Realistic sliders and settings for more casual play, and for those who are struggling

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  • spit_bubble
    MVP
    • Nov 2004
    • 3292

    #1

    Realistic sliders and settings for more casual play, and for those who are struggling

    Thought I'd post my sliders and settings. I play the game very casually, like a pick up and play game. Basically see the ball hit the ball, yet I am able to get very realistic numbers in spite of the somewhat high degree of difficulty this game has.

    First off, when I say realistic numbers, this is roughly what I'm going for:

    (MLB averages from the past three years, per game, per team)

    4 runs
    9 hits
    2 2Bs
    1 HR
    7 Ks
    3 BBs
    1 E
    1 SB ATT (72% success rate)
    60 % strikes
    140 pitches
    21 pitches chased

    Relevant Settings:

    (for ones not listed just use your personal preference)

    Hitting Difficulty- All-Star. Anything lower than All-Star makes it near impossible to get 60% strikes. Don't be intimidated by the difficulty, it just means you'll see a more realistic pitch pattern.

    Hitting Interface- Timing. You can probably use another method if you prefer, and still use the sliders I have here without any detriment.

    Guess Pitch- Off. I don't think this feature is entirely realistic, and it just gives you another thing to think about. If you leave this on and use one of the options that gives you a boost, you may need to tone down some of the human hitting sliders I have listed below.

    Hit View- Custom. I highly recommend making use of the new custom cameras added this year, as they make a world of difference. (see this thread)

    Pitching Difficulty- All-Star. Anything below All-Star it becomes way too easy to dominate with the sliders I have set up.

    Pitching Interface- Classic. Yet another personal preference, though with this one if you use anything else you may need to adjust either Human Pitch Consistency or Human Pitch Control, or both.

    Pitch Ball Marker- On. Shows where you are aiming for the pitch. Really though, with the way I have the sliders set up, you have to think of this as where you are calling for the pitch. So leave this on.

    Pitching View- Custom. I always use a custom view based on the broadcast view of whatever stadium I'm playing in. Again, custom cameras are a great addition to this year's game, so make use of them!

    Pitch Callout- Simple. This setting shows the result of a pitch after it has crossed the plate. I use simple just so I can get a reference point of where the pitch crossed the plate when I hit, because when this is set to off the pitch zooms by and can be tough to pick up.

    Pitch Confidence- On. Pitch confidence if huge, as is simulates and shows how well a pitcher has a feel for a certain pitch. The game does a good job of having guys gain and lose confidence of each pitch over the course of a game. Leave this on.

    API- Off. Even if you don't know much about this game of baseball I highly recommend that you call your own pitches.

    Strike Zone- Off. For realism. The strike zone is only where the ump calls it.

    Hot Zones- Off. I don't think these aren't done very realistically, so I keep them off.

    Throw Meter- Off. This will probably save you a lot of grief. I spent a great deal of time trying to get a handle on using the throw meter, but found it way too unforgiving and unrealistic.

    Throw Canceling- On. It's a good feature to leave on, in case you want or need to cancel a throw.

    Fielding View Defense- Medium. I think it gives you the best view for fielding.

    Catch Region Indicator- Off. For realism. One less indicator to look at.

    Catch Position Indicator- On. Need to see where the ball lands.

    Rob HR Indicator- On. Helps you rob HRs.

    Umpire Ball and Strikes- Variable. Umpires will have their own unique strike zones. This is a cool feature. Use it.

    Umpire Close Plays- On. Umps miss calls in real life. Leave this on.

    Ejections- On. Ejections happen in real life. Leave this on.

    The sliders:

    Human Contact- 10. Makes it much easier to not only make contact, but also check your swing.

    Human Power- 4. Reduces opposite field power a bit.

    Human Timing- 10. Gives you a bigger window of opportunity for hitting a pitch.

    Human Fouls- 10. Makes it easier to fight off tough pitches.

    Human Solid Contact- 10. Makes you square pitches up more often.

    Human Starter Stamina- 8. Makes it a bit easier to pitch complete games, which is difficult on default.

    Human Relief Stamina- 8. Won't wear out your bullpen during a season so much.

    Human Pitch Control- 4. Will give you a realistic number of strikes that the CPU can handle.

    Human Pitch Consistency- 0. The only real way to get walks. The pitcher will seem really wild, so as I said above, you have to treat the pitching cursor as the spot your catcher is calling for the pitch and not where you are aiming it.

    CPU Hitting Contact- 0. This will lower the CPU hitter discipline and make the CPU hitters chase pitches more realistically. It's the only way to get the CPU close to 21 pitches chased. Do not change this slider, as all the rest hinge on this one.

    CPU Hitting Power- 4. Same as human.

