True, other then that maybe I think they got the Saints ratings spot on. Malcolm Jenkins is the best player in our secondary not Greer, but he's only been a FS a year so his ratings will come
Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
True, other then that maybe I think they got the Saints ratings spot on. Malcolm Jenkins is the best player in our secondary not Greer, but he's only been a FS a year so his ratings will comeSaints, LSU, Seminoles, Pelicans, Marlins, Lightning -
Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
First let me establish that I am a Panthers fan, but I support all the NFC South teams when it's not vs us. So these opinions will be unbiased.
Marques Colston's speed at 83 (one less than last year) is straight disrespect. Is he a burner, not by any means, but when TE Jimmy Graham has better speed (85) somethings wrong. Colston should be around 86-88, but with mid 80's acc, giving him the speed to get down field but he'd need a bit longer to get deep because he doesn't have elite burst.
As far as Greer to be successful you must use what he's good at, which is press man. So to allow him to cover the #1's you need to create pressure to get to the QB. You can't sit back in Cov 1/Cov 2 man and expect him to last too long. Especially considering how "strong" man defense was last year.Comment
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How u feel about the panthers? Are the ratings cool with u?First let me establish that I am a Panthers fan, but I support all the NFC South teams when it's not vs us. So these opinions will be unbiased.
Marques Colston's speed at 83 (one less than last year) is straight disrespect. Is he a burner, not by any means, but when TE Jimmy Graham has better speed (85) somethings wrong. Colston should be around 86-88, but with mid 80's acc, giving him the speed to get down field but he'd need a bit longer to get deep because he doesn't have elite burst.
As far as Greer to be successful you must use what he's good at, which is press man. So to allow him to cover the #1's you need to create pressure to get to the QB. You can't sit back in Cov 1/Cov 2 man and expect him to last too long. Especially considering how "strong" man defense was last year.Comment
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DT Frank Okam+++
OLB Geno Hayes---
OT James Lee---
OG Ted Larsen+++
WR Desmon Briscoe+++++++++++++++
RE Michael Bennett---What's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
I don't get too much into the overall ratings but overall I was pretty happy with them finally getting some love.
3rd Round DT's-69 and 65 ovr-96/92 str, 84/82 bsh respectively
4th Round DB-67 ovr-90 spd, 95 acc, 82 man, 71 zn, 55 prs (ouch)
5th Round WR-59 ovr-91 spd, 84 acc, 84 cth, 83 cit
I was disappointed to see Jonathan Stewart as a 81 ovr, 85 seems about right, but when you see his ratings 90 spd, 86 acc, 93 trk, 90 car he will easily outplay his ovr. Was happy with David Gettis' bump up to 94 spd, 95 acc vs 92 spd, 90 acc.
Ryan Kalil a 1st team Pro-Bowl player at 86 seemed a bit low, 90-92 range seems about right. I think they represented our starting LB's really well. Obviously happy about Cam and can't wait for a season of progression to raise his 72 MAC which will make passing a bit of a challenge at times early. With everyone else I'm pretty happy, sad to see Smith losing a step, and Shockey's speed fall to 77, with 79 acc.
We re-signed, and have added a lot of talent between TE-Olsen, our draftees, and DT-Ron Edwards (IR) smh. We had talent last season but between predictable playcalling, conservative defense, and inept QB play we fell to the bottom of what I think is the toughest division in the NFL.
I'll go as far as to say we will surprise some people, I'm not predicting playoffs, but we won't be pushovers either.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
I would Bump Ingram's speed up to an 88 as well as Colstons. Ingram should be rated around 82 overall. Sedrick Ellis should be bumped to an 88 overall as well.
The issue with players like Colston is speed is king in Madden and being a tall Possession receiver doesn't transfer over well from real life into Madden. The only way to combat the issue is to bump up his speed.
Robert Meachem- catch rating is lower than Jimmy Grahams???? I love Jimmy but there is no way from watching both of their play that you can support that decision. Bump catch to 83
Chase Daniel- I have only gotten to see him in pre-season that being said I think he is a more than capable back up and should have his THP bumped to 85 and THA to 80.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
Based on Colston's mid 4.5 forty speed, I think the best he should get is an 85 speed. I'm perfectly fine with 83. Problem is there's guys who run the same times as him who are given 90 speed ratings.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
No way to justify that, Ingram ran a 4.62 40 at the combine, he doesn't have top end speed. Every scout/ananlyst shares the opinion that he's not a home run hitter, but he can get yards in chunks because he has good burst, he's hard to bring down, and he makes people miss in the hole.
Just because speed is over-effective in Madden doesn't justify a players speed being boosted to be a better "Madden Player". Colston isn't fast in comparison to other receivers and DB's, when he makes plays vertically he uses his frame 6'4", and leaping ability (ala Fitz) to box out the DB and attack the ball at it's highest point. He doesn't run past anyone, but he can get deep.Comment
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Panthers look good. I'm hoping our rookie Joe Morgan makes the team so they can add him on madden. He fast. What about Jabari at 90 speed at least?No way to justify that, Ingram ran a 4.62 40 at the combine, he doesn't have top end speed. Every scout/ananlyst shares the opinion that he's not a home run hitter, but he can get yards in chunks because he has good burst, he's hard to bring down, and he makes people miss in the hole.
