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  • StayPlation82
    Pro
    • Apr 2008
    • 706

    #1

    Player Speed

    I was doing a little research on speed. I went to draft scouts website and looked at 12 teams to figure out who was the fastest on the team by 40 time. I then went into NCAA 12 to find the player and compare ratings.

    NCAA rates goes as follows; 4.24-4.25=99, 4.26-4.27=98, 4.28-2.29=98…you get the idea (acceleration has no effect). So here are the comparisons with the original roster speed in black and the website equivalent speed in red.

    Auburn: Onterio McCalebb, 91(92)
    Oregon: Kenjon Barner, 92(92)
    Florida: Jeff Demps, 99(98)
    Michigan: Denard Robinson, 95(92)
    USC: Nickell Robey, 91(90)
    Ohio State: Corey Brown, 92(93)
    WVU: Tavon Austin, 92(91)
    Boise State: D.J. Harper, 92(89)
    TCU: Skye Dawson, 93(93)
    Texas: D.J. Monroe/Marquise Goodwin, 94/96(93)
    Oklahoma: Aaron Colvin, 90(90)
    Alabama: DeAndrew White, NA(90); Bradley Sylve, 92(89)

    I think what I found is a lot are close but also these were the fastest according to the website and a lot of the teams had 4 or 5 guys faster than these guys on the original roster. If the original roster had these guys as the fastest it would drastically change team speed for a lot of the top teams.
    "Accept victory and defeat in equanimity"
  • shylo3716
    Rookie
    • Jul 2011
    • 278

    #2
    Re: Player Speed

    Originally posted by StayPlation82
    I was doing a little research on speed. I went to draft scouts website and looked at 12 teams to figure out who was the fastest on the team by 40 time. I then went into NCAA 12 to find the player and compare ratings.

    NCAA rates goes as follows; 4.24-4.25=99, 4.26-4.27=98, 4.28-2.29=98…you get the idea (acceleration has no effect). So here are the comparisons with the original roster speed in black and the website equivalent speed in red.

    Auburn: Onterio McCalebb, 91(92)
    Oregon: Kenjon Barner, 92(92)
    Florida: Jeff Demps, 99(98)
    Michigan: Denard Robinson, 95(92)
    USC: Nickell Robey, 91(90)
    Ohio State: Corey Brown, 92(93)
    WVU: Tavon Austin, 92(91)
    Boise State: D.J. Harper, 92(89)
    TCU: Skye Dawson, 93(93)
    Texas: D.J. Monroe/Marquise Goodwin, 94/96(93)
    Oklahoma: Aaron Colvin, 90(90)
    Alabama: DeAndrew White, NA(90); Bradley Sylve, 92(89)

    I think what I found is a lot are close but also these were the fastest according to the website and a lot of the teams had 4 or 5 guys faster than these guys on the original roster. If the original roster had these guys as the fastest it would drastically change team speed for a lot of the top teams.
    1 thing for sure 2 for certain Lamar Miller is not the fastest Cane! That honor goes to Travis Benjamin who is faster then both Miller & DVD who blazed a 4.28 at the NFL Combine......My lil brother runs track for The U & says Benjamin is the fastest player who happened to break Santana Moss' 60-meter dash record with 6.70sec.

    Comment

    • Yukon46
      Football Fanatic
      • Sep 2009
      • 951

      #3
      Re: Player Speed

      You did look at some of the higher profile teams, with some of their best known "Fast" players.

      But I think overall, the base game and edited roster are way over speed'ed.

      This also includes recruits being over speeded, but this is basically due to progression being over done....because it almost seems like it is trying to make it equal the already over inflated base roster.....

      5 years in and your looking at 100's of players basically running 4.26 times...were in reality there are maybe 3-4 of these guys per draft class.

      I have been re-rating teams.....just the speed ratings, I am making them equal the players actual 40 times. I kept track of players rated over 90 before (4.42 time or lower).......and after editing 10 teams.....

