Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #211
    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

    Encouraged by my latest experiment. First off the stats:


    The fatigue factor: At the end of 8 rounds Hagler (CPU) 60%, Pavlik (ME) 50% despite Hagler throwing 75 more punches. Almost even in power modifiers. Sounds right considering Haglers conditioning is substanially better than Pavlik's.Hagler was leading 77-73 on all cards before the knockout.

    Next the settings:

    Boxer Power (7)- The difference between 7 and 8 is like night and day. 8 is too high, and it vastly favors the human over the CPU. Don't ask me why but it does. Hagler had no trouble putting it to Pavlik, but I only got Marvins "consciousness bar" down to a half an inch only once. You can KO him, you can hurt him but it's not easy.

    CPU OFF Awareness -(6)

    CPU Punch Output (0)

    Hagler Settings:

    Body Snatcher********************Head Hunter (100)

    Counter Puncher******************** Aggressive (70)

    Single Punches********************Combos (95)

    Fast Punches********************Hard Punches (15)

    Inside Fighter********************Outside Fighter (40)
    Last edited by JayBee74; 07-09-2011, 10:07 AM.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #212
      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

      I thought Hagler's movement was almost perfect for a Boxer/Puncher. He moved in and out, without overly pressing (at times he did though) and without sacrificing a lot of stamina. His body punching obviously took down Pavlik's stamina a bit.

      EDIT: REMATCH



      Quite similar stat wise. After 7 Hagler had a 66%-56% stamina advantage.

      Different fight though. I knocked Hagler down in the 1st, and was on my way to winning the first 3 rounds when he knocked me down with 15 seconds left in round 3. I hurt him in the 6th but he was in pretty good control of the fight leading 67-63 on all cards.
      Last edited by JayBee74; 07-09-2011, 10:44 AM.

      Comment

      • Punjabi_Souljah
        Rookie
        • Jul 2011
        • 17

        #213
        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

        I like how Hagler isn't showing too high a punch output in your bouts. Is this still with the default punch tendencies? If the punch output is realistic for the CPU, this will obviously help with the low stamina.

        Comment

        • jtdribbles25
          Banned
          • Aug 2003
          • 1415

          #214
          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

          Originally posted by JayBee74
          Encouraged by my latest experiment. First off the stats:


          The fatigue factor: At the end of 8 rounds Hagler (CPU) 60%, Pavlik (ME) 50% despite Hagler throwing 75 more punches. Almost even in power modifiers. Sounds right considering Haglers conditioning is substanially better than Pavlik's.Hagler was leading 77-73 on all cards before the knockout.

          Next the settings:

          Boxer Power (7)- The difference between 7 and 8 is like night and day. 8 is too high, and it vastly favors the human over the CPU. Don't ask me why but it does. Hagler had no trouble putting it to Pavlik, but I only got Marvins "consciousness bar" down to a half an inch only once. You can KO him, you can hurt him but it's not easy.

          CPU OFF Awareness -(6)

          CPU Punch Output (0)

          Hagler Settings:

          Body Snatcher********************Head Hunter (100)

          Counter Puncher******************** Aggressive (70)

          Single Punches********************Combos (95)

          Fast Punches********************Hard Punches (15)

          Inside Fighter********************Outside Fighter (40)
          good lookin... will try these, and report back.

          Comment

          • JayBee74
            Hall Of Fame
            • Jul 2002
            • 22989

            #215
            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

            Originally posted by Punjabi_Souljah
            I like how Hagler isn't showing too high a punch output in your bouts. Is this still with the default punch tendencies? If the punch output is realistic for the CPU, this will obviously help with the low stamina.
            Right, I didn't change the individual punch tendencies.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #216
              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

              Easily my best fight against Hagler. I KOed him in the 6th round, made him miss his power shots and had him tied 74% to 74% in stamina.



              Success was short lived. Despite Pavlik (ME) winning 5 2/3 rounds in a row, Hagler had knockdowns in the 9th and 10th rounds to pull out the victory. He had a knockdown in the first as well.




              In this fight Hagler's stamina edge was 60%-55%.
              Last edited by JayBee74; 07-09-2011, 01:10 PM.

