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Old 08-18-2011, 08:10 PM   #10
ashamael
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OVR: 2
Join Date: Feb 2008
Re: Is there a way to stop the psychic playcalling/audibling?

Something to keep in mind before reading all of this: I never dl'd the patch. So I have unpatched gameplay.

Things I've found:

1) Don't run no huddle. For some reason, this happens when running no huddle.


2) When I don't run no huddle, this does not happen. Period. If there is player movement in the defensive backs before the audible is called, they will reset once you call the audible, and then move again. This is not true for the linebackers... they don't reset.

For example: I run out of Shotgun 4wr trio roughly 75% of the time. All of my audibles are set out of that formation. Most of the time the defense comes out in a dime or quarter, but I've noticed some of the better teams will come out in a nickel. Anyway...

I call that Four Verticals play and notice the defense comes out in a quarter. The MLB moves to his left to cover the slot receiver. Now I audible to a QB blast play. The LB stays and the defense does nothing.

Same scenario including the LB moving, except this time before I audible, the SS creeps up toward the line while the FS moves to cover center field better. I do the same audible. Now the LB stays put, but the safeties reset. If I wait a few seconds, they'll do the same thing again.

The only time I've had an issue with what the OP is talking about is when the situation is something like 2nd and 3, and I call a running play out of a 4wr set. Then it seems about 50-50 as to if they'll come out in a 4-3 or a dime. In that case, I quick audible, burn them, and feel not one ounce guilty about it.

Now, if you try and run no huddle like this, the defense will respond to your audibles. But if you go back to the huddle every time, they won't.

It's almost annoying because it makes that QB blast and the HB off tackle almost too effective.


3) I've found that the defense will play zone on me all day until I call a screen pass. Then it seems like they call man defense 99% of the time (which, as you know, sucks for screen passes).


*I actually think this NCAA does a tremendous job of actually matching up personnel as well as keeping down & distance in mind. NCAA '11 was terrible about it and only did down & distance (which made my spread option way more pass heavy, as opposed to it being way run heavy this year). After the patch, it may change things, but as of right now, I am very happy with it.
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