Usually, I make my own, but there is a lot to do this time and I've been out-of-country for awhile with work and without my Show fix...
Most up-to-date roster on SC
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Most up-to-date roster on SC
I know, I'm late to the party...but I'm looking for the most recent OSFM roster, with pitch edits, full minors, re-ratings, etc.
Usually, I make my own, but there is a lot to do this time and I've been out-of-country for awhile with work and without my Show fix...Tags: None -
Re: Most up-to-date roster on SC
I got one in there that has rerates, pitch edits, and transactions up to Saturday, 8/20. Biggest thing is it that it includes over 100 draft picks as well. Under PSN yanksdaniel99. Name is YD99/Taker Updated OSFM -
Re: Most up-to-date roster on SC
You should definitely check out my most recent update. It's labeled "J19v5.781 (OSFMv2base)". It was uploaded on August 20. You can read about it here:
http://www.operationsports.com/forum...post2042435856
There are only 37 draft picks included and it's an opening day set, but as far as attribute corrections/tweaks, pitch edits, faces, stances, deliveries and equipment go, you find another set that comes close.Comment
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Re: Most up-to-date roster on SC
Did you make pitch edits for the 2011 season yourself or are these edits RAZR's pitch edits from 2009 and a few from early 2010 that were made by Bamafan to the OSFMv2 set?
If you made them yourself, I had a question. I was wondering, say that a pitcher throws an 83.1 mph changeup, what speed did you decide to assign? I ask because of the huge mph differential that you get with changeups on the game. I started off assigning them .8 mph lower than their average, but now I think that setting them at the average speed that they're thrown is the best option.Comment
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Re: Most up-to-date roster on SC
I'd put it at the average or a bit higher. Say .2 or .3 higher if dont wanna do the average. I'd rather have a guy throw his changeup a bit harder then he should in the game then have it on the low side where it is coming in too slow and becomes too dominant of a pitch. Of the top of my head, I think on average a changeup is something like 6-10 mph slower for most pitchers. I'd rather have it close to 6mph then to 10 mph. The changeup is no doubt the hardest pitch to assign speed to.Did you make pitch edits for the 2011 season yourself or are these edits RAZR's pitch edits from 2009 and a few from early 2010 that were made by Bamafan to the OSFMv2 set?
If you made them yourself, I had a question. I was wondering, say that a pitcher throws an 83.1 mph changeup, what speed did you decide to assign? I ask because of the huge mph differential that you get with changeups on the game. I started off assigning them .8 mph lower than their average, but now I think that setting them at the average speed that they're thrown is the best option.Comment
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Re: Most up-to-date roster on SC
Nothing like your edits. The amount of work you did is incredible.Just certain guys if I knew they were wrong or simple things like changing 4SFB into 2SFB or Running FB etc based on what I looked up on players. I caught some minor leaguers who would have 95 mph FBs with 78 mph change and changed those. Dont have a complete list, been making changes since Knight's original roster came out.Comment
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Re: Most up-to-date roster on SC
Cool. I see.Nothing like your edits. The amount of work you did is incredible.Just certain guys if I knew they were wrong or simple things like changing 4SFB into 2SFB or Running FB etc based on what I looked up on players. I caught some minor leaguers who would have 95 mph FBs with 78 mph change and changed those. Dont have a complete list, been making changes since Knight's original roster came out.
If I had kept a spreadsheet, I would have posted it for everyone.
About the minor league pitchers, that's one thing that can mess up a game with a quickness. There are way too many of them with fastballs that are 3-5 mph too high and way too many 78 mph changeups.Comment
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Re: Most up-to-date roster on SC
YanksDaniel,
Does your roster set include injuries? Or is it an injury-free roster? For example...are players that are currently on the DL IRL in Single A in the game? I have been looking for injury free rosters for a while, but they are hard to find. Thanks Yanks!Comment
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Re: Most up-to-date roster on SC
For the most part almost all 25 man rosters are correct as of 8/20.I say most because as I was editing 25 man rosters, I lost power for a short period of time and I'm not sure exactly how much work I lost. Any injured guys are in some level of a minor league system. I wanna say I put most of them in Single A but I'm not entirely sure off the top of my head. Guys with major injuries (Wainwright, Stras, Santana) should all be in Single A while guys that will be returning soon may not be in Single A. I may have missed a guy or two but I think its accurate for the most part.Comment
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Re: Most up-to-date roster on SC
If you have an opening day set that you want to use, here is Srudoff's spreadsheet that shows you who to add back to the 40 man roster and who to add to the disabled list or move from A back to the majors once the regular season begins:
https://spreadsheets.google.com/ccc?...0E&hl=en#gid=1Comment
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Re: Most up-to-date roster on SC
Awesome...
All the way around between you guys. Jay, Dan, I might end up using a hybrid of your rosters *if you don't mind* there are little things I always change based on my own personal tastes...
I get what you guys are saying, pitch speed wise.
As far as the pitch speeds go - I like to take the info I get from fangraphs and then drop them 1.5mph, each and every pitch. The show tends to run a bit higher than IRL.Comment
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Re: Most up-to-date roster on SC
That's fine. I don't mind at all. My set is nothing more than an updated community set. The same goes for his set, also, if I remember correctly.Awesome...
All the way around between you guys. Jay, Dan, I might end up using a hybrid of your rosters *if you don't mind* there are little things I always change based on my own personal tastes...
I get what you guys are saying, pitch speed wise.
As far as the pitch speeds go - I like to take the info I get from fangraphs and then drop them 1.5mph, each and every pitch. The show tends to run a bit higher than IRL.
About the pitch speeds, that's a good way to keep it simple that will still produce accurate results. With that being said, changeup speed attributes and their actual speeds are a little different from the other pitches.
I hope that SCEA tweaks the pitch breaks and the correlation to the pitch speed attributes and their actual in game speeds.Comment
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Re: Most up-to-date roster on SC
Its all good, we all mix and match with sets.Awesome...
All the way around between you guys. Jay, Dan, I might end up using a hybrid of your rosters *if you don't mind* there are little things I always change based on my own personal tastes...
I get what you guys are saying, pitch speed wise.
As far as the pitch speeds go - I like to take the info I get from fangraphs and then drop them 1.5mph, each and every pitch. The show tends to run a bit higher than IRL.
As far as the pitch speeds go, the dropping of the 1.5 mph sounds good but like Jason said changeups are completely different animal as it is a backwards speed edit meaning as you increase the attribute points the MPH decreases making it much more difficult to assign speeds too.
I feel SCEA needs to do a better job of the speed range of pitches. For example in the game if you assign a guy a 95 MPH FB, the range for the pitch is something like 92-99, more towards the higher then lower range. (Thats the widest range I've seen it, probably works out to less though). In real life though, a guy whose fastball averages 95 MPH has more of a range like 94-96. You may some 97s or some 93s but not as many as you see in the game. This of course translates to all pitches but is most noticeable with fastballs and changeups. Because the speed are such variables, you'll see a guy throw a 97 mph heater on one pitch and a 83 mph changeup the next pitch even though the speed attributes you put on the guy are perfectly accurate.Comment

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