              Comment

              • Punjabi_Souljah
                Rookie
                • Jul 2011
                • 17

                #217
                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                I think overall that punch output is highly reliant on the AI fighter you are fighting, as well as your own approach. I have cpu output on 0.

                Last night, I was Wlad and fought Holyfield, 12 rounds and 2 mins on GOAT. I won a very close UD, with Holyfield throwing a reasonable 41 punches a round. He tried to get on the inside, but wouldn't as aggressive as, say Tyson. We both finished on about 60% stamina.

                Then, with the same settings, I was Foreman and fought Tyson. Tyson was aggressive and tried to bob and weave his way on the inside, throwing combinations. Rather than backing up, I held the centre of the ring, and pushed Tyson when he got close, to unleash straights and uppercuts. We had 1 knockdown each, but from the 6th round he became exhausted, having thrown 60-70 punches a round. I was able to dominate thereafter by backing him up, and got the TKO in round 10. Having been busy early, Tyson's workrate dropped dramatically, with a 37 punch average overall.

                Both fights felt realistic, with all the fighters fighting how they did/do in real life.

                Comment

                • jtdribbles25
                  Banned
                  • Aug 2003
                  • 1415

                  #218
                  Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                  I like the way that hagler works with these adjustments. He's still not "scary" but pretty effective. I don't remember what his chin/heart ratings are. but this guy was only knocked down once in his career and I would like to mirror that as best as possible. heart/toughness whatever...

                  Comment

                  • Sausage
                    MVP
                    • Feb 2003
                    • 3905

                    #219
                    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                    I took a different route to avoid the hassle of changing each boxer. I changed the round length to 1 minute and this has really helped the cpu preserve stamina.

                    I also set my play now fights to 12 rounds non-title and 15 for title bouts (using my imagination of course on who is the champion).

                    I have been enjoying my bouts and I believe many of you will as well. I have gotten a great mix of decisions, tko's, and one punch ko's.

                    Comment

                    • Punjabi_Souljah
                      Rookie
                      • Jul 2011
                      • 17

                      #220
                      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                      I was contemplating doing this; do the rounds feel too short? Seems it could solve AI output and stamina in one swoop.

                      Comment

                      • clivo1050
                        Pro
                        • Aug 2006
                        • 715

                        #221
                        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                        Originally posted by kingsofthevalley
                        I've pretty much given up online and switched back to legacy mode. I started my OWC over and went 5-0 out of the gate, but the way I'm forced to play and the way some of these other dudes play the game annoys me to no end lol.

                        I'm sitting there like "oh my god, dude are you actually going to box and make this look somewhat like a boxing match or are you just going to keep throwing punches at my body till I'm finally tired?"

                        Along with the gameplay, I actually like the look of the boxing matches. I'm not too concerned with winning or losing. I like it to look like I'm watching a match on tv. The only way I can get that is pretty much offline or one of the few sim players I occasionally run across (very few and far between)
                        I find it an easy win when someone comes out and throws a ton of body punches all fight long. I literally just stand there, block and let them punch themselves out for the first five rounds. The second half, with a lot of stamina left is when I start my attack.

                        Comment

                        • JayBee74
                          Hall Of Fame
                          • Jul 2002
                          • 22989

                          #222
                          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                          Originally posted by Sausage
                          I took a different route to avoid the hassle of changing each boxer. I changed the round length to 1 minute and this has really helped the cpu preserve stamina.

                          I also set my play now fights to 12 rounds non-title and 15 for title bouts (using my imagination of course on who is the champion).

                          I have been enjoying my bouts and I believe many of you will as well. I have gotten a great mix of decisions, tko's, and one punch ko's.
                          It's an option, but it has it's problem.

                          For convenience's sake I took the Pavlik-Hagler model, returning Hagler to his default settings. I set it for 12 rounds. Using Pavlik I won the last 6 rounds for a 116-112 victory on all cards.

                          I upped boxer Power from 7 to 8, but because of the shorter rounds and virtually unlimited stamina, that Power setting wasn't enough. Both fighters were hurt by hard counters, but their "consciousness level" remained safe throughout the fight.

