp
        MVP
        • Jan 2005
        • 2248

        #168
        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

        So I fought a guy online who used Ali against my Tyson. Ali tried to trade with me...bad idea. I knocked him down 3 times in the first round. This is a good thing.

        I also had a long war with Tommy Hearns against Roberto Duran. There were a couple of flash knockdowns in the end. He knocked me down once, and I knocked him down 5 times...ultimately winning.

        Now as for the bad...I used Bernard Hopkins against RJJ. There was only one knockdown in the fight (when he knocked me down in the final round) and he won by unanimous decision. There was absolutely nothing I could do against RJJ's speed and power. He threw more punches than me, but because of his speed, he was able to work the body, so I wasn't even able to be judicious with my punches and be savvy like the real Hopkins...there was nothing I could do!

        It seems that the only way to win is to have a fighter with power, otherwise it's impossible to win.

        Comment

        • Punjabi_Souljah
          Rookie
          • Jul 2011
          • 17

          #169
          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

          I don't have the game at the moment, but have heard that the new patch has slightly altered the CPU Punch Output slider, and has introduced a drastic stamina decrease for both the CPU and the player. Therefore, whilst you can limit the punhces the AI throws via the slider to a small degree, the CPU will still gas midway through the fight, as their output is still too high.

          So, I was wondering if anybody has considered using 1 minute round lengths. I've never used them in a FN game before, and in all probabilty it would make the bouts feel too short, but wouldn't it make the punch output as realistic as possible, as well as fixing the new stamina issue?

          Comment

          • RnRexpress3423
            Pro
            • Aug 2010
            • 604

            #170
            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

            Originally posted by jtdribbles25
            im using:

            goat
            power 8
            speed 8
            damage 10 (doesn't matter tho, lol)
            toughness 5
            o aware 5
            d aware 5
            punch out put 0
            .....
            tendency wise this is how I edited hagler.

            head hunter 95%
            counter punch/aggressive 60% aggressive
            fast punches 40%
            outside fighter 60%
            blocks punches 10%
            l hook : 8
            r hook : 6
            jab: 12
            straight: 30
            l upper: 5
            r upper: 5

            In the skills section:
            turn combinations down to 5/6

            athleticism section:
            endurance 80... .(helps reduce long punch engagements,enhances overall stamina. I use 85 for guys with higher flurry potential)
            conditioning 96
            I fought tyson last night and edited all his tendencies including swelling and cuts. He had nasty swelling by round 7 and a nasty gash under his left eye. While I knocked him down three times to his one, the game felt better and tyson threw far less punches than ever before. Still need to tinker with the settings and I wish we could just download a save file for the edited boxers.
            Call me the Clutch Man
            PSN - Clutch-man24
            XBL- Dynasty11

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #171
              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

              Originally posted by Po Pimp
              It seems that the only way to win is to have a fighter with power, otherwise it's impossible to win.
              Nah-I've fought as Pavlik and have been beaten by the likes of Winky Wright and beaten the likes of Sugar Ray Robinson.

              I've fought as Pavlik and have been beaten by the likes of Miguel Cotto and have beaten the likes of Alvarez and Hagler.

              You can beat or lose to any type fighter at any given time.

              Comment

              • Money99
                Hall Of Fame
                • Sep 2002
                • 12694

                #172
                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                Originally posted by Bamtino
                Good to hear some sliders actually do work...

                These devs have clearly demonstrated a complete disregard for offline...

                If i owned this game i would consider starting a community project aimed at fixing offline utilizing your method...I understand how some people may think its a waste of time since EA ninja tuners the game every other week but its better than doing nothing and waiting for a patch that is never coming...
                Welcome to EA. I get the impression they couldn't care less about their offline gamers for all their sports games.

                "EA; EFF-you Offline gamer!"

                Comment

                • kingsofthevalley
                  MVP
                  • May 2011
                  • 1956

                  #173
                  Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                  I was wondering if anyone could answer my previous question. What about the tendencies of the cpu generated fighters in legacy mode? I rarely if ever play fight now, so editing the licensed boxers tendency isn't going to do much for me. I only play legacy mode.

                  Fight now is similar to play now in Madden/NCAA for me. I cant get into one and done matches, I need continuity. Unless its online of course.

                  Comment

                  • jtdribbles25
                    Banned
                    • Aug 2003
                    • 1415

                    #174
                    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                    Originally posted by kingsofthevalley
                    I was wondering if anyone could answer my previous question. What about the tendencies of the cpu generated fighters in legacy mode? I rarely if ever play fight now, so editing the licensed boxers tendency isn't going to do much for me. I only play legacy mode.

                    Fight now is similar to play now in Madden/NCAA for me. I cant get into one and done matches, I need continuity. Unless its online of course.
                    well because of the randomness of the generated guys it's much more passable imo. You have no expectations, so the fight style not being predetermined helps. some guys are runners, some are punchers, some are volume guys. Actually helps the game imo. But now the thing is that issues, of the runner tiring himself out and the puncher punching himself out is more prominent.

