NCAA Football 12 Title Update #2 Details

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  • dizturbdazhole
    Rookie
    • Jan 2010
    • 45

    #136
    Re: NCAA Football 12 Title Update #2 Details

    Originally posted by Solidice
    It's at the dynasty website. http://www.easports.com/dynasty

    for now, I believe it's under the auto-pilot option on the left side of the dynasty Hub page.
    Nope! Only email settings are there. Would really like to advance the week for some guys. I won't be home for about 4 hours still.

    Comment

    • BOSKY!
      OS Supporter
      • Aug 2010
      • 319

      #137
      Re: NCAA Football 12 Title Update #2 Details

      I didn't see anything regarding coaching progression, is this correct?

      I'm okay with that because the other glitches make the game unplayable and I can live with a bunch of A+ coaches in the carousel.

      Glad to see EA call this to attention and look forward to the release.
      I'd like to talk to you about a serious problem. Packs of wild dogs that have taken over most of the major cities.

      Comment

      • PROTOHYPE
        Rookie
        • May 2011
        • 59

        #138
        Re: NCAA Football 12 Title Update #2 Details

        Nice updates and glad to see em.
        But what about deep routes and psychic DBs and Super Backers? Ah oh well. Can't have em all.

        Comment

        • BallinVol
          MVP
          • May 2003
          • 1191

          #139
          Re: NCAA Football 12 Title Update #2 Details

          Originally posted by Wavebird99
          lmao @ people still complaining


          get over yourselves.


          the "deep route issues" are greatly exaggerated.
          Exaggerated? Play a game and throw nothing but deep routes such as verts and flys .....tell me your not seeing the offense taking it for a deep gain or TD about 90% of the time. Is this realistic? No. If it was toned down to at least 30% of the time id be happy. Its not just a" talent" issue. Its a programming issue. You might say" well don't throw verts and flys all game" well I don't but that's not the point. Some people fail to see the issue. I want to be challenged on deep balls. Not have the safety have his thumb up his *** watching the reciever go by. I am usually not one to complain but I don't see how anyone could miss this.

          Comment

          • attheskylines
            Rookie
            • Apr 2011
            • 30

            #140
            Re: NCAA Football 12 Title Update #2 Details

            Originally posted by J-Unit40
            If you read his post closely, he refers to the "CPU" blocking kicks. Sure, I (we) can block kicks here and there, but the CPU will NEVER block your kick.

            The special teams department needs some improvement next year because that part of the game is lacking in my book.
            I've gone back to playing the demo because the special teams gameplay is great. It seems like I always have a chance (the CPU as well) to break out a big return. The feeling you get when you're at the 40 with open field in front of you is amazing and try as I might I'm just not able to pull off anything in the full game. That also includes punt/field goal blocks.

            It could be a lack of skill on my part, but when there's such a large difference in the special teams gameplay of the demo and the full game, it's a shame.
            Go Orange, Go Big Blue, Fight, Fight, BSU!

            Comment

            • redsfan4life
              MVP
              • Mar 2005
              • 2763

              #141
              Re: NCAA Football 12 Title Update #2 Details

              I think the deep ball issue could be tuned with a tuner set.
              PSN: Maserati_Bryan17

              Comment

              • franko3219
                Pro
                • Jul 2009
                • 788

                #142
                Re: NCAA Football 12 Title Update #2 Details

                I am not saying that people do not experience problems with deep routes, however in my experience, they have not been a problem. I will say that when I tried running with 30% speed threshold I had some problems, but ever since I moved back to 50% I see no problems and my fast players break away and my slower players get caught. Also if you are calling a cover 2 or cover 3 and someone runs good verticle routes attacking the seem, it will be tough for you to stop.

                Comment

                • SECElit3
                  Banned
                  • Jul 2009
                  • 5553

                  #143
                  Re: NCAA Football 12 Title Update #2 Details

                  Originally posted by redsfan4life
                  I think the deep ball issue could be tuned with a tuner set.
                  Possibly, but I doubt it. The problem at hand is that the safety has no general awareness of when a receiver is in his zone. The safeties as they are seem to react to the press of a button. A tuner may fix it but I worry this may be a much deeper programming issue.

