NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #31
    Re: NBA 2K12 Hands-On Preview (Destructoid)

    I don't think I've read a preview that had this much game info so early in regards to 2k. Love what I heard especially about the live ball/physics. I despised seeing people spam into the paint in 2k11 with the likes of Rose, Wade, etc. and suffer no consequence in barrelling into a sea of bodies repeatedly. Hope this is a remedy...
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • KyotoCarl
      MVP
      • Mar 2010
      • 3827

      #32
      Re: NBA 2K12 Hands-On Preview (Destructoid)

      Originally posted by green94
      Sounds awesome... can't wait to hear more.

      Mike - were you guys able to fix the AI never checking into the scorers table bug?
      That's not a bug really, it's just not programmed to work that way. When you play against other human opponents it's implemented since you've queued a substition, but the AI's substitution logic doesn't work in the same way.

      I'm just happy that we have our own players walking over to the scorer's table at all.
      What we know so far about NBA 2K14 - FAQ/QA:
      http://www.operationsports.com/forum...post2045267769

      My thoughts on how replays should be handled:
      http://www.operationsports.com/Kyoto...plays-replays/

      Comment

      • jordankobewade7
        Rookie
        • Jun 2009
        • 139

        #33
        Re: NBA 2K12 Hands-On Preview (Destructoid)

        Originally posted by ifriedrice
        They could have taken out the hop step since it can be triggered with the modified shots now, but that would mean no Shaq-style jump stops. We'll know more once they decide to tell us, but knowing 2K, we should expect a pretty deep set up.
        if you notice in the preview,since we are using the Y button to toggle post moves,this frees up the normal holding L/R trigger buttons to initiate post moves,so i imagine the hopstep will be still be there,just moved to another button.

        as for doing the "shaq style" post hopstep just by pressing Y in the post,they can put that on the L/R trigger now since those are free.to do a normal running hopstep,i think that u just have to be moving or at least holding the left stick forward and you will still do the normal hopstep. i believe that the post is only initiated when you are not moving,and the shot stick is in the neutral position. it wouldnt make sense to be running and then press Y to go right into engaging the post,i would imagine u have to stop first,or at least neutral the shot stick.

        so there are ways to still keep hopsteps on the Y button and still use it to activate the post moves...
        Last edited by jordankobewade7; 07-21-2011, 08:33 PM.

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        • stillfeelme
          MVP
          • Aug 2010
          • 2405

          #34
          Re: NBA 2K12 Hands-On Preview (Destructoid)

          I was also pleasantly surprised to see a letter rating system (F, B+, etc.) pop up after taking shots. A high letter grade doesn’t always ensure a made bucket, nor does a low letter preclude a possible bucket, but the system rates both how well you took the shot and the quality of the shot itself. It would take into consideration if you were well defended or didn’t have your feet set. It’s a nice bit of immediate, tangible feedback that feels like it can be used to adjust your game accordingly. Speaking of adjusting your game, it also has a feature allowing you to adjust your play style on the fly, bypassing menus and keeping you in the action. With the system, you’ll be able to assign specific players a specific role, or quickly swap between playing philosophies (lock down the paint, pressure shooters, etc.), whether it’s just for the present play or for the rest of the game.
          Wow the small things like this are going to really up the realism we basically get the option to see if it was a good release on the shot, whether the shot was defended well. Man oh man! I want to see how this impacts players with sick shot skills like Dirk. No amount of defense really means anything to his shot in real life. I think this will help players learn the proper way to play to their teams strengths one way or another.

          Comment

          • Mr_Riddick
            Pro
            • Jan 2009
            • 1173

            #35
            Re: NBA 2K12 Hands-On Preview (Destructoid)

            I love this time of year...

            Comment

            • Mike Smoove
              Rookie
              • Jul 2010
              • 304

              #36
              great read

              Comment

              • watsonsmoove
                Rookie
                • Jul 2011
                • 7

                #37
                I hope they can upgrade the celebration for example ( buzzer beaters, big runs by team, better championship celebration and a better looking trophy, and present the mvp doing he finals.

                and when its a blowout game why does the starters come back in the game with like 45 SECONDS LEFT IN THE 4 QUARTER i THINK BOTH TEAM SHOULD SUB WHEN IT A BLOWOUT. Small things like this wil make the game perfect. thanks 2k

                Comment

                • DatSamuraiRose
                  Rookie
                  • Jul 2010
                  • 90

                  #38
                  Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                  This was a great read. I hope that they get Haslem's hair right(he cut it)

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #39
                    Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                    The new covers are nice, but this is what it is all about. I like it when development teams admit publicly that something in the game was a band-aid solution and are able to fix it in the next game with something less contrived.

                    The ball not being on so strong a string is going to be interesting. Now I'm an offline only player so I won't have to deal with it, but with online being overrun with steal spammers and kamikaze basket attackers, it should be quite a spectacle.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • ybtherockstar
                      Rookie
                      • Jan 2010
                      • 444

                      #40
                      Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                      This is great news! Oct 4th cant come any quicker.

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #41
                        Re: NBA 2K12 Hands-On Preview (Destructoid)

                        Originally posted by Beluba
                        It's a toggle on Y (triangle). You don't use the triggers or shoulder buttons to post up. Zach T. will explain in one of the upcoming dev insights.

                        how does this affect the hopstep? in 2k11 the triangle button was the hopstep button. Has that been mapped to another button, or has the hopstep been eliminated? I thought the hopstep button was pretty useful in some situations, so i'm hoping it's not gone.

                        Comment

                        • scatman
                          Rookie
                          • Aug 2010
                          • 134

                          #42
                          I'm someone who loves the post game, very few people actually master it and I play center with my My Player. I'm hoping the difference between posting up and doing the pro hop is as simple as holding a button and simply tapping it. Tapping for pro hop and holding for post game. That seems logical to me. More importantly though, I'd like the quickness of players to overall feel faster. The pass fake should be faster (or at least have varying speeds by holding or tapping), shot fakes, dribble moves etc. I really want to be able Use the deceptiveness of a CP3 or a Kobe. Rose or Westbrook should feel like the fastest guys in the league. Looking forward to more news and that. Love the write up.

                          Comment

                          • Sam Marlowe
                            Banned
                            • Aug 2010
                            • 1230

                            #43
                            Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                            Hopefully the fake pass will usefull in more situations on the move.

                            Comment

                            • TheKasmar
                              Pro
                              • Aug 2009
                              • 955

                              #44
                              Re: NBA 2K12 Hands-On Preview (Destructoid)

                              Originally posted by J_Posse512
                              especially the inclusion of a "live" ball and players jumping over the front row. I hope that also means that the front rows are closer to the court than past NBA 2K's.
                              If it's similiar to getting stuck to a ref while coming down the court or paralyzed on a chair in 2k11 then I'll be mad.

                              Comment

                              • neptuneniq
                                Rookie
                                • Sep 2009
                                • 457

                                #45
                                Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                                Originally posted by Sam Marlowe
                                Hopefully the fake pass will usefull in more situations on the move.
                                they should allow fake passes during fastbreaks

                                only available to players with passing above 80

                                on a break...press b then shot stick for a fake to layup or press A for fake pass to pass

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