Staff Roundtable: Madden NFL 12 Demo Impressions

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Kid FSU
    Banned
    • May 2010
    • 415

    #91
    Re: Staff Roundtable: Madden NFL 12 Demo Impressions

    How come the players seem so light. I love the normal game speed, but I might have to change it so the players will feel heavier. I do believe the retail version will be better than the demo because what I got from E3 impressions was this is the "stuff." lol

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #92
      Re: Staff Roundtable: Madden NFL 12 Demo Impressions

      Originally posted by Humphrey Errington
      1. No, there really is a right and wrong answer, and I'll tell you now, the arcade football game EA makes is not the right one.
      He has a point here. Even many of the staff impressions called it arcade.


      Originally posted by Humphrey Errington
      2. No, what's killing this forum is the free pass and benefit of the doubt EA gets on everything. What's killing this forum is the mob mentality around here that saying these games are anything but garbage is a lie and is frowned upon. Stuff like that is killing this forum.
      He has a point here as well. But I don't agree with calling the game garbage. Just that there is a mob mentality to put down legitimate complaints.

      He's a little overboard with his message. I agree with some of the message, just don't (at all) like the delivery.

      Comment

      • bucky60
        Banned
        • Jan 2008
        • 3288

        #93
        Re: Staff Roundtable: Madden NFL 12 Demo Impressions

        Originally posted by bkrich83
        Thank you for proving my point. This kind of ignorance is what kills the forum. People who can't differentiate between their opinion and a fact. People with lame agenda's.
        Now I see those that try to debunk legitimate concerns as having an agenda. You seem to agree with those, so you just don't see it as agenda. That guy had some legitimacy to his over the top rant. I think his delivery was absolutely horrible, but his message had some truth to it.
        Last edited by bucky60; 08-11-2011, 09:18 AM.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #94
          Re: Staff Roundtable: Madden NFL 12 Demo Impressions

          Originally posted by northface28
          Lol @ 2. There seems to be a split among users on this game, hell, at the roundtable some of the writers were really brutal in their impressions. You couldnt be more off base if you tried.
          The guy has a point with much of the vocal OS user base. Someone mentions something they don't like and somebody like clockwork, a bunch of posters tell them why the are wrong, and then tell them to don't buy the game, go somewhere else, or just watch a real game.

          Like I said, he has some valid points, just way, way, over the top, and his delivery stinks.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #95
            Re: Staff Roundtable: Madden NFL 12 Demo Impressions

            Originally posted by bkrich83
            He doesn't know any better. He's not aware that opinions may differ from his own and they are simply that, opinions.
            Dude, arcadey is arcadey, even if someone's opinion says it's not. Sure somethings are subjective, but there are lines where the subjectivity becomes more objectivity.

            Comment

            • Kid FSU
              Banned
              • May 2010
              • 415

              #96
              Re: Staff Roundtable: Madden NFL 12 Demo Impressions

              Originally posted by mf756193
              I think the Madden 12 demo is great so I really don't know where all the hate is coming from, but to each their own. I'm a huge NCAA Football player and always enjoy that game more, but the Madden 12 demo puts NCAA 12 to shame.
              Don't know how you came to that conclusion. I bet you wouldn't notice half the problems with the game if people didn't post the negatives like a chain message. Madden animations are old and way over-used. And those psychic DB's everyone is talking about are non-exstitant if you pass it CORRECTLY!!! Come on people, use L2, use lead passing, use skill. All it takes is a little bit of practice. Look at NBA 2k11. Do you hear anyone saying,"doing a crossover is too hard or I can't do what moves I want too." My gosh, if they can learn how to do twenty plus dribble moves, why can't you learn how to pass the ball. Biggest problem with NCAA 12 is the amount of Haters that bought it. NCAA 12 is way better than the Madden 12 demo.

              The End

              EDIT: May seem off topic, but this was needed in order to prove a point.
              Last edited by Kid FSU; 08-11-2011, 09:14 AM.

              Comment

              • PacMan3000
                MVP
                • Jul 2002
                • 1807

                #97
                Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                Has it been 100% confirmed that this demo is a pre-E3 build?