      Before Editing : 137 rated over 90 speed
      After Editing: 47 rated over 90 speed

      Speed ruins this games.... it is why people say players skate, warp, players have no weight etc.. etc.. (I have fixed all these things for myself!)

      But I think most of these things are due to the speed scale !
      It is way out of wack......it is arcade feeling, way too fast and frantic, but I guess this is what the majority wants !

      I am just glad there is way to make it feel right to me...I just wish it was not so time consuming !
      Both NCAA and Madden need to re-evaluate their ratings...the speed is everything theory, is killing these games IMO !


      Comment

      • StayPlation82
        Pro
        • Apr 2008
        • 706

        #4
        Re: Player Speed

        yeah i think my thinking is somewhat the same. i'm looking at boise and there team speed should be lower than florida. it is for the most part but some of these guys are inflated to keep things fair maybe. or even how would the game play if the majority 4.5 CBs and WRs had that 85 speed. it would change the game. i think the game is very fun as is but a few changes would give it that madden feel and make the few speed players more coveted.

        the only issue is actual 40 times, everyone has a story about someone running a 4.2 and there's usually no documentation to back any of it. that's where i think madden gets it correct because of combine times and actually being able to put that time to a real person and not a likeness as in ncaa.
        "Accept victory and defeat in equanimity"

        Comment

        • shylo3716
          Rookie
          • Jul 2011
          • 278

          #5
          Re: Player Speed

          Originally posted by StayPlation82
          the only issue is actual 40 times, everyone has a story about someone running a 4.2 and there's usually no documentation to back any of it.
          Originally posted by shylo3716
          1 thing for sure 2 for certain Lamar Miller is not the fastest Cane! That honor goes to Travis Benjamin who is faster then both Miller & DVD who blazed a 4.28 at the NFL Combine......My lil brother runs track for The U & says Benjamin is the fastest player who happened to break Santana Moss' 60-meter dash record with 6.70sec.
          I just documented every reason to why Benjamin is the fastest Cane.

          Comment

          • Yukon46
            Football Fanatic
            • Sep 2009
            • 951

            #6
            Re: Player Speed

            Originally posted by shylo3716
            I just documented every reason to why Benjamin is the fastest Cane.
            Well actually it will be documented when they run at the combine....just you (or anyone) saying it, does not make it documented.

            Last time they were timed by an impartial source, on a machine (not hand held stop watches, by coaches)....was when they were scouted for college...and those numbers were

            Travis Benjamin 4.41
            Lamar Miller 4.32

            But either way, I dont think the OP was trying to say someone was not this fast or that fast....just saying the game uses the speed rating way out of proportion.


            Comment

            • cjmstate
              Rookie
              • Dec 2009
              • 80

              #7
              Re: Player Speed

              I really dislike how speed progresses. It really should be somewhat of a flat rating, +- 1 or 2 over the course of the player's career. It would be awesome if they gained/lost weight and that had an effect on their speed as well.

              Comment

              • Yukon46
                Football Fanatic
                • Sep 2009
                • 951

                #8
                Re: Player Speed

                Originally posted by cjmstate
                I really dislike how speed progresses. It really should be somewhat of a flat rating, +- 1 or 2 over the course of the player's career. It would be awesome if they gained/lost weight and that had an effect on their speed as well.
                Totally agree with you ! Speed should be just how you said !
                ....progress Acceleration if you must, that makes sense.

                But it seems like almost every player goes up +1 Speed rating every year in Dynasty progression !


                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15419

                  #9
                  Re: Player Speed

                  Originally posted by StayPlation82
                  I was doing a little research on speed. I went to draft scouts website and looked at 12 teams to figure out who was the fastest on the team by 40 time. I then went into NCAA 12 to find the player and compare ratings.

                  NCAA rates goes as follows; 4.24-4.25=99, 4.26-4.27=98, 4.28-2.29=98…you get the idea (acceleration has no effect). So here are the comparisons with the original roster speed in black and the website equivalent speed in red.

