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Old 08-11-2011, 03:48 PM   #8
TNT713
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Join Date: May 2004
Location: Los Angeles, CA
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Re: Snap Meter/Player Lock on Kickoffs

I think they should combine the best of both interfaces... Snap with a button, but you must kick with the stick timed with the kickers movement toward the holder. Kick too early and you contact the ball high and into the ground. Kick too late and you kick it too low and high in the air.

Pull back on the stick for more power, swing forward to kick... Left and right aim is based on where the stick swings through the center...

If everything is perfectly timed, the kicker will make contact with the ball at the time the stick moves through the center of the range. The rest is follow thru...

Of course, this is just what I came up with off the top of my head.

Later
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