I agree too they didn't make any noticeable changes to player editing in terms of interface or anything, so I'm guessing they've used the same template and coding for the past few years. The reason why it's such a big issue to me this year and probably why it was noticed is the new scrambling logic system which creates a huge disparity in gameplay between the named rosters and default rosters. And then the more subtle observations come into play, like an overload of hard-hitting secondary players and speed backs going to the power moves when they should be playing more elusive.
The scrambling logic addition might have served an unintended purpose this year unveiling the bad bugs of roster editing. Also I'd advise EA to fix roster editing in dynasty mode as well, I'm assuming it's the same code, because with the first day patch and in-dynasty roster editing feature, editing a player currently might changed their player style which would make that feature basically useless for purists.
In regards to how I'm going to move forward, I'm going to agree with Armor & Sword and just auto-name my players, and develop a new slider set.
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