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Old 08-04-2011, 09:23 PM   #34
blklightning
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Re: Madden ratings: the underlying problem

Quote:
Originally Posted by bucky60
This is highly disappointing and completely unrealistic. Realistic progression is never based on stats. There are a myriad of problems with this. The bench player that you are trying to groom doesn't improve because he doesn't get on the field much. Typically in madden the LE gets all the sacks and stats and the RE doesn't. The LE improves but the RE goes down. Stats never drives progression in the real world, progression drives stats. Stats based progression is completely backwards and unrealistic.
agreed. i never understood how you could have better numbers with the same attributes. if a player's attributes remain the same, then his performance should also remain the same.

say you rush for over 1300 yards with an 82 overall back. well now his attributes go up. but what's the point of trading for a higher rated back if you can rush for 1300 yards with an 82 back. and with this progression system the way it is, they're basically admitting that ratings really don't matter.

maybe they should hide all the ratings that way we could judge a player's ability based on his on the field performance. like they do in real life.
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My score for Madden 13: 4.5/10

3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

Last edited by blklightning; 08-04-2011 at 09:26 PM.
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