                Comment

                • RGiles36
                  MVP
                  • Jan 2008
                  • 3960

                  #98
                  Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                  Originally posted by PacMan3000
                  Has it been 100% confirmed that this demo is a pre-E3 build?
                  I haven't seen it confirmed anywhere, but there is evidence to suggest that it is an older build. Some of the recent Koach K videos (if you can stomach all of the shaking ) show the game with more stability and what looks like a closer default camera.
                  Twitter

                  Comment

                  • RGiles36
                    MVP
                    • Jan 2008
                    • 3960

                    #99
                    Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                    Originally posted by bucky60
                    Dude, arcadey is arcadey, even if someone's opinion says it's not. Sure somethings are subjective, but there are lines where the subjectivity becomes more objectivity.
                    Buck, you've been fussin' since the demo dropped. What's the crux of your issue with the game?
                    Twitter

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #100
                      Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                      Originally posted by bucky60
                      Dude, arcadey is arcadey, even if someone's opinion says it's not. Sure somethings are subjective, but there are lines where the subjectivity becomes more objectivity.
                      First of all, BK is right, it's just opinions on the net. So, now we are down to my opinion is wrong and everyone else who says it's arcadey is right? It's a two way street. My opinion shouldn't be undervalued vs the round table writers and their opinion shouldn't be under valued vs my opinion. If someone starts telling me I should open up the window and go play football or turn on the TV, I'll put them on ignore. So, I ask again, why is your opinion of arcadey more valued than mine that says it's not? I just don't get that mentality. Is it really a matter of who is right vs who is wrong? There is just as many people who are loving the demo(if not more) vs people that say the game is arcadey. Does that mean the people who are enjoying the demo are wrong in what they are enjoying?

                      Plus, like I said, opinions goes both ways and should be treated as such. As soon as someone says something bad about the game, look out, because here are people waiting in the wings to pounce on people who have different opinions than that poster.

                      Comment

                      • swiftychampleone
                        Rookie
                        • Dec 2008
                        • 328

                        #101
                        Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                        After playing the demo for Madden 12, it's a mixed bag for me. The game is beautiful and the presentation is top-notch. I did turn the game down to slow and got a better game. I'm still disappointed about the DBs and LBs having "psychic" powers and not being able to force a few tight passes. How should I go about fixing this without cheating? Turn up the QB Accuracy, WR Catching sliders? Turn down DB sliders? Haven't bought this game since '06, so bare with me.

                        Franchise Mode is what determine whether I buy this game or not. However, like all sports games, you can't buy them on Day 1. There's always something wrong and something that needs a patch. I don't even understand why folks get angry and upset at demos/pre-release. Honestly, I wait until the patches come out and read impressions, then buy it used for $35 or less. Some people should try this method.
                        Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                        Comment

                        • bucky60
                          Banned
                          • Jan 2008
                          • 3288

                          #102
                          Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                          Originally posted by rgiles36
                          Buck, you've been fussin' since the demo dropped. What's the crux of your issue with the game?
                          It's the same problem I have struggling with Madden every year, except for the years I skipped. On Next Gen (this gen), I've messed with a friends 11 (so far skipped console, but that will change this year).

                          I want to see a realistic number of plays, both offensive and defensive, providing realistic stats, both totals and per play/attempt.

                          Playing the demo, I'm seeing the same things I've seen with every Madden I've looked at (which isn't surprising to me), that coming up with realistic stats may still be a struggle.

                          In the Demo impressions thread, there were many others praising the demo while giving their 5 min qtr stats of 6 ints and 5 fumbles plus Grant with 10+ yards a carry, etc. Sure you may get some total stats in those 5 min qtrs that resemble what a real NFL game might get, but the yards per are then so far off.

                          I'm not saying this is the worst Madden on Next Gen (what is now this Gen), cause I think in some areas it's actually exceeding (in franchise mode) what was even on the PC. So, it potentially (and I expect it will be) the best Madden so far on this current Gen.

