New Revo Speed Facemasks

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  • Catamount53
    Rookie
    • Jan 2007
    • 475

    #1

    New Revo Speed Facemasks

    I'm not really a equipment guy or an EA basher, but things like these kind of get to me. Especially when you consider its a $60 game that has been in development for months. I feel the same way about this and dreads. If you are going to add something to the game, then do it right.

    The facemasks on all of the new revo speed helmets sit too low and do not match up with the brackets on the top of the helmet. Its pretty easy to notice and I took a few pictures in the player equipment section to prove it. The first two are of the facemasks added in '11 and the last few are the ones in '12.
    Attached Files
  • baden
    Rookie
    • Jul 2002
    • 169

    #2
    Re: New Revo Speed Facemasks

    Please fix this in Patch #4.

    Comment

    • BraveHeart
      Pro
      • Feb 2009
      • 659

      #3
      Re: New Revo Speed Facemasks

      Well I'll be damned!

      Comment

      • Black_Echo12
        Rookie
        • Sep 2011
        • 42

        #4
        Re: New Revo Speed Facemasks

        wow really!!! its a f'n face mask. Does the lower face mask cause to much drag on your player??? This should be the last of your worries

        Comment

        • ehovUOfan
          Rookie
          • Jul 2008
          • 262

          #5
          Re: New Revo Speed Facemasks

          Originally posted by Black_Echo12
          wow really!!! its a f'n face mask. Does the lower face mask cause to much drag on your player??? This should be the last of your worries
          Not really a big deal but it just looks really funky. You'd think the developers would make it look better.

          Comment

          • psychicDB
            Banned
            • Aug 2011
            • 94

            #6
            Originally posted by Black_Echo12
            wow really!!! its a f'n face mask. Does the lower face mask cause to much drag on your player??? This should be the last of your worries
            Honestly I gotta agree with this guy, there are so many things broken in 12 in terms of gameplay. EA already values graphics over gameplay. Don't encourage them to go farther in that direction.

            I'll take strange looking facemasks if it means I have no psychic DBs, no psychic playcalling lining up in nickel 3man front after I run the ball 8 times in a row, no psychic audibling running back and forth to and from the line when I audible pass and run, no DE that can turn 180 on a dime on read option plays, no leading blocker that ignores the CB 2 inches away and turns inside to double team a DT 7 ft away, no WRs who just stand still and stare at the blitzing CB for 2 seconds before moving, no LBs who can pivot on a dime while running at full speed to reverse directions and swat a ball 1 handed as soon as I touch the button, no getting sacked if my QB gets touched while 98% through the throwing animation, no getting sacked on 50% of PA plays before my QB even turns around, etc

            It's sad that people value graphics over gameplay now.
            Last edited by psychicDB; 10-08-2011, 08:49 AM.

            Comment

            • MIFB13
              Rookie
              • Jul 2011
              • 116

              #7
              Re: New Revo Speed Facemasks

              Originally posted by psychicDB
              Honestly I gotta agree with this guy, there are so many things broken in 12 in terms of gameplay. EA already values graphics over gameplay. Don't encourage them to go farther in that direction.

              I'll take strange looking facemasks if it means I have no psychic DBs, no psychic playcalling lining up in nickel 3man front after I run the ball 8 times in a row, no psychic audibling running back and forth to and from the line when I audible pass and run, no DE that can turn 180 on a dime on read option plays, no leading blocker that ignores the CB 2 inches away and turns inside to double team a DT 7 ft away, no WRs who just stand still and stare at the blitzing CB for 2 seconds before moving, no LBs who can pivot on a dime while running at full speed to reverse directions and swat a ball 1 handed as soon as I touch the button, no getting sacked if my QB gets touched while 98% through the throwing animation, no getting sacked on 50% of PA plays before my QB even turns around, etc

              It's sad that people value graphics over gameplay now.



