NCAA Football 12 Title Update #2 Details

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  • NDAlum
    ND
    • Jun 2010
    • 11453

    #286
    Re: patch update

    As an offline dynasty guy:

    This thread is awesome

    + Better QB accel
    + Tendency fix
    + Edit CPU teams
    + Edit height/weight
    + Zone improvements

    I have to wait for the patch to drop to advance to year 2 but it's no big deal.
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    Comment

    • chi_hawks
      Beat the Heat!
      • Sep 2007
      • 301

      #287
      Re: patch update

      Originally posted by NDAlum
      As an offline dynasty guy:

      This thread is awesome

      + Better QB accel
      + Tendency fix
      + Edit CPU teams
      + Edit height/weight
      + Zone improvements

      I have to wait for the patch to drop to advance to year 2 but it's no big deal.
      Did you do year 1 using named rosters or numbered? Im assuming the default numbered ones (so that tendencies aren't messed up)?
      "Break the Rock"

      http://www.operationsports.com/chi_hawks/blog/

      Comment

      • NDAlum
        ND
        • Jun 2010
        • 11453

        #288
        Re: patch update

        I used named rosters.

        I did the "strength" trick to change the tendencies of QBs I play during the season.

        When I played Indiana and their scrambling QB he actually took off on me. I edited his strength to a point where it labeled him "scrambling" on the roster screen.

        I don't have the stats off the top of my head but I know he had a couple 10+ runs

        I do know he had low accuracy and with my sliders he threw about 10 balls off target which was nice to see
        SOS Madden League (PS4) | League Archives
        SOS Crew Bowl III & VIII Champs

        Atlanta Braves Fantasy Draft Franchise | Google Docs History
        NL East Champs 5x | WS Champion 1x (2020)

        Comment

        • chi_hawks
          Beat the Heat!
          • Sep 2007
          • 301

          #289
          Re: patch update

          Originally posted by NDAlum
          I used named rosters.

          I did the "strength" trick to change the tendencies of QBs I play during the season.

          When I played Indiana and their scrambling QB he actually took off on me. I edited his strength to a point where it labeled him "scrambling" on the roster screen.

          I don't have the stats off the top of my head but I know he had a couple 10+ runs

          I do know he had low accuracy and with my sliders he threw about 10 balls off target which was nice to see
          I may give that a shot and start my year 1.

          Part of me wanted to wait til the tuners are out and sliders get modified to reflect the changes (going with SEC's or Matt's Heismans), but with possibly four weeks to wait, might have to just jump in and start.
          "Break the Rock"

          http://www.operationsports.com/chi_hawks/blog/

          Comment

          • tonybologna
            MVP
            • Sep 2005
            • 9092

            #290
            Re: NCAA Football 12 Title Update #2 Details

            Can we get this stickied please? Thanks!
            NCAA- GO VOLS
            NBA- GO CELTICS
            MLB- GO BRAVES
            NFL- GO COWBOYS
            NHL- GO PREDATORS
            NASCAR- Chase Elliott
            MLS- LA Galaxy

            RIP Pat Summitt: We will all miss you!

            Jeremiah 29:11

            Comment

            • northface28
              Pro
              • Jul 2009
              • 762

              #291
              Re: NCAA Football 12 Title Update #2 Details

              Promising list, ill reserve judgement until it drops because something else will inevitably be thrown off kilter. For me, this patches a large majority of issues I have/had. Could I ask for more? Of course. But, for now, this is good.

              Heres hoping for a Aug 23rd drop.

              Comment

              • franko3219
                Pro
                • Jul 2009
                • 788

                #292
                Re: NCAA Football 12 Title Update #2 Details

                Originally posted by Bumble14
                Have you ever taken the time to step back and realize the team over at Tiburon may have been a little bit busy working on the fixes to the tendency and freeze issues? These were major problems with the game that needed immediate attention--especially the freezing issue.

                Now that they have this ironed out they can attack the gameplay quirks.

                I know we want a dedicated tuner guy that updates the game daily--it's just not realistic. A tuner set releasing 4-6 weeks after the street release of the product is actually pretty quick (though I realize not quick enough for us at OS ). If the game is unplayable to you that's great, shelve it and pick it back up when the tuner releases. If you still don't like the game then get rid of it.

                Contrary to popular belief, there are some issues with the game that annoy the living daylights out of me. Even so I realize that there is no point in me continuously harping on these negatives. It is far more beneficial to spend my energy working with our community to collect the facts of the issues and work to present this data to my contacts at EA as a professional--an extension of our community.

                No one is saying you can't voice your opinion (I love the passion), it's just that we've heard you guys loud and clear for the past 3 weeks. And trust me, the team over at EA has heard you loud and clear as well. At least let EA post a formal blog on the tuner, and what it entails, before blasting them for not fixing a certain gameplay aspect, or not addressing it in a patch.

                I am not going to say that there is no validity to what you are saying, but I would have to ask why then can the NHL team do both at the same time? I mean NHL release tuner packs at least once every 2 weeks, and they also receive patches, not to mention I have seen nothing yet saying that we will be able to choose what tuner set we want to use.

                Comment

                • franko3219
                  Pro
                  • Jul 2009
                  • 788

                  #293
                  Re: NCAA Football 12 Title Update #2 Details

                  Originally posted by JaySmooov
                  I know this MAY not be the place to post it but since it's a hot topic, I'll share my experience.