                          Long term stamina is not a factor, but at least it's not an advantage for the human. At the start of the 12th both fighters were at 100%. In a previous fight I used Hagler against Pavlik in a 15 rounder losing a split decision. At the end of 14 Hagler was at 100%, Pavlik 96%.

                          12 round fight VVV


                          Another problem is the "Body Snatcher/Head Hunter" slider. It really doesn't work. Hagler throws about 50/50 to the body and head no matter what you set it to.
                          Last edited by JayBee74; 07-09-2011, 07:02 PM.

                          Comment

                          • threattonature
                            Pro
                            • Sep 2004
                            • 602

                            #223
                            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                            Finally got to jump online and I'm loving it so far. I've had five fights so far and each one has been different. One was a guy that was an 87 to my 82. He was a volume puncher so I did a lot of blocking and weaving. I drug the fight out and bided my time. He got to the point that he did a lot of running so I would cut the ring off and once I pinned him on the ropes I'd catch him with a bunch of uppercuts. He won the first six rounds and then I got knockdowns in the 7th, 8th and the 9th. In the 10th I finally dropped him for good. Of course he shuts off his system before the ref counts to 10.

                            The second was a first round KO. The third fight I kept the guy at the end of my jab. Once I got his timing down started catching him with power rights and won in the 4th by KO. In the 5th fight fought somebody who just threw nothing but body punches. I circled a lot and made him miss a lot until he tired himself out and then I went on the attack. Ended up KO'ing him in the 6th. I'm loving this patch online so far.

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 22989

                              #224
                              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                              Originally posted by threattonature
                              Finally got to jump online and I'm loving it so far. I've had five fights so far and each one has been different. One was a guy that was an 87 to my 82. He was a volume puncher so I did a lot of blocking and weaving. I drug the fight out and bided my time. He got to the point that he did a lot of running so I would cut the ring off and once I pinned him on the ropes I'd catch him with a bunch of uppercuts. He won the first six rounds and then I got knockdowns in the 7th, 8th and the 9th. In the 10th I finally dropped him for good. Of course he shuts off his system before the ref counts to 10.

                              The second was a first round KO. The third fight I kept the guy at the end of my jab. Once I got his timing down started catching him with power rights and won in the 4th by KO. In the 5th fight fought somebody who just threw nothing but body punches. I circled a lot and made him miss a lot until he tired himself out and then I went on the attack. Ended up KO'ing him in the 6th. I'm loving this patch online so far.
                              Yeah, the new stamina engine is fun for awhile and then you get guys that take Hagler and throw 250 power modifies, 160 more punches than you and jab spam and straight spam to the body.

                              Comment

                              • Sausage
                                MVP
                                • Feb 2003
                                • 3905

                                #225
                                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                                Originally posted by Punjabi_Souljah
                                I was contemplating doing this; do the rounds feel too short? Seems it could solve AI output and stamina in one swoop.
                                The rounds do go by fast, but I like the punch out put better for the cpu. This also helps them maintain stamina for the whole fight. It's not all peaches and cream, because like JayBee 74 mentioned below, now both fighters lose very little stamina. I will live with that though, because I like the matches I get now with decisions, 1 pko's, and Tko's. Also, not as important, but you can definitely get more matches in during the day as well.

                                Originally posted by JayBee74
                                It's an option, but it has it's problem.

                                For convenience's sake I took the Pavlik-Hagler model, returning Hagler to his default settings. I set it for 12 rounds. Using Pavlik I won the last 6 rounds for a 116-112 victory on all cards.

                                I upped boxer Power from 7 to 8, but because of the shorter rounds and virtually unlimited stamina, that Power setting wasn't enough. Both fighters were hurt by hard counters, but their "consciousness level" remained safe throughout the fight.

                                Long term stamina is not a factor, but at least it's not an advantage for the human. At the start of the 12th both fighters were at 100%. In a previous fight I used Hagler against Pavlik in a 15 rounder losing a split decision. At the end of 14 Hagler was at 100%, Pavlik 96%.

                                Another problem is the "Body Snatcher/Head Hunter" slider. It really doesn't work. Hagler throws about 50/50 to the body and head no matter what you set it to.
                                You are right about the long term stamina, and I will try a few matches with it set at a lower stamina setting

                                Comment

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