              I absolutely agree with everything you just said, I'm a gameplay over graphics guy. However, this is pretty lame. This was probably just a simple copy-paste job, and they still managed to screw it up. Imagine how many lines in the code they screwed up because of simple laziness like this. Also, it again proves this game is being made by video game guys, not football guys. Anyone who has ever put on a helmet would know where to put on a flippin' facemask.

              Comment

              • baden
                Rookie
                • Jul 2002
                • 169

                #8
                Re: New Revo Speed Facemasks

                Small issue, but should be a quick fix.

                Comment

                • TDAWG89
                  Banned
                  • Jun 2011
                  • 530

                  #9
                  Re: New Revo Speed Facemasks

                  noticed this the first time I saw them, there is a space between the bar and helmet.. not noticable during gameplay but like someone else said, it just points to lazy work and who knows what else is screwed up because of it

                  Comment

                  • seawolves9
                    Rookie
                    • Dec 2006
                    • 346

                    #10
                    Re: New Revo Speed Facemasks

                    Originally posted by psychicDB
                    Honestly I gotta agree with this guy, there are so many things broken in 12 in terms of gameplay. EA already values graphics over gameplay. Don't encourage them to go farther in that direction.

                    I'll take strange looking facemasks if it means I have no psychic DBs, no psychic playcalling lining up in nickel 3man front after I run the ball 8 times in a row, no psychic audibling running back and forth to and from the line when I audible pass and run, no DE that can turn 180 on a dime on read option plays, no leading blocker that ignores the CB 2 inches away and turns inside to double team a DT 7 ft away, no WRs who just stand still and stare at the blitzing CB for 2 seconds before moving, no LBs who can pivot on a dime while running at full speed to reverse directions and swat a ball 1 handed as soon as I touch the button, no getting sacked if my QB gets touched while 98% through the throwing animation, no getting sacked on 50% of PA plays before my QB even turns around, etc

                    It's sad that people value graphics over gameplay now.
                    Two different development departments. Just because they take the time to fix the face masks doesn't somehow take away resources from the gameplay people to fix what they have to. The graphics guys can fix the facemasks and the gameplay guys can fix everything you mentioned. No reason why we can't have both. Unless I'm sorely mistaken on how video games are made.

                    Comment

                    • suuni85
                      Rookie
                      • Oct 2011
                      • 10

                      #11
                      Re: New Revo Speed Facemasks

                      noticed this the first time I saw them, there is a space between the bar and helmet..


                      Comment

                      • Suntan Superman
                        ****
                        • Feb 2009
                        • 7135

                        #12
                        Re: New Revo Speed Facemasks

                        Originally posted by seawolves9
                        Two different development departments. Just because they take the time to fix the face masks doesn't somehow take away resources from the gameplay people to fix what they have to. The graphics guys can fix the facemasks and the gameplay guys can fix everything you mentioned. No reason why we can't have both. Unless I'm sorely mistaken on how video games are made.
                        You're not far off, on a project this size, I'd imagine there were more separations. I don't work for EA, but the company I do work for tends to lend more people and separate more work amongst groups of people on bigger titles.
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                        Comment

                        • ehovUOfan
                          Rookie
                          • Jul 2008
                          • 262

                          #13
                          Re: New Revo Speed Facemasks

                          Originally posted by seawolves9
                          Two different development departments. Just because they take the time to fix the face masks doesn't somehow take away resources from the gameplay people to fix what they have to. The graphics guys can fix the facemasks and the gameplay guys can fix everything you mentioned. No reason why we can't have both. Unless I'm sorely mistaken on how video games are made.
                          You're not wrong in how they develop the different parts of the game. It should have been an easy fix for the art/graphics department and kind of points to a bit of laziness on the part of whoever signed off on it.

                          Comment

                          • cgibson_qb10
                            Rookie
                            • Nov 2011
                            • 1

                            #14
                            Re: New Revo Speed Facemasks

                            So these are the only Revo Speed Facemasks on the game?

                            Comment

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