                  Has anyone encountered a problem/bug/glitch where this happens:

                  Hot route a receiver to another route (Say, a curl route or a slant)
                  Smart route it to the depth of the first down line.
                  Hike the ball; WR gets pressed on the line.
                  WR does NOT run correct route, instead runs a go route.

                  Now, this has happened many times, especially on third-and-short situations. Most times I hot route a WR to the 1st down line, but the WR would get bumped. Anticipating a quick curl, I throw the ball hard. Instead, the WR runs a GO, so basically I throw it right to the CB (Since accuracy STILL doesn't affect ball placement/trajectory, but that's neither here nor there). It's frustrating somewhat, and I hope more have had this problem so it could get fixed.

                  Does this happen on away games mostly? This could be because the receiver didn't hear the hot route.

                  Comment

                  • franko3219
                    Pro
                    • Jul 2009
                    • 788

                    #294
                    Re: NCAA Football 12 Title Update #2 Details

                    Originally posted by SECElite3
                    I'm curious... have you ever watched a CPU vs CPU game? If not, watch one... and then come back and tell me pass coverage on the deep route is not an issue.

                    No, I personally do not take part in any CPU vs. CPU. I can tell you though that I do not want them patching/tuning aka "nerfing" something so that the CPU vs. CPU games look normal, yet when I try to play the computer the game does not play right at all.

                    Comment

                    • dickey1331
                      Everyday is Faceurary!
                      • Sep 2009
                      • 14285

                      #295
                      Re: NCAA Football 12 Title Update #2 Details

                      Looks like a good patch. Looking forward to it coming out. Im just glad I dont have to restart my dynasty. With playing with 12 teams I wont be done with my 1st season by the end of the month lol.
                      MLB: Texas Rangers
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                      • SECElit3
                        Banned
                        • Jul 2009
                        • 5553

                        #296
                        Re: NCAA Football 12 Title Update #2 Details

                        Originally posted by franko3219
                        No, I personally do not take part in any CPU vs. CPU. I can tell you though that I do not want them patching/tuning aka "nerfing" something so that the CPU vs. CPU games look normal, yet when I try to play the computer the game does not play right at all.
                        Huh, AI is AI whether the computer is competing against itself or a human. So what you are saying is that you are not concerned with how the AI plays itself because of some notion the AI plays a completely different game against the user.

                        Give me a break!
                        Last edited by SECElit3; 08-03-2011, 10:57 AM.

                        Comment

                        • dagooch5150
                          Rookie
                          • Jul 2011
                          • 20

                          #297
                          Re: NCAA Football 12 Title Update #2 Details

                          Originally posted by Phobia
                          I must say I read some of the complaints on deep balls being completed to easy.

                          Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

                          Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

                          I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
                          Some people just need something to complain about bro.

                          Comment

                          • dagooch5150
                            Rookie
                            • Jul 2011
                            • 20

                            #298
                            Re: NCAA Football 12 Title Update #2 Details

                            Originally posted by chi_hawks
                            If I run 4 verts I almost always have someone open, usually the slot WR on the strong side of the field. That is on AA with no sliders though.

                            When I cranked it up to Heisman, this was not an issue either (no sliders).

                            I'm offline dynasty only, so for me, I just made a house rule to not run 4 verts. Fair enough. But I can see where online this would be a pain in the A.
                            I am not seeing a deep ball issue online, if your players DBs suck at playing zone then broken coverages will happen, some guys just wanna be able to sit in cover 2 all day as their fix all cure all defense and not mix things up. 4 verts kills cover 2.

                            Comment

                            • Th3Rush22
                              Rookie
                              • Sep 2010
                              • 157

                              #299
                              Re: NCAA Football 12 Title Update #2 Details

                              Originally posted by pmini82
                              i played hs fb as well (though that was 10 yrs ago so things may have been dif ) and i never recalled this, not even for college... im wondering if this is a new rule? must be something cause like in his reply, i do see it stop from time to time. i also dont like the fact that i cant shobo into the endzone nor choose my celebrations or do it w/ the mascot whats up w/ that?

                              p.s. if you don't mind, could you post the link to your thread on the playclock (like to see the replies if any are there). thx
                              http://www.operationsports.com/forum...ds-glitch.html
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                              NBA-Heat

                              Comment

                              • franko3219
                                Pro
                                • Jul 2009
                                • 788

                                #300
                                Re: NCAA Football 12 Title Update #2 Details

                                Originally posted by SECElite3
                                Huh, AI is AI whether the computer is competing against itself or a human. So what you are saying is that you are not concerned with how the AI plays itself because of some notion the AI plays a completely different game against the user.

                                Give me a break!

                                Seriously, are we not mature enough to not use the motocon's? Listen, obviously the AI plays a completely different game against itself because I have played through 10 games of my dynasty on Heisman and have maybe given up two passes over 25+ yards. My point is, I do not want a "fix" for something that has not affected me, or others on this board. There seems to be a pretty good mixture of people saying it is not a problem and a pretty good mixture of people saying that it is and that tells me that there are probably other factors than just "broken gameplay", maybe sliders, maybe speed threshold I do not know, but again my concern is that if EA "fixes" this issue it will be too much and we will not see any deep balls. If you want to bang your head against the wall go back and re-visit all of those "we want dreads, correct socks, entrances, and everything else that has no affect on actual gameplay" threads that we had going into this year, because those types of complaints do nothing to improve overall gameplay.
                                Last edited by franko3219; 08-03-2011, 11:24 AM.

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