If a hitter in real life squares up a pitch, it doesn't matter if the pitcher is so confident that he's sweating confidence, the pitch is going to get hit hard. You regularly hit the ball weak on good swings in this game just because the pitcher has high confidence. In the game, it's obvious confidence directly affects the end result. Instead, confidence should indirectly affect the end result. For example, if a pitcher gains confidence in his slider (gets a feel for it), then make locating the pitch a bit easier and increase the break on the pitch a bit more. That would make the pitch harder to hit, but not in a cheap way where you are getting solid/superb contact but no hits because the confidence level says so. If you do square up the high confidence pitch (which will be harder to square up), then confidence plays absolutely no part in how the pitch is hit (that would just be all on the attributes).
Onto the hitting confidence. If a batter is hot, then you don't even have to put a good swing on the pitch, and you'll get a hit. Instead when a batter is hot, increase the PCI a bit and increase the attributes a bit. Much like pitchers, hitters get hits just because the confidence says so.
Anyone that plays this game regularly has to see these things. Hot hitters get "lucky" hits far more often than they should. A hot hitter in real life is getting hits because he's seeing the ball well and squaring up pitches, not putting bad swings on the ball and getting bloop hits. High confidence pitchers get away with bad pitchers for too often. And, when you are pitching with a pitcher with low confidence, even if you throw that perfect pitch, the CPU is going to crush and you know it. You have to get pitcher out of the game or hope a mound visit will replenish his confidence. To much of this game revolves around playing the "confidence" game instead of the actual game of baseball.

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