NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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  • Yeah...THAT Guy
    Once in a Lifetime Memory
    • Dec 2006
    • 17294

    #61
    Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

    Originally posted by syncinatti
    What 2k needs more than anything is pressure sensitive passing like Madden. Tap for lob, hold for bullet. Lob pass over the defender fronting their man. Quick bullet pass before the defense is in position.
    Madden needs more pressure sensitve passing too lol. Honestly for Madden, I think it should be something like if you hold the button down all the way through the passing information (meaning you don't let go until the ball is released), then it's a bullet. If you tap it, it's a lob. And if you press it but release it before the release of the ball, it's thrown like a normal pass.

    But back on topic, god I can't wait for this game. I just hope they finally make white people's hair semi-realistic lol. And of course some of the other things I've mentioned elsewhere (the way defenders defend a guy that is running off of screens, the lack of flow in the pick and roll/pop game, more specific defensive adjustments, etc.)
    NFL: Bills
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    PSN: ButMyT-GunDont

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    • scottyp180
      MVP
      • Jun 2007
      • 2182

      #62
      Originally posted by ifriedrice
      I hope one of these hands-on previewers was an avid NBA 2K gamer and will tell us there's a lot less of the herky-jerkiness or suction movements and animations happening while on defense.

      I'm still kind of confused about the post up game enhancement. So you post up with L+R or L2+R2, then you press Y or triangle? What's with the second part?
      yeah i was skeptical after I read "Given my brief experience with NBA 2K11 going in..." It's hard to really judge how much the game has improved when the previewer admits he didn't play the previous game that much. An avid 2k player would not only pick up on all the improvements (little or small) but they would notice the similarities and issues that went untouched. The preview has me interested but I'll wait til I see the improvements, or read a more in-depth preview, before I get my hopes up.

      Comment

      • TheTodd84
        Rookie
        • Oct 2008
        • 153

        #63
        If any of you have seen my critiques of the NCAA series, which has been my favorite for a long time, then you know what a proponent of real-time physics in a game that I am. News of the collision physics and ball physics will literally change this game. This, and FIFA 12, automatically have my pre-order because of acknowledgement of errors and band-aids in previous iterations and a sensible solution. This is awesome. I know the game won't be perfect, but just the addition of physics is incredible and will make the game amazing. I cannot wait to play this game.

        So once again, another gaming franchise realizes it is 2011 and adds physics to make their games more realistic.

        And of course, Madden and NCAA are nowhere to be found. Here's hoping that's changed for the 2013 games, but I'm not getting my hopes up.

        Anyway... I can't wait to play as Kevin Durant in 2K12 and hopefully he is the complete sickness in this game like Kobe was in 2K11. Granted, I want it to be hard to put up 50 a game with KD, but, in 2K11, I felt like he was almost a non-factor.

        Comment

        • SIMstyle
          Banned
          • Jul 2011
          • 135

          #64
          Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

          Originally posted by TheTodd84
          So once again, another gaming franchise realizes it is 2011 and adds physics to make their games more realistic.

          And of course, Madden and NCAA are nowhere to be found. Here's hoping that's changed for the 2013 games, but I'm not getting my hopes up.

          Anyway... I can't wait to play as Kevin Durant in 2K12 and hopefully he is the complete sickness in this game like Kobe was in 2K11. Granted, I want it to be hard to put up 50 a game with KD, but, in 2K11, I felt like he was almost a non-factor.
          totally agree about the physics.

          non factor? really? i'm a celtics fan and i guess i played the better players with OKC because they were a nightmare matchup for us. Durant consistently killed me. after his playoff performances i'm pretty sure players like he and Dirk are gonna be hell to play against.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #65
            Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

            The reviewer having limited experience with 2K11 and still being able to immediately see a major improvement in 2K12 is a plus to me and not a minus. IMO, if you can make a casual player say, "Whoa!" about gameplay with their first hands on experience, then I expect those of us fanatics to be even more impressed. We'll see going forward.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • elprez98
              MVP
              • Dec 2003
              • 4237

              #66
              Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

              Originally posted by scottyp180
              yeah i was skeptical after I read "Given my brief experience with NBA 2K11 going in..." It's hard to really judge how much the game has improved when the previewer admits he didn't play the previous game that much. An avid 2k player would not only pick up on all the improvements (little or small) but they would notice the similarities and issues that went untouched. The preview has me interested but I'll wait til I see the improvements, or read a more in-depth preview, before I get my hopes up.
              I'm with Solo on this one. The fact that he didn't play 2k11 much and still recognizes differences speaks volumes. Its likely that there is a lot more than that he didn't realize or that the developers didn't mention.
              Originally posted by My Wife
              "The Celtics only won because they have a magical elf playing for their team...."

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47562

                #67
                Re: NBA 2K12 Hands-On Preview (Destructoid)

                Originally posted by DEFTFUNDAMENTALZ
                Just give me a real fast break, PLEASE!!!!
                I think the fastbreak has come a long way since 2k8. This year has been the best fastbreak I've seen in any game.
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • Knicks101
                  Banned
                  • Jun 2011
                  • 37

                  #68
                  im so happy u can tell ur players wat thei jobs are like shut down the pain..... amazing !!!!!!!!