                  Here is to hoping a tuner can improve it

                  Comment

                  • jeremym480
                    Speak it into existence
                    • Oct 2008
                    • 18198

                    #144
                    Re: NCAA Football 12 Title Update #2 Details

                    Originally posted by WazzuRC
                    I also hope any tuner update fixes the pump fake lag problem.
                    Me too.

                    Originally posted by SGMRock
                    They obviously put this out quickly to address the issues with freezing and Dynasty advancing issues. Bugs that ruin the game completely were addressed first. I'm sure title update #3 is already in the works and will tweek a lot of the gameplay issues mentioned by people that were not fixed.
                    Well, I guess it's the norm around here to complain that EA doesn't get patches out quickly enough. And it's almost the norm to complain because they pushed out a patch and not every issue was addressed. Honestly, I wouldn't expect any less.

                    Originally posted by BallinVol
                    Exaggerated? Play a game and throw nothing but deep routes such as verts and flys .....tell me your not seeing the offense taking it for a deep gain or TD about 90% of the time. Is this realistic? No. If it was toned down to at least 30% of the time id be happy. Its not just a" talent" issue. Its a programming issue. You might say" well don't throw verts and flys all game" well I don't but that's not the point. Some people fail to see the issue. I want to be challenged on deep balls. Not have the safety have his thumb up his *** watching the reciever go by. I am usually not one to complain but I don't see how anyone could miss this.
                    FWIW, I just finished the first season in my Washington St OD and my QB threw 11 TDs to 16 ints and finished in the 90's (amongst QB's) in passing yards. This was on AA too so, I'll take all the help I can get.

                    All kidding aside hopefully, this is something that can be rectified with a Tuner set. Here's to hoping
                    My 2K17 Boston Celtics MyLeague

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                    Comment

                    • SECElit3
                      Banned
                      • Jul 2009
                      • 5553

                      #145
                      Re: NCAA Football 12 Title Update #2 Details

                      Originally posted by franko3219
                      I am not saying that people do not experience problems with deep routes, however in my experience, they have not been a problem. I will say that when I tried running with 30% speed threshold I had some problems, but ever since I moved back to 50% I see no problems and my fast players break away and my slower players get caught. Also if you are calling a cover 2 or cover 3 and someone runs good verticle routes attacking the seem, it will be tough for you to stop.
                      I'm curious... have you ever watched a CPU vs CPU game? If not, watch one... and then come back and tell me pass coverage on the deep route is not an issue.

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14815

                        #146
                        Re: NCAA Football 12 Title Update #2 Details

                        Not a lot of gameplay fixes there. Was hoping to see the r-stick juke return along with other special moves for RBs but it appears they will stay neutered. Low passing trajectory resulting in super swatting LBs hasn't been fixed either. Quite frankly the knockdown slider in NCAA 09 and previous versions would have fixed that. We could tone it down and it reduces the swats at all positions. LBs would simply miss.

                        Comment

                        • solo killa boi
                          Rookie
                          • Feb 2008
                          • 7

                          #147
                          yeah well i wish they will update the grass to 3d all across the board instead of in replays some of the time. The default grass looks horrible. This really hurts the game for me. I hope madden has this part solved.

                          Comment

                          • lildave225
                            Rookie
                            • May 2011
                            • 8

                            #148
                            Re: NCAA Football 12 Title Update #2 Details

                            I think the patch is done already. That's why things like super lb's won't be in. EA has to wait for confirmation from people like microsoft to approve.

                            Comment

                            • ODogg
                              Hall Of Fame
                              • Feb 2003
                              • 37953

                              #149
                              Re: NCAA Football 12 Title Update #2 Details

                              Originally posted by Wavebird99
                              lmao @ people still complaining


                              get over yourselves.


                              the "deep route issues" are greatly exaggerated.
                              I agree, I don't see any issues with deep routes..
                              Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                              Comment

                              • Blitz1942
                                MVP
                                • Apr 2009
                                • 2645

                                #150
                                Re: NCAA Football 12 Title Update #2 Details

                                All very good to hear. Good that custom playbooks and rosters will not need to be redone. Also love that weight editing will be added.

                                Comment

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