Just because speed is over-effective in Madden doesn't justify a players speed being boosted to be a better "Madden Player". Colston isn't fast in comparison to other receivers and DB's, when he makes plays vertically he uses his frame 6'4", and leaping ability (ala Fitz) to box out the DB and attack the ball at it's highest point. He doesn't run past anyone, but he can get deep.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
No way to justify that, Ingram ran a 4.62 40 at the combine, he doesn't have top end speed. Every scout/ananlyst shares the opinion that he's not a home run hitter, but he can get yards in chunks because he has good burst, he's hard to bring down, and he makes people miss in the hole.
Just because speed is over-effective in Madden doesn't justify a players speed being boosted to be a better "Madden Player". Colston isn't fast in comparison to other receivers and DB's, when he makes plays vertically he uses his frame 6'4", and leaping ability (ala Fitz) to box out the DB and attack the ball at it's highest point. He doesn't run past anyone, but he can get deep.
That's the point EA can't transfer over the effects of being a huge receiver into Madden. Regardless, Colston deserves a higher speed rating.
As far as Ingram's speed goes columbine speed and gameday are two different things, a bump to Ingram's speed is more than justifiable.
I don't even think there is an argument that Colston isn't getting robbed in the speed department this year......Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
Ingram's rating is spot on cause his Acc is what like a 96 or something? He ran like a 4.6 or something at the combine but he ran the fastest 10 yd burst in the 40 for either just the RBs or the entire combine. Which is why he'll succeed in both the NFL and in Madden, he's got that quick burst to hit the hole and gain consistent yards then he still has the speed and moves to hit an occassional home run.Last edited by Chrisksaint; 08-22-2011, 12:48 PM.Saints, LSU, Seminoles, Pelicans, Marlins, LightningComment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
I would definitely bump Colston's speed a bit (but EA has never really given him speed. It's the curse of Yahoo marking him as a TE his rookie year) and, for me, the BIG thing that needs to happen is bump all of Moore's catch ratings up. This guys is pure money and that's why the Saints just gave him a lot more of it. He will do whatever it takes to get the catch.
I would like to see what happens on the opening day update in regards to the RT situation. Stinch was released, and, at the moment, Strief is starting.Filling recruiting boards? Do something useful and read a book.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
100% not true, big WR's with high catch, catch in traffic, spectacular catch, and jumping are some of the most frustrating receivers to defend in Madden. It's beginning to show you're a speed guy, and based off your posts so far I'm led to believe Bush, Meachem, and Henderson would lead in receptions for you.That's the point EA can't transfer over the effects of being a huge receiver into Madden. Regardless, Colston deserves a higher speed rating.
As far as Ingram's speed goes columbine speed and gameday are two different things, a bump to Ingram's speed is more than justifiable.
I don't even think there is an argument that Colston isn't getting robbed in the speed department this year......
I think Colston needs a "small bump" in speed but no higher than 88, with 85'ish acc. He has 90 jmp, 96 cth, 88 spc, 98 cit, and 92 rrg; if you can't get a 6'4" receiver involved with that skill set I'd be under the assumption that your route tree consists of goes, slants, drags, and flats. All routes that are dependent upon speed in Madden.
I normally play with Carolina but in games where I have used the Saints, and the several I've played vs the Saints he is the hardest of their WR's to contain because he catches seemingly everything even in tight coverage. you can't bump him, when you do he beats the press (90+ release), so when you play off the quick "zero slant" is there, not to mention the fades in the red zone which are highly productive with a receiver of his stature and ratings. In short odds are you may not be using him right in the confines of his skill set, as you keep coming back to the point that he's not good because he isn't fast enough.
Now I agree faster players with lesser ratings are extremely effective, but Colston doesn't need speed to be effective if you use him in ways that play to his ratings, and not to Madden.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
If you root for your division opponents when they don't play the Panthers, then you aren't a very good Panthers fan.
You seem knowledgeable enough though, so this is strange to me.Comment
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Re: Madden NFL 12 Player Ratings - New Orleans Saints and Tampa Bay Buccaneers
You just agreed with me his speed should be bumped up to 88..... as far as using Colston and his Effectiveness- it has nothing to do with how I use him, it is more that specifically fades in general especially in the endzone are not as effective as they should be specifically with bigger guys and is something EA has yet to fix. There is no throwing a jump ball into the corner of the endzone and letting Colston go up and get it. It has nothing to do with ratings it's the way Madden itself plays because EA hasn't figured out how to have it play out realistically.100% not true, big WR's with high catch, catch in traffic, spectacular catch, and jumping are some of the most frustrating receivers to defend in Madden. It's beginning to show you're a speed guy, and based off your posts so far I'm led to believe Bush, Meachem, and Henderson would lead in receptions for you.
I think Colston needs a "small bump" in speed but no higher than 88, with 85'ish acc. He has 90 jmp, 96 cth, 88 spc, 98 cit, and 92 rrg; if you can't get a 6'4" receiver involved with that skill set I'd be under the assumption that your route tree consists of goes, slants, drags, and flats. All routes that are dependent upon speed in Madden.
I normally play with Carolina but in games where I have used the Saints, and the several I've played vs the Saints he is the hardest of their WR's to contain because he catches seemingly everything even in tight coverage. you can't bump him, when you do he beats the press (90+ release), so when you play off the quick "zero slant" is there, not to mention the fades in the red zone which are highly productive with a receiver of his stature and ratings. In short odds are you may not be using him right in the confines of his skill set, as you keep coming back to the point that he's not good because he isn't fast enough.
Now I agree faster players with lesser ratings are extremely effective, but Colston doesn't need speed to be effective if you use him in ways that play to his ratings, and not to Madden.
Top WR's for me are always Colston and Meachem... I usually trade Bush away immediately for draft picks.Comment

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