                          I just have a major beef with trying to get a realistic game (stats wise) with almost any Madden. Guys at Football-Freaks jumped through major hoops trying to accomplish this after hacking the DB access and encryption (those guys were GODS) and still struggled with it, but the Next Gen (this Gen) Maddens seem even more arcadey.

                          Comment

                          • RGiles36
                            MVP
                            • Jan 2008
                            • 3960

                            #103
                            Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                            Originally posted by bucky60
                            I want to see a realistic number of plays, both offensive and defensive, providing realistic stats, both totals and per play/attempt.
                            I guess my question would be is why do you find this so difficult to achieve? For most, it's as simple as running a few games, adjusting the quarter length and accelerated clock options until you get to roughly 120 plays or so. It's not that hard Buck.

                            The demo is just that. I can't speak for anyone else. But for myself, I'm not even keeping up with stats. I'm taking risks that I wouldn't do in a game I cared about. I'm going deep. I'm going for it on 4th down. I'm doing everything I can to get a feel for the game in a relatively short period. I imagine others are doing the same.

                            When I get the retail, I imagine that I'll again be getting realistic stats with about 13-15 mins and 15 secs left on the play clock via the accelerated clock. It's not that hard.
                            Twitter

                            Comment

                            • bucky60
                              Banned
                              • Jan 2008
                              • 3288

                              #104
                              Re: Staff Roundtable: Madden NFL 12 Demo Impressions

                              Originally posted by rgiles36
                              I guess my question would be is why do you find this so difficult to achieve? For most, it's as simple as running a few games, adjusting the quarter length and accelerated clock options until you get to roughly 120 plays or so. It's not that hard Buck.
                              It's not getting the 120-130 plays, it's getting realistic stats with that number of plays that I and football-freaks have struggled with. And on the console, I don't have football-freaks to help me out.

                              Originally posted by rgiles36
                              The demo is just that. I can't speak for anyone else. But for myself, I'm not even keeping up with stats. I'm taking risks that I wouldn't do in a game I cared about. I'm going deep. I'm going for it on 4th down. I'm doing everything I can to get a feel for the game in a relatively short period. I imagine others are doing the same.
                              Without realistic stats, why have a franchise? Maybe somebody will have settings that represent an NFL game. It's just, historically, I haven't had this happen.

                              Originally posted by rgiles36
                              When I get the retail, I imagine that I'll again be getting realistic stats with about 13-15 mins and 15 secs left on the play clock via the accelerated clock. It's not that hard.
                              I don't know how you're doing it. Many of us have struggled with it. Are you getting the 120-130 plays a game? Getting the normal amount of total yards? running yards? passing yards? sacks (for each position)? fumbles? ints? QB comp %? yards/att yards/comp? yards/rush? tackles (for each position)? etc? etc? etc? I've had to sacrifice QB completion % to get a more accurate total passing yards in the game, which also gives a normal yards/att but yards/completion is very skewed. You leave QB % up where it should be and passing yards are outrageous.

                              You really get good stats out of Madden? Many of us really struggle with it.

                              Comment

                              • scottyp180
                                MVP
                                • Jun 2007
                                • 2213

                                #105
                                I have been hard on Madden since 2k5 came out but after playing this demo I can actually see my self purchasing Madden this year, something I haven't done since Madden 08. The animation and tackle system have really made a difference in the feel of the game, take into account that out of the last 3 madden releases madden 10 is the only one that i spent any time playing and I only played a handful of games.
                                Caley Roark said what I have been saying for years "it really might be time for EA to blow the whole thing up and start from scratch". Madden has made numerous changes over the years, for better and worse, but it all these changes are just body work on a car thats been using the same old engine for years. The car (game) still works and the updates make it run and look a little better but its about time to start over with something new and fresh. What is holding EA back from doing this is because of what happened to NBA Elite. NBA Live 10 was a step in the right direction but with Elite 11 they try to create a whole new game and it back fired. I doubt EA is willing to risk jeopardizing their number 1 sports franchise of all time by create a new engine (something that could take a couple of years to produce a worthy and improved product).

                                Comment

                                Working...