                  Auburn: Onterio McCalebb, 91(92)
                  Oregon: Kenjon Barner, 92(92)
                  Florida: Jeff Demps, 99(98)
                  Michigan: Denard Robinson, 95(92)
                  USC: Nickell Robey, 91(90)
                  Ohio State: Corey Brown, 92(93)
                  WVU: Tavon Austin, 92(91)
                  Boise State: D.J. Harper, 92(89)
                  TCU: Skye Dawson, 93(93)
                  Texas: D.J. Monroe/Marquise Goodwin, 94/96(93)
                  Oklahoma: Aaron Colvin, 90(90)
                  Alabama: DeAndrew White, NA(90); Bradley Sylve, 92(89)

                  I think what I found is a lot are close but also these were the fastest according to the website and a lot of the teams had 4 or 5 guys faster than these guys on the original roster. If the original roster had these guys as the fastest it would drastically change team speed for a lot of the top teams.
                  I can assure you if you stick with draftscout your going to see the amount of players on each team with 90 speed by default rosters cut in half

                  Your going to see guys who play CB and Safety really take the biggest hit in overall ratings because their speed was reduced if you stick with draftscout

                  I think EA uses the school information and that is why you see so many Deion Sanders and Darrell Green type of corners on every roster in regards to speed....The reason why so many people view 80 speed as a bad thing in this game for their favorite players is because everyone else is rated a unrealistic 90+ speed

                  Once you start weeding out the true speed ratings your going to see hundreds of players being pushed back into that 80 speed range and then you'll see the beauty of the game because there will be very few gamebreakers on each roster with break away speed

                  The deep ball issue in NCAA 11 was not a problem for me because i had tons of players who simply didn't have the speed to run by the entire secondary.

                  I've seen RB's with 78 speed out run LB's and DL simply because once the speed is scaled back that 78 speed RB is still fast enough to get seperation from a Slow DL or LB

                  Unfortunately EA has spoiled the NCAA community and this is the reason why you see in every roster thread a guy complain about someone not being a 90+ speed....

                  Truth of the matter is a top rated pass rushing DE usually doesn't even grade out with 80 speed they are in that 72-78 speed range with very few actually being 80 speed.

                  Take for example Julius Peppers using the resources you posted he would not have elite speed at DE but his agility and acceleration are outstanding for that position
                  Hall of Football is owned and operated by The Sports Xchange (TSX) which has provided news, analysis and research for fans and professionals since 1987.


                  Even current UNC stud Quinton Coples doesn't have great speed
                  Hall of Football is owned and operated by The Sports Xchange (TSX) which has provided news, analysis and research for fans and professionals since 1987.


                  But your going to see people complain if he was assigned his true speed rating which is in the 74-76 range and this why I said earlier a RB with 78 speed could still be effective out running most DL and LB's if the right speed ratings were utilized more often.
                  Last edited by Playmakers; 07-26-2011, 02:10 PM.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • bhbdawg
                    Rookie
                    • Jul 2011
                    • 116

                    #10
                    Re: Player Speed

                    Originally posted by StayPlation82
                    (acceleration has no effect).
                    If this is the case, why is it in the game?

                    Comment

                    • KillerHog471
                      Pro
                      • Jul 2011
                      • 737

                      #11
                      Re: Player Speed

                      Originally posted by StayPlation82
                      I was doing a little research on speed. I went to draft scouts website and looked at 12 teams to figure out who was the fastest on the team by 40 time. I then went into NCAA 12 to find the player and compare ratings.

                      NCAA rates goes as follows; 4.24-4.25=99, 4.26-4.27=98, 4.28-2.29=98…you get the idea (acceleration has no effect). So here are the comparisons with the original roster speed in black and the website equivalent speed in red.

