NCAA 12 and it's off the field issues

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  • tweetintoucan
    Banned
    • Aug 2011
    • 62

    #1

    NCAA 12 and it's off the field issues

    Before everyone jumps all over this thinking its the only thing I care about...it's not. Just something I see as a glaring weakness year in and year out.

    How frustrating is it to see how terribly done the sidelines, crowd, and terrain surrounding the stadium is? I mentioned in an earlier post Hughes Field, where Colorado State plays. The stadium is located right at the base of a huge reservoir, with plenty of trees and boulders along the Dakota Hogback. On the hillside above the stadium, there is a giant white "A" as a historical nod to the schools previous nickname of the Aggies. However, in NCAA Football, the Dakota Hogback looks like a mound of dirt with a couple trees jutting out.

    I understand why EA doesn't put a whole lot of effort into these things, but I just don't understand how it can be as bad as it is.
  • BadAssHskr
    XSX
    • Jun 2003
    • 3540

    #2
    Re: NCAA 12 and it's off the field issues

    i'd rather them use the memory and disc space for more functional game aspects.
    "Not the victory but the action. Not the goal but the game. In the deed the glory."

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    • tweetintoucan
      Banned
      • Aug 2011
      • 62

      #3
      Re: NCAA 12 and it's off the field issues

      I totally agree, but cosmetics aren't a hard thing to fix. Some of the indie games in the XBLA look better than the off the field graphics of NCAA Football.

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      • JMUfootball
        Rookie
        • May 2011
        • 120

        #4
        Re: NCAA 12 and it's off the field issues

        Outside terrain (mountains and reservoirs) aren't a huge deal to me.

        What is inexcusable are the cardboard cutouts on the sideline that all cheer simultaneously.

        Or the fact