                  Comment

                  • Knicks101
                    Banned
                    • Jun 2011
                    • 37

                    #69
                    i meant to say paint * ^

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #70
                      Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                      Hey fam again keep you expectations for physics in check its still 2k basketball and their idea of implementing physics may not be what YOU have in mind. This will probably not be ragdoll hoops 2k12.

                      It could be situational physics or the entire game physics so just keep it in perspective fam and wait for 2k to tell us how deep they implemented it before we go crazy...LOL
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • KyotoCarl
                        MVP
                        • Mar 2010
                        • 3827

                        #71
                        Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                        Originally posted by Da_Czar
                        Hey fam again keep you expectations for physics in check its still 2k basketball and their idea of implementing physics may not be what YOU have in mind. This will probably not be ragdoll hoops 2k12.

                        It could be situational physics or the entire game physics so just keep it in perspective fam and wait for 2k to tell us how deep they implemented it before we go crazy...LOL
                        Good point. A new physics engine does not mean a RADICALLY new physics engine ala NBA Elite.
                        Last edited by KyotoCarl; 07-22-2011, 12:57 PM.
                        What we know so far about NBA 2K14 - FAQ/QA:
                        http://www.operationsports.com/forum...post2045267769

                        My thoughts on how replays should be handled:
                        http://www.operationsports.com/Kyoto...plays-replays/

                        Comment

                        • JerseySuave4
                          Banned
                          • Mar 2006
                          • 5152

                          #72
                          Gameplay sounds great, now lets see what they do with the little things like accessories, shoes, crowd, arenas. Those sound little but done right they make a big difference.

                          Comment

                          • NINJAK2
                            *S *dd*ct
                            • Jan 2003
                            • 6185

                            #73
                            Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                            Originally posted by SIMstyle
                            love the info!

                            all i need now is to hear about:

                            1) ONLINE!

                            2) how defenses will make players pay for pump faking by stealing the ball and poking it away (way overdue)

                            3) more deflections out of bounds and less steals (made the game sloppy)

                            4) blocking fouls (non-shooting) on the perimeter when D. Howard tries to keep up with CP3.

                            5) more intuitive shot stick (pushing toward the basket should always have a player continue his momentum to the hoop, away from the basket should result in jumpshots/fall-aways...if i'm called for a charge. SO BE IT.)

                            6) contextual moves to back defenders up for open jump-shots (jabsteps and iso-dribbles anyone?)

                            7) auto-defense (clicking R3 should have the cpu control your defender until you get the defensive rebound)

                            8) how shooting with the buttons isn't higher percentage this year (shot-stick is the future, PLEASE dont punish us for using it)
                            Fixed.. great list by the way..
                            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                            Comment

                            • SIMstyle
                              Banned
                              • Jul 2011
                              • 135

                              #74
                              Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                              thanks dude. know what i forgot? (its not gameplay so its not priority) end of qtr/half/game buzzer beaters: we gotta see a better on-court and crowd reaction.

                              ray allen bailed me out a couple times with last second shots and that part of the game still needs tweaking. i trust 2k though.

                              i love online (and want it to be better) but my favorite two are: 6) contextual moves to back defenders up for open jump-shots (jabsteps and iso-dribbles anyone?)

                              4) blocking fouls (non-shooting) on the perimeter when D. Howard tries to keep up with CP3.

                              it kills me when i've got Rondo/Pierce isolated with a BIG and i can't beat them off the dribble or draw a foul (happens to Pierce more) and when i try to break them down/back them up and shoot they block my shot. Rondo is pretty good at getting to the basket but we need more reasons to shoot open jumpers and non-shooting fouls in the game and being able to potentially put people in foul trouble (something we never see) is pretty valuable to me, honestly.
                              Last edited by SIMstyle; 07-22-2011, 01:30 PM.

                              Comment

                              • KyotoCarl
                                MVP
                                • Mar 2010
                                • 3827

                                #75
                                Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

                                Originally posted by SIMstyle
                                thanks dude. know what i forgot? (its not gameplay so its not priority) end of qtr/half/game buzzer beaters: we gotta see a better on-court and crowd reaction.

                                ray allen bailed me out a couple times with last second shots and that part of the game still needs tweaking. i trust 2k though.

                                i love online (and want it to be better) but my favorite two are: 6) contextual moves to back defenders up for open jump-shots (jabsteps and iso-dribbles anyone?)

                                4) blocking fouls (non-shooting) on the perimeter when D. Howard tries to keep up with CP3.

                                it kills me when i've got Rondo/Pierce isolated with a BIG and i can't beat them off the dribble or draw a foul (happens to Pierce more) and when i try to break them down/back them up and shoot they block my shot. Rondo is pretty good at getting to the basket but we need more reasons to shoot open jumpers and non-shooting fouls in the game and being able to potentially put people in foul trouble (something we never see) is pretty valuable to me, honestly.
                                Good points but there is a wishlist thread for things like this already.
                                What we know so far about NBA 2K14 - FAQ/QA:
                                http://www.operationsports.com/forum...post2045267769

                                My thoughts on how replays should be handled:
                                http://www.operationsports.com/Kyoto...plays-replays/

                                Comment

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