                      Auburn: Onterio McCalebb, 91(92)
                      Oregon: Kenjon Barner, 92(92)
                      Florida: Jeff Demps, 99(98)
                      Michigan: Denard Robinson, 95(92)
                      USC: Nickell Robey, 91(90)
                      Ohio State: Corey Brown, 92(93)
                      WVU: Tavon Austin, 92(91)
                      Boise State: D.J. Harper, 92(89)
                      TCU: Skye Dawson, 93(93)
                      Texas: D.J. Monroe/Marquise Goodwin, 94/96(93)
                      Oklahoma: Aaron Colvin, 90(90)
                      Alabama: DeAndrew White, NA(90); Bradley Sylve, 92(89)

                      I think what I found is a lot are close but also these were the fastest according to the website and a lot of the teams had 4 or 5 guys faster than these guys on the original roster. If the original roster had these guys as the fastest it would drastically change team speed for a lot of the top teams.
                      Originally posted by Yukon46
                      You did look at some of the higher profile teams, with some of their best known "Fast" players.

                      But I think overall, the base game and edited roster are way over speed'ed.

                      This also includes recruits being over speeded, but this is basically due to progression being over done....because it almost seems like it is trying to make it equal the already over inflated base roster.....

                      5 years in and your looking at 100's of players basically running 4.26 times...were in reality there are maybe 3-4 of these guys per draft class.

                      I have been re-rating teams.....just the speed ratings, I am making them equal the players actual 40 times. I kept track of players rated over 90 before (4.42 time or lower).......and after editing 10 teams.....

                      Before Editing : 137 rated over 90 speed
                      After Editing: 47 rated over 90 speed

                      Speed ruins this games.... it is why people say players skate, warp, players have no weight etc.. etc.. (I have fixed all these things for myself!)

                      But I think most of these things are due to the speed scale !
                      It is way out of wack......it is arcade feeling, way too fast and frantic, but I guess this is what the majority wants !

                      I am just glad there is way to make it feel right to me...I just wish it was not so time consuming !
                      Both NCAA and Madden need to re-evaluate their ratings...the speed is everything theory, is killing these games IMO !
                      Originally posted by cjmstate
                      I really dislike how speed progresses. It really should be somewhat of a flat rating, +- 1 or 2 over the course of the player's career. It would be awesome if they gained/lost weight and that had an effect on their speed as well.
                      Originally posted by Yukon46
                      Totally agree with you ! Speed should be just how you said !
                      ....progress Acceleration if you must, that makes sense.

                      But it seems like almost every player goes up +1 Speed rating every year in Dynasty progression !
                      Originally posted by Playmakers
                      I can assure you if you stick with draftscout your going to see the amount of players on each team with 90 speed by default rosters cut in half

                      Your going to see guys who play CB and Safety really take the biggest hit in overall ratings because their speed was reduced if you stick with draftscout

                      I think EA uses the school information and that is why you see so many Deion Sanders and Darrell Green type of corners on every roster in regards to speed....The reason why so many people view 80 speed as a bad thing in this game for their favorite players is because everyone else is rated a unrealistic 90+ speed

                      Once you start weeding out the true speed ratings your going to see hundreds of players being pushed back into that 80 speed range and then you'll see the beauty of the game because there will be very few gamebreakers on each roster with break away speed

                      The deep ball issue in NCAA 11 was not a problem for me because i had tons of players who simply didn't have the speed to run by the entire secondary.

                      I've seen RB's with 78 speed out run LB's and DL simply because once the speed is scaled back that 78 speed RB is still fast enough to get seperation from a Slow DL or LB

                      Unfortunately EA has spoiled the NCAA community and this is the reason why you see in every roster thread a guy complain about someone not being a 90+ speed....

                      Truth of the matter is a top rated pass rushing DE usually doesn't even grade out with 80 speed they are in that 72-78 speed range with very few actually being 80 speed.

                      Take for example Julius Peppers using the resources you posted he would not have elite speed at DE but his agility and acceleration are outstanding for that position
                      Hall of Football is owned and operated by The Sports Xchange (TSX) which has provided news, analysis and research for fans and professionals since 1987.


                      Even current UNC stud Quinton Coples doesn't have great speed
                      Hall of Football is owned and operated by The Sports Xchange (TSX) which has provided news, analysis and research for fans and professionals since 1987.


