NCAA Football 12 Title Update #2 Details
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Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
Originally posted by l3ulvlA lot of you guys seem pretty cool, but you have wieners. -
Re: NCAA Football 12 Title Update #2 Details
Ive never had a problem with the deep ball. That is greatly exaggerated unless the problem is on heisman. I dont do heisman.
My biggest issue with the game is that the CPU defense has better hands and receivers skills than my own receivers. But as I understand that is an issue for tuner sets.
Oh and I dont like the way Dlineman throw offensive linemen around like they are nothing. Oh and the famous complete ignoring of edge rushers by my tackles. Tune that please.Comment
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Re: NCAA Football 12 Title Update #2 Details
Exactly. Releasing tuning files at the same time as the patch makes no sense. The NCAA team really didn't use this feature well last year and it doesn't look like they are taking full advantage of it this year either.Comment
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Re: NCAA Football 12 Title Update #2 Details
Has Coaching Prestige been fixed> Or am I alone in noticing/having an obscene rate at which they gain A+ prestige, but not that it really matters since EA gave tons of coaches A+.SOONERS |THUNDER |COWBOYS | CHELSEAComment
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Re: NCAA Football 12 Title Update #2 Details
No there is no listed change for coaching prestige. I agree. I think it takes place a little too rapidly for my tasteComment
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Re: NCAA Football 12 Title Update #2 Details
Now that they have this ironed out they can attack the gameplay quirks.
I know we want a dedicated tuner guy that updates the game daily--it's just not realistic. A tuner set releasing 4-6 weeks after the street release of the product is actually pretty quick (though I realize not quick enough for us at OS). If the game is unplayable to you that's great, shelve it and pick it back up when the tuner releases. If you still don't like the game then get rid of it.
Contrary to popular belief, there are some issues with the game that annoy the living daylights out of me. Even so I realize that there is no point in me continuously harping on these negatives. It is far more beneficial to spend my energy working with our community to collect the facts of the issues and work to present this data to my contacts at EA as a professional--an extension of our community.
No one is saying you can't voice your opinion (I love the passion), it's just that we've heard you guys loud and clear for the past 3 weeks. And trust me, the team over at EA has heard you loud and clear as well. At least let EA post a formal blog on the tuner, and what it entails, before blasting them for not fixing a certain gameplay aspect, or not addressing it in a patch.Christian McLeod--EA Sports NBA Live/Madden NFL Producer
Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA
www.EASports.comComment
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Re: patch update
i see they arent fixing the issue withRTG playcalling...example: my team punting on 2nd on 20 when down in the 4th quarter...or my team attempting 70+ yard field goals...its like they dont give a **** about that modeComment
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Re: NCAA Football 12 Title Update #2 Details
I must say I read some of the complaints on deep balls being completed to easy.
Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.
Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.
I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.Comment
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Re: NCAA Football 12 Title Update #2 Details
I must say I read some of the complaints on deep balls being completed to easy.
Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.
Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.
I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
It's a slider/level issue, we all use different settings and thus our experiences differ. I had a set that made the streak near money if I pump faked, bumped up and now my experience is like yours.Comment
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Re: NCAA Football 12 Title Update #2 Details
Have you ever taken the time to step back and realize the team over at Tiburon may have been a little bit busy working on the fixes to the tendency and freeze issues? These were major problems with the game that needed immediate attention--especially the freezing issue.
Now that they have this ironed out they can attack the gameplay quirks.
I know we want a dedicated tuner guy that updates the game daily--it's just not realistic. A tuner set releasing 4-6 weeks after the street release of the product is actually pretty quick (though I realize not quick enough for us at OS). If the game is unplayable to you that's great, shelve it and pick it back up when the tuner releases. If you still don't like the game then get rid of it.
Contrary to popular belief, there are some issues with the game that annoy the living daylights out of me. Even so I realize that there is no point in me continuously harping on these negatives. It is far more beneficial to spend my energy working with our community to collect the facts of the issues and work to present this data to my contacts at EA as a professional--an extension of our community.
No one is saying you can't voice your opinion (I love the passion), it's just that we've heard you guys loud and clear for the past 3 weeks. And trust me, the team over at EA has heard you loud and clear as well. At least let EA post a formal blog on the tuner, and what it entails, before blasting them for not fixing a certain gameplay aspect, or not addressing it in a patch.
What you say is true, however, if you've endured the annual EA beta dance twice a year (NCAA/Madden) for as long as some of us, believe me it gets O-L-D.Comment
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Re: NCAA Football 12 Title Update #2 Details
I must say I read some of the complaints on deep balls being completed to easy.
Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.
Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.
I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
If I run 4 verts I almost always have someone open, usually the slot WR on the strong side of the field. That is on AA with no sliders though.
When I cranked it up to Heisman, this was not an issue either (no sliders).
I'm offline dynasty only, so for me, I just made a house rule to not run 4 verts. Fair enough. But I can see where online this would be a pain in the A.Comment
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