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #175
                      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                      Originally posted by jtdribbles25
                      im using:

                      goat
                      power 8
                      speed 8
                      damage 10 (doesn't matter tho, lol)
                      toughness 5
                      o aware 5
                      d aware 5
                      punch out put 0
                      .....
                      tendency wise this is how I edited hagler.

                      head hunter 95%
                      counter punch/aggressive 60% aggressive
                      fast punches 40%
                      outside fighter 60%
                      blocks punches 10%
                      l hook : 8
                      r hook : 6
                      jab: 12
                      straight: 30
                      l upper: 5
                      r upper: 5

                      In the skills section:
                      turn combinations down to 5/6

                      athleticism section:
                      endurance 80... .(helps reduce long punch engagements,enhances overall stamina. I use 85 for guys with higher flurry potential)
                      conditioning 96
                      Didn't work for me. I used the same Pavlik-Hagler model:

                      PAVLIK: 203-567, 35%, POWER-23-88-26%
                      Hagler: 142-310, 45%, POWER-55-155, 47%

                      Pavlik wins by KO in the 9th round, his 3rd knockdown of the fight. Hagler surprised me by knocking me down in the 6th. Before the stoppage it was 77-71 in favor of Pavlik from all the judges.

                      Both fighters had about 100 body connects but Hagler was ineffective to the head. I was able to throw over 250 more punches but before the 9th Pavlik had 58% stamina to 45% for Hagler.

                      Comment

                      • kbmnm247
                        Rookie
                        • Nov 2003
                        • 456

                        #176
                        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                        anyone finding that the online fights are just who can body-uppercut the most? the last few peple Ive played thats all theyve done, pretty weak actually because there didn't seem to be a way to counter it as my hooks went over his head every time.

                        Comment

                        • NYG_Meth
                          The OS Artist Guy
                          • May 2003
                          • 3920

                          #177
                          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                          The AI is still throwing too many body punches, but I'm starting to get some good results after tuning the AI tendency sliders. I just wish the CPU wouldn't rush out to initiate contact as often as it does. There should be significantly more feeling out.
                          MIKE METH
                          DIGITAL ILLUSTRATOR


                          WebsiteFacebookTwitterYouTubeDeviantArt

                          Comment

                          • jtdribbles25
                            Banned
                            • Aug 2003
                            • 1415

                            #178
                            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                            Originally posted by NYG_Meth
                            The AI is still throwing too many body punches, but I'm starting to get some good results after tuning the AI tendency sliders. I just wish the CPU wouldn't rush out to initiate contact as often as it does. There should be significantly more feeling out.
                            if you lower the couner puncher/aggressive more towards counter puncher it'll help. Problem is there maybe 20-30 seconds of no punching at all. I've done this in general for most of them, but it can kinda look "weird" to just see them stand there, or come in and back out with no intention. lol

                            Comment

                            • jtdribbles25
                              Banned
                              • Aug 2003
                              • 1415

                              #179
                              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                              Originally posted by JayBee74
                              Didn't work for me. I used the same Pavlik-Hagler model:

                              PAVLIK: 203-567, 35%, POWER-23-88-26%
                              Hagler: 142-310, 45%, POWER-55-155, 47%

                              Pavlik wins by KO in the 9th round, his 3rd knockdown of the fight. Hagler surprised me by knocking me down in the 6th. Before the stoppage it was 77-71 in favor of Pavlik from all the judges.

                              Both fighters had about 100 body connects but Hagler was ineffective to the head. I was able to throw over 250 more punches but before the 9th Pavlik had 58% stamina to 45% for Hagler.
                              ok. try this for me....change the discrepancy in haglers punches greater. take the hooks down to like 5/6 clicks. increase the jab to like 35. the straight to like 60. and the uppercuts to like 4-6.

                              I made those changes and hagler threw to the head almost 4 to 1. Couple fights went the distance with me losing 1. But both included body punch numbers well below 100...

                              I also just had a fight in which I got a 1 punch knockout of hagler in the 4th round with pavlick. It was great! here are the stats

                              pavlick hagler
                              total 46/160 49/132

                              head 40/149 33/106
                              body 6/11 16/26
                              jab 28/107 15/42
                              straight 10/26 22/61

                              Comment

                              • NYG_Meth
                                The OS Artist Guy
                                • May 2003
                                • 3920

                                #180
                                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                                Originally posted by jtdribbles25
                                if you lower the couner puncher/aggressive more towards counter puncher it'll help. Problem is there maybe 20-30 seconds of no punching at all. I've done this in general for most of them, but it can kinda look "weird" to just see them stand there, or come in and back out with no intention. lol
                                Yeah, I hear ya lol. I have tuned most of them back toward counter puncher and I'm getting some very nice results. I have my stamina slider set to 10 right now, and that too is giving me some very pleasing results.
                                MIKE METH
                                DIGITAL ILLUSTRATOR


                                WebsiteFacebookTwitterYouTubeDeviantArt

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