                      But your going to see people complain if he was assigned his true speed rating which is in the 74-76 range and this why I said earlier a RB with 78 speed could still be effective out running most DL and LB's if the right speed ratings were utilized more often.
                      You should make a roster together! I know cparrish is making one but i'm leary with Knile Davis being a 95 and all...

                      Comment

                      • TheRezyReb
                        Rookie
                        • Jul 2011
                        • 3

                        #12
                        Re: Player Speed

                        I know this is a lil off subject, but kinda the same haha! How about qb ratings? For,example thp tha - use Ole Miss and Texas - OM qb thp tha is higher than Tex, howerver when playing this is not so.. OM qb can't hit the side of a barn! Anyone else notice things like this?

                        Comment

                        • Gator Sauce
                          Rookie
                          • Oct 2009
                          • 68

                          #13
                          Re: Player Speed

                          I was a big proponent of re-editing speed for every player for the community rosters using nfldraftscout.com as the barometer. They really are far more accurate than what the game gives and and their predictions are usually very good. Didn't get enough of a response though.

                          I also agree that speed progression in dynasty really hurts the game. That badly needs to be adressed. No one should increase speed by more thand 2 points IMO over the course of their career unless there is a drastic weight change.

                          This guy is doing excellent work with Madden ...

                          http://www.fbgratings.com/members/index.php

                          That game will play excellent with his re-edits, one of the big reasons I'm buying it. He's using nfldraftscout.com as his reference source.

                          Comment

                          • FightinSnydersKSU
                            Banned
                            • May 2011
                            • 372

                            #14
                            Re: Player Speed

                            Yeah i wish someone would go through and redo the speed ratings to make it more realistic

                            Comment

                            • Yukon46
                              Football Fanatic
                              • Sep 2009
                              • 951

                              #15
                              Re: Player Speed

                              Originally posted by KillerHog471
                              You should make a roster together!
                              Originally posted by Gator Sauce
                              I was a big proponent of re-editing speed for every player for the community rosters....... Didn't get enough of a response though.
                              Originally posted by FightinSnydersKSU
                              Yeah i wish someone would go through and redo the speed ratings to make it more realistic
                              I have been re-rating the speed on my rosters, and thought about doing them ALL....but I got Zero Response in the Comm Roster, so I decided to just do them on a game by game basis within my Dynasty !

                              If I had gotten some kind of response, they would probably be done by now....but it really seems the mass majority are caught up in this 90+ speed is normal, and everyone on their teams has to be 90+ speed !!

                              The big reason I dont agree with the higher speed values is because the game itself has a speed scale it uses to make recruits !

                              So how could someone make a scale they believe in more than the one that is in the game ??? I read this one so much....he runs a 4.40, which is a 91 in the game, BUT....this other scale says the rating should be 93 !
                              HOW is this even possible ?? If you recruit a new player, and it says he ran a 4.40 in his scouting......he will come into the game at 91 !

                              You can not change the games scale, unless you plan to edit players every single year in a Dynasty, or you dont play Dynasty !


                              So my editing is pretty simple ! I re-rate SPEED only, I take the scouted 40 times, and change the speed to match what that time would equal for a recruit the game generates. (there is a scale!)

                              The only time I have made adjustments to other ratings, is if the decrease from the players speed lowers his overall more than 1-2 points......then I will either adjust his Acceleration and or his Awareness, Up a few clicks !

                              But the interest seems so low to play with roster like this, that it does not seem like a good use of my time to do them all
                              It's like 10-15 minutes per team...x 120

                              I think with my re-speed rated rosters and my settings, this game plays awesome...and I have not found a way to abuse them yet (and dont feel abused by the CPU either).....but then again I have not spent alot of time looking for stuff to break them, I am a very sim player and when it plays great playing like I play....I dont try to break them !

                              I do wanna find a few testers at some point, to join a Test OD, play a few games, and honestly try to break my Rosters and Settings.....
                              This way I can actually see the box scores in my controlled settings !


                              Comment

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