    CPU Hitting Timing- 10. With contact at zero this needs to be high.

    CPU Fouls- 10. Any lower and you will rack up too many Ks.

    CPU Solid Hits- 10. This also needs to be high to get the CPU a realistic number of hits.

    CPU Starter Stamina- 8. Same as human.

    CPU Relief Stamina- 8. Same as human.

    CPU Pitch Control- 0. Will give you more pitches out over the plate.

    CPU Pitch Consistency- 4. Anything lower and you will start to see too many wild pitches.

    CPU Strike Frequency- 0. Helps you get close to 60% strikes. The CPU will still throw a realistic number of first pitch strikes as well.

    CPU Hook- 6. CPU managers seem to pull pitchers at the right time.

    CPU Pickoffs- 0. Pickoffs work too well so I leave this at zero. To make it fair I also don't take an extra step while leading off, and steal only on realistic counts.

    Pitch Speed- 0. Helps you see the ball better.

    Fielding Errors- 8. To help get a realistic amount of errors.

    Throwing Errors- 8. To help get a realistic amount of errors.

    Fielder Speed- 4. Helps hits fall in outfield.

    Fielder Reaction- 2. Makes infielders more realistic, and helps grounders make it through the infield.

    Fielder Arm- 4. Makes throws more realistic.

    Base Runner Speed- 4. To match lowering fielder arm.

    Steal Ability- 2. Way too easy to steal on default.

    Steal Frequency- 8. CPU doesn't steal enough on default.

    Wind- 2. Makes wind more realistic.

    Injury- 0. I play with injuries off, just a personal preference.

    A few tips:

    -wait for good pitches to hit, pitches in the middle of the zone
    -use contact swing to battle
    -use power swing when you really want to drive the ball with your better hitters
    -call a good game when pitching, and expect to be wild at times
    -give these or any sliders and settings you use at least a few games before you start changing anything
    -have fun

    Last edited by spit_bubble; 07-16-2011, 09:00 PM. Reason: typo, clarification
    All ties severed...
  • COMMISSIONERHBK9
    MVP
    • Dec 2003
    • 4564

    #2
    Re: Realistic sliders and settings for more casual play, and for those who are strugg

    IM Trying urs our on my franchise with the yankees. bad part is i started it against knuckle ball throwing tim wakefield who right now in the 5 inning is throwing a no hitter against us.
    Check out my YouTube page

    https://www.youtube.com/@mr_too_soon

    https://twitter.com/Mr_too_soon

    Comment

    • spit_bubble
      MVP
      • Nov 2004
      • 3292

      #3
      Re: Realistic sliders and settings for more casual play, and for those who are strugg

      Originally posted by COMMISSIONERHBK9
      IM Trying urs our on my franchise with the yankees. bad part is i started it against knuckle ball throwing tim wakefield who right now in the 5 inning is throwing a no hitter against us.
      Probably not the best way to test these out. Still, same approach applies: wait for a pitch out over the plate, and just try to time it right.
      All ties severed...

      Comment

      • crques
        All Star
        • Apr 2004
        • 5049

        #4
        Re: Realistic sliders and settings for more casual play, and for those who are strugg

        Originally posted by spit_bubble
        Probably not the best way to test these out. Still, same approach applies: wait for a pitch out over the plate, and just try to time it right.
        Do you care to post a few of your game results with these sliders, such as hits, runs, homeruns, walks, and strikeouts for you and cpu? Thanks.

        Comment

        • spit_bubble
          MVP
          • Nov 2004
          • 3292

          #5
          Re: Realistic sliders and settings for more casual play, and for those who are strugg

          Originally posted by crques
          Do you care to post a few of your game results with these sliders, such as hits, runs, homeruns, walks, and strikeouts for you and cpu? Thanks.
          The games have been pretty varied for the most part. The only thing I can really say is that there have been no aberrations during the first month of a season using these. I did a fantasy draft and have the sixth best overall team, and am leading my division by a game. My pitching staff has been pretty dominant, but I have five solid starters with Lincecum leading the way, and my pitching is rated 4th overall.

          Like I say though, I'm seeing a lot of variety. In fact Lincecum only has one win, and has had a few no decisions where he got knocked around a bit. My hitting has probably been under performing, but my last game I scored 11 runs on 18 hits in a blowout, including 4 HRs which were all season highs.

          I don't think these sliders are perfect, but as long as I'm getting close to those MLB averages and it feels okay during a game, then I'm content with that.
          All ties severed...

