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Old 08-10-2011, 12:33 AM   #611
NDIrish98
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by rudyjuly2
Even though Madden 12’s demo is from an older build it is a big upgrade over NCAA 12 in quite a few ways. I played three games and it’s awful nice to be able to have 5 minute quarters (acc clock though) and be able to change difficulty, game speed and sliders in a demo. The sliders are adjustable in full (can have 64/100) although there were no special teams sliders. Not sure about that.

The pre-game presentation is cool and a bit better than NCAA 12 although most users will skip past this stuff quickly over time. No commentary in the demo but it has stats! After every play a new stat is posted by the score. Take note NCAA! Stat overlays also come up and they don’t wait for 50 or 100 yard intervals either! There is a half time show although only 4 replays are shown and two of them were cut scenes. That could use some work – maybe 5 plays and only 1 cut scene. The varying camera angles and replays while calling plays keeps it fresh.

Overall the game is really smooth and looked good. It plays a lot smoother than NCAA 12. The feel of the players is a lot better than NCAA. They have more weight and momentum and it feels a lot better than NCAA’s spastic and twitchy player movement. Also the pass speeds are a lot slower. These two things make playing pass defence rewarding as a LB or DB. I was actually playing as a CB in the slot and felt I could actually cover guys! I’ve never been able to do this in next gen NCAA since the player movement/control has been so twitchy and unrealistic. The juke move is toned down but I actually used it with a returner to beat someone in the open field because defenders have more momentum and can’t mirror my every move.

The slower pass speeds do force you to get rid of the ball a bit sooner on offence but it also appears the game allows you to release the ball sooner, almost before a receiver break,s without leading them into a streak. I’ll have to play with this a little more but it appears route based passing may almost be in there. I did find it hard to complete passes near the sideline. Even open receivers don’t keep their feet in bounds very well. I did throw a crossing route to a WR over the middle and another defender in the area didn’t attempt to make a play on it. It looks like head tracking may work in Madden. LB swats are still there to a degree but definitely toned down from NCAA. I was able to drop a seam route to a TE over a LB without seeing the dreaded swat. I didn’t see DBs magically jumping routes at light speed for picks either.

The new kick meter and camera angles are nice. My only complaint is that the button presses on the kick meter seem a bit laggy. You really have to hit the button hard to get it to register.

My biggest complaint is the crappy camera angle. It’s a little too zoomed out and it’s really bad on the running plays. The NCAA camera is a lot better imo. That’s about the only area I can say NCAA 12 is better than Madden 12. It just feels like Madden 12 is designed for prime time – the #1 matchup on the schedule while NCAA 12 is the #7 matchup on the schedule that didn’t get the love in production.
i missed where this was the "how's madden compared to ncaa" thread. i liked the demo, and i also like ncaa 12. never felt the need to compare the 2 here. now, i could see comparing it to madden 11, but, thats just me.
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