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Old 07-08-2011, 04:31 AM   #8
AngelPingu
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Join Date: Jan 2010
Re: Player Rating Updates

Quote:
Originally Posted by savoie2006
The problem here is that you guys are going based on Overalls and those probably matter the least of all the ratings. The ratings that should be focused on are those important to the type of player. You can change any number of ratings to boost the overall and that doesn't neccesarily make the player's ratings more realistic.
I completely agree with this. That is why I always thought that the players style should affect the overall and more the way they play in the game (Especially when simulating). A playmaker with 99 in passing, puck control, dekeing and off. awareness is an elite playmaker, but the fact that he can have a low shooting attribute will make him only a 80 overall. If it takes in account that the player is suppose to be a playmaker, then he should be a 88, maybe 90 overall player in its style, but if you change it to a sniper, his overall will go down a lot. Mostly like in madden I think. That way, it would be easier to see who's a great passer and who's not. Or at least, make 6 general overalls for each players to ease it up : Playmaking, shooting, defensive play, physical play, skating and intangibles. Then, tweak the ratings from that : A playmaker would have his overall consisting of 40% playmaking, 10% shooting, 10% defensive play, 10% physical play, 15% skating and 15% intangibles, for example (These are just numbers to illustrate my POV), whereas and all around player would likely be 15%-15%-20%-10%-20%-20%.

Also, I just hope the new sim engine will fix the playmakers with "okay" attributes in shooting to get like 60 or 70 assists a year, just like H. Sedin. I don't know why, but usually, if your player is an amazing sniper but a poor settler, he'll still have like 50 or 60 assists while the one that allows him to score will only get 50 points. It happens a lot like this with the twins in 11.

Last edited by AngelPingu; 07-08-2011 at 04:34 AM.
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