          Comment

          • crques
            All Star
            • Apr 2004
            • 5049

            #6
            Re: Realistic sliders and settings for more casual play, and for those who are strugg

            Originally posted by spit_bubble
            The games have been pretty varied for the most part. The only thing I can really say is that there have been no aberrations during the first month of a season using these. I did a fantasy draft and have the sixth best overall team, and am leading my division by a game. My pitching staff has been pretty dominant, but I have five solid starters with Lincecum leading the way, and my pitching is rated 4th overall.

            Like I say though, I'm seeing a lot of variety. In fact Lincecum only has one win, and has had a few no decisions where he got knocked around a bit. My hitting has probably been under performing, but my last game I scored 11 runs on 18 hits in a blowout, including 4 HRs which were all season highs.

            I don't think these sliders are perfect, but as long as I'm getting close to those MLB averages and it feels okay during a game, then I'm content with that.
            I understand what you're saying. I'm convinced that no slider combinations out there are perfect because we all play differently and use different teams. You're always going to question this or that or find something wrong with a game or two here and there. Trust me, I've spent countless hours testing sliders on numerous games for the past 5 or 6 years, so finding a set that I'm content with takes time for me. I was just curious how stats were on a game to game basis. I was considering giving these a try, or at least some variation of them.

            Comment

            • spit_bubble
              MVP
              • Nov 2004
              • 3292

              #7
              Re: Realistic sliders and settings for more casual play, and for those who are strugg

              I'll try to remember to post my stats from my next few games.
              All ties severed...

              Comment

              • spit_bubble
                MVP
                • Nov 2004
                • 3292

                #8
                Re: Realistic sliders and settings for more casual play, and for those who are strugg

                Latest game:

                A pitcher's duel into the 8th, Volquez (me) vs CJ Wilson (cpu) in my fanstasy draft season. I'm down 1-0 but start to rally, eventually loading the bases with 1 out. I'm going for a sac fly with McGehee but end up hitting a grand slam into the first row in left center. I go to the top of the ninth trying to close out an easy save, but end up giving up a 3-run HR to Infante tie it, to pretty much the exact same spot where I hit mine. Bottom of the ninth I load the bases again, this time with two outs, and hit a little dribbler with McGehee up the middle to win.

                Needless to say, McGehee was player of the game.

                Stats:

                human/cpu

                runs- 5/4
                hits- 10/6
                2Bs- 1/3
                HRs- 1/1

                Ks thrown- 9/7
                BBs given up- 3/4

                Errors- 0/1
                SB att- 1/0

                Strike%- 60/60
                pitches thrown- 149/167
                pitches chased by hitters- 24/13

                That last number, pitches chased, is usually 20-30 by me and only 10-20 by the cpu. I think that's mainly because I do in fact play the game very casually and don't want to invest a lot of concentration, and so I have a tendency to chase pitches.

                Also, when you're not using guess pitch and just relying on see the ball hit the ball it can be kind of tough to pick up pitches, so that probably contributes to my high number of pitches chased as well.
                All ties severed...

                Comment

                • spit_bubble
                  MVP
                  • Nov 2004
                  • 3292

                  #9
                  Re: Realistic sliders and settings for more casual play, and for those who are strugg

                  Just realized I forgot to type in a bunch of the settings.

                  I have since edited the first post to show relevant settings only. For ones not shown you can use your own personal preference.
                  All ties severed...

                  Comment

                  • crques
                    All Star
                    • Apr 2004
                    • 5049

                    #10
                    Re: Realistic sliders and settings for more casual play, and for those who are strugg

                    Originally posted by spit_bubble
                    Latest game:

                    A pitcher's duel into the 8th, Volquez (me) vs CJ Wilson (cpu) in my fanstasy draft season. I'm down 1-0 but start to rally, eventually loading the bases with 1 out. I'm going for a sac fly with McGehee but end up hitting a grand slam into the first row in left center. I go to the top of the ninth trying to close out an easy save, but end up giving up a 3-run HR to Infante tie it, to pretty much the exact same spot where I hit mine. Bottom of the ninth I load the bases again, this time with two outs, and hit a little dribbler with McGehee up the middle to win.

                    Needless to say, McGehee was player of the game.

                    Stats:

                    human/cpu

                    runs- 5/4
                    hits- 10/6
                    2Bs- 1/3
                    HRs- 1/1

                    Ks thrown- 9/7
                    BBs given up- 3/4

                    Errors- 0/1
                    SB att- 1/0

                    Strike%- 60/60
                    pitches thrown- 149/167
                    pitches chased by hitters- 24/13

                    That last number, pitches chased, is usually 20-30 by me and only 10-20 by the cpu. I think that's mainly because I do in fact play the game very casually and don't want to invest a lot of concentration, and so I have a tendency to chase pitches.

