Exclusive NHL 12 Producer Blog: Online Innovations
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Agreed, pausing is my #1 pet peeve online. Some games turn into a pausing war! Only pausing your own player just seems like common sense, especially if you have someone show up at your door, you just let the CPU take over. I really thought they were going to address this, but I guess not.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
I know it's going to be a long game when it starts with a pause screen before the opening face off.
I think a good idea would be to let you skate to the bench and swap out with a cpu team mate for a bit. From there you can access the pause menu, take a bathroom break, or what ever you do without having to delay the whole game.Last edited by KillHammer; 08-06-2011, 06:20 PM.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Once again their broken online leagues get shafted.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
I know it's going to be a long game when it starts with a pause screen before the opening face off.
I think a good idea would be to let you skate to the bench and swap out with a cpu team mate for a bit. From there you can access the pause menu, take a bathroom break, or what ever you do without having to delay the whole game.
they really should have pre-game warmups (for most sports) to establish any lag, then once that's complete, game on. I don't believe in using actual ranked gameplay to determine lag and quit. Have a quick shootout to start the game and if there's lag it will definitely be seen there.
Speaking of shootouts, that's something I'd like to see in EASHL after 1 or 2 OT's.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Ugh, the cooldown period is really a thorn in the side of the people that have created leagues outside the scope of the EASHL... leagues like the VHL (that is not the league I play in, but it is the most well known, and gives you an idea of what I'm talking about).
When it comes draft time and we're trying to scout players, or just run random games with other league members (who are all on different club teams), we wont be able to join each others EASHL teams to play. Not to mention we really only ever run 6's... Have 5 guys and looking for a goalie on your friends list to play with you, well now your SOL. Bye-bye 6 v 6 hockey!
I am not happy about this decision at all
Who honestly cares about winning trading enough to make the EA people think a change like this was necessary? I don't get it... so a select few people/teams trade wins, who cares. It's not like they're hurting my experience. My level of fun is in no way tied to what a couple random clubs are doing to be considered "elite"... you know what will hurt my experience though, this ridiculous cooldown period!Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Ugh, the cooldown period is really a thorn in the side of the people that have created leagues outside the scope of the EASHL... leagues like the VHL (that is not the league I play in, but it is the most well known, and gives you an idea of what I'm talking about).
When it comes draft time and we're trying to scout players, or just run random games with other league members (who are all on different club teams), we wont be able to join each others EASHL teams to play. Not to mention we really only ever run 6's... Have 5 guys and looking for a goalie on your friends list to play with you, well now your SOL. Bye-bye 6 v 6 hockey!
I am not happy about this decision at all
Who honestly cares about winning trading enough to make the EA people think a change like this was necessary? I don't get it... so a select few people/teams trade wins, who cares. It's not like they're hurting my experience. My level of fun is in no way tied to what a couple random clubs are doing to be considered "elite"... you know what will hurt my experience though, this ridiculous cooldown period!
I'd like to see recruiting made easier and more loyalty shown once you pick a team. You shouldn't be changing clubs 100x a year. That's not what the purpose of EASHL is for me. You should also have to play a certain number of reg season games to be eligible for playoffs instead of just stacking a team for a playoff run.
I don't care about the win trading myself, I just hate the current recruiting options and the fact it's hard to find loyal, mature players.
I'm most disappointed in the seperation of goaltending/skating legend cards. They should be promoting human goaltending and it seems like they are making it harder. I was a casual goalie last year, .900sv pct. but I can't see myself playing 150 games there anywhere near as fast as I will with a skater. I'll probably be a legend skater by Sept/Oct and a legend goalie by May (if ever, because legend stats for a G are almost impossible). lolLast edited by mondoguitar; 08-06-2011, 06:40 PM.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
They should use that format for regular season games. Then for the monthly playoffs, go to endless 5 vs. 5 OT.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Only complication might be number of human players involved and how you'd organize it I guess. If you can't field a full team though, then CPU should shoot. More reason to ice a full team.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Except a human player was sometimes left out in OT, and the shootouts devolved into CPU vs. CPU after the humans shot.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
Yeah I don't mind the sudden death OT in NHL 11 since the goalies are pretty beatable, but it was annoying in NHL 10 with the super goalies and 4 OT 1-0 games. However on the other hand in NHL 11 I'm not very keen on the human controlled goalies on the penalty shots and shoot-outs, because if you get someone who doesn't have a clue about playing goalie you're basically screwed.Pittsburgh - 2009 City of Champions! YES WE DID!Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
All they need to do is let the team captain choose which 4 players he wants on the ice in OT and then let him set the shootout lineup if it gets that far.
Right now captains don't do anything useful aside from picking jersey colors in the pre-game screen.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
The only true way to play is continuous OT.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
4 on 4 ot is a bad idea imo. It would suck to be left out. Although it is very rare to get through an entire game with all 5 skaters still playing.Comment
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Re: Exclusive NHL 12 Producer Blog: Online Innovations
I should add here that when I say bring shootouts back, they should give the captain the option to assign someone on the team as the human goalie for shootouts.
That would take care of the problem with "automatic" shootout goals against the easily fooled CPU goalies.Comment
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