While I am a fan of league manager, this is 100% true. It is still a headache, because Madden, ultimately, is not designed to work with League Manager. Your league members have to learn how to use a 3rd party tool and you have to be sure guys don't make moves using the console outside of the tool.
No one was a bigger fan of EA sports years ago than I was. They could do no wrong. Once they got successful and ultimately got the exclusive rights, this statement above is 100% accurate in terms of what they do. Like I said in a post long ago, success breeds arrogance and the feeling that it's the customer who doesn't know what they are talking about. I sat back during much of Madden 10's dev cycle and watched on here as the developers gushed over all of the guys praising them for coming on here. When you let them know about the negatives and things that absolutely needed to be fixed (in a mature manner), you got excuses, you got brushed aside or you got told that "you just don't understand how hard it is to do that".
The interest is still there. More even. However, the level of disappointment was so high that many folks decided not to use it. That is a fact, not an opinion. It's not all about leagues either. There are plenty of us out there that just want to play an online franchise with a few of our friends. It's 2011 and you can't do that in Madden, but you can do it in NCAA?
I'm not saying online communities is a bad idea at all. It's a good idea and it's a good feature (at least on paper). However, it's ridiculous how we have to sacrifice one feature for another. Not to mention, you still don't have proper player movement, momentum and foot planting from a gameplay side. I still have to have rules in my league about using the left stick in the open field because players can cut on a dime. However, we DO have online communities and Madden trading cards.