                    Also, when you're not using guess pitch and just relying on see the ball hit the ball it can be kind of tough to pick up pitches, so that probably contributes to my high number of pitches chased as well.
                    Stats look pretty good. I normally don't have time to take a lot of pitches myself because my gaming time is very limited with 2 little boys, a wife, and a full-time job so I chase a lot of pitches too. When I do have time, I've had some pretty good at-bats working counts and fouling off pitches. For the most part though for me to see 5-6 pitches in an at-bat is pretty rare.
                    Last edited by crques; 07-15-2011, 11:23 AM.

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                    • spit_bubble
                      MVP
                      • Nov 2004
                      • 3292

                      #11
                      Re: Realistic sliders and settings for more casual play, and for those who are strugg

                      Latest game:

                      5-1 loss, Gio Gonzalez (me) versus Bedard (cpu) in my fantasy draft season. Gio was dealing, but a few hits in the second, then a hanging curve to Alex Rios and I'm down 3-0. I had my chances, but got thrown out on the base paths twice, and also hit 3-4 really well hit line drives right at outfielders. Gio ended up with 8 Ks in 4 innings.

                      Stats:

                      human/cpu

                      runs- 1/5
                      hits- 8/8
                      2Bs- 3/1
                      HRs- 0/1

                      Ks thrown- 13/9
                      BBs given up- 2/4

                      Errors- 1/2
                      SB att- 2/0

                      Strike%- 68/60
                      pitches thrown- 152/136
                      pitches chased by hitters- 22/18
                      Last edited by spit_bubble; 07-16-2011, 08:43 PM. Reason: typo
                      All ties severed...

                      Comment

                      • spit_bubble
                        MVP
                        • Nov 2004
                        • 3292

                        #12
                        Re: Realistic sliders and settings for more casual play, and for those who are strugg

                        Latest game:

                        Stauffer (me) versus Cliff Lee (cpu) in my fantasy draft season. I think it's the first time I've faced Lee at all in MLB 11. Not only is he tough, but he also has a funky release that makes the ball hard to pick up. Stauffer gets out of a few jams early, and I manage to get Lee out of the game in the 7th, scoring 3 runs to go up 4-2. Top of the 8th I give up a solo shot to Magglio Ordonez, then a 3-run pinch hit HR to go down 6-4. Bottom of the 8th I have 2 on and 2 out, with #7 hitter Gordon Beckham due up and a righty on the mound. I decide to pinch hit Thome and it pays off big: 3-run HR. I close the game out 1-2-3 in the ninth.

                        Stats:

                        human/cpu

                        runs- 7/6
                        hits- 11/12
                        2Bs- 1/2
                        HRs- 1/2

                        Ks thrown- 8/5
                        BBs given up- 2/2

                        Errors- 1/1
                        SB att- 1/1

                        Strike%- 62/65
                        pitches thrown- 146/132
                        pitches chased by hitters- 33/19

                        Cliff Lee was giving me nothing to hit, and was around the edge of the zone most of the time, which explains the high pitches chased by me.

                        Strange thing, Lee was pulled pretty early though, after only 88 pitches. Don't know if he had low energy from a previous start or what, as that sometimes happens. It was in the 7th, I was down 2-1, and had gotten a base hit to lead off the inning. Maybe my "CPU Hook" is off. I'll have to watch that.
                        Last edited by spit_bubble; 07-16-2011, 08:59 PM. Reason: typo
                        All ties severed...

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                        • GucciiManeBurr
                          Banned
                          • Jul 2011
                          • 69

                          #13
                          Re: Realistic sliders and settings for more casual play, and for those who are strugg

                          i used your sliders and got very mad at you at first because my first three batters all struck out and the cpu's first batter hit a hr but then i started to take pitches better and things calmed down and somehow so did pitching and won 5-1. thanks man. oh and quick question if the batting difficulty was rookie and then the sliders were all the up for cpu's accuracy and all that would every pitch be a strike?

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                          • gman2774
                            MVP
                            • Mar 2004
                            • 1071

                            #14
                            Re: Realistic sliders and settings for more casual play, and for those who are strugg

                            Has anyone tried these with meter? What changes would or have you made?

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                            • spit_bubble
                              MVP
                              • Nov 2004
                              • 3292

                              #15
                              Re: Realistic sliders and settings for more casual play, and for those who are strugg

                              Originally posted by GucciiManeBurr
                              ...quick question if the batting difficulty was rookie and then the sliders were all the up for cpu's accuracy and all that would every pitch be a strike?
                              Not every pitch, but you'd see more. I'm pretty sure you'd see more fastballs as well.

                              Originally posted by gcoons22
                              Has anyone tried these with meter? What changes would or have you made?
                              I would raise Human Pitch Consistency to 4.
                              All ties severed...

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