I don't think I've read a preview that had this much game info so early in regards to 2k. Love what I heard especially about the live ball/physics. I despised seeing people spam into the paint in 2k11 with the likes of Rose, Wade, etc. and suffer no consequence in barrelling into a sea of bodies repeatedly. Hope this is a remedy...
NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)
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Re: NBA 2K12 Hands-On Preview (Destructoid)
I don't think I've read a preview that had this much game info so early in regards to 2k. Love what I heard especially about the live ball/physics. I despised seeing people spam into the paint in 2k11 with the likes of Rose, Wade, etc. and suffer no consequence in barrelling into a sea of bodies repeatedly. Hope this is a remedy...EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
Re: NBA 2K12 Hands-On Preview (Destructoid)
I'm just happy that we have our own players walking over to the scorer's table at all.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K12 Hands-On Preview (Destructoid)
as for doing the "shaq style" post hopstep just by pressing Y in the post,they can put that on the L/R trigger now since those are free.to do a normal running hopstep,i think that u just have to be moving or at least holding the left stick forward and you will still do the normal hopstep. i believe that the post is only initiated when you are not moving,and the shot stick is in the neutral position. it wouldnt make sense to be running and then press Y to go right into engaging the post,i would imagine u have to stop first,or at least neutral the shot stick.
so there are ways to still keep hopsteps on the Y button and still use it to activate the post moves...Last edited by jordankobewade7; 07-21-2011, 08:33 PM.Comment
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Re: NBA 2K12 Hands-On Preview (Destructoid)
I was also pleasantly surprised to see a letter rating system (F, B+, etc.) pop up after taking shots. A high letter grade doesn’t always ensure a made bucket, nor does a low letter preclude a possible bucket, but the system rates both how well you took the shot and the quality of the shot itself. It would take into consideration if you were well defended or didn’t have your feet set. It’s a nice bit of immediate, tangible feedback that feels like it can be used to adjust your game accordingly. Speaking of adjusting your game, it also has a feature allowing you to adjust your play style on the fly, bypassing menus and keeping you in the action. With the system, you’ll be able to assign specific players a specific role, or quickly swap between playing philosophies (lock down the paint, pressure shooters, etc.), whether it’s just for the present play or for the rest of the game.Comment
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I hope they can upgrade the celebration for example ( buzzer beaters, big runs by team, better championship celebration and a better looking trophy, and present the mvp doing he finals.
and when its a blowout game why does the starters come back in the game with like 45 SECONDS LEFT IN THE 4 QUARTER i THINK BOTH TEAM SHOULD SUB WHEN IT A BLOWOUT. Small things like this wil make the game perfect. thanks 2kComment
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)
This was a great read. I hope that they get Haslem's hair right(he cut it)Comment
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)
The new covers are nice, but this is what it is all about. I like it when development teams admit publicly that something in the game was a band-aid solution and are able to fix it in the next game with something less contrived.
The ball not being on so strong a string is going to be interesting. Now I'm an offline only player so I won't have to deal with it, but with online being overrun with steal spammers and kamikaze basket attackers, it should be quite a spectacle.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)
This is great news! Oct 4th cant come any quicker.Comment
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Re: NBA 2K12 Hands-On Preview (Destructoid)
how does this affect the hopstep? in 2k11 the triangle button was the hopstep button. Has that been mapped to another button, or has the hopstep been eliminated? I thought the hopstep button was pretty useful in some situations, so i'm hoping it's not gone.Comment
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I'm someone who loves the post game, very few people actually master it and I play center with my My Player. I'm hoping the difference between posting up and doing the pro hop is as simple as holding a button and simply tapping it. Tapping for pro hop and holding for post game. That seems logical to me. More importantly though, I'd like the quickness of players to overall feel faster. The pass fake should be faster (or at least have varying speeds by holding or tapping), shot fakes, dribble moves etc. I really want to be able Use the deceptiveness of a CP3 or a Kobe. Rose or Westbrook should feel like the fastest guys in the league. Looking forward to more news and that. Love the write up.Comment
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)
Hopefully the fake pass will usefull in more situations on the move.Comment
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Re: NBA 2K12 Hands-On Preview (Destructoid)
If it's similiar to getting stuck to a ref while coming down the court or paralyzed on a chair in 2k11 then I'll be mad.Comment
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)
only available to players with passing above 80
on a break...press b then shot stick for a fake to layup or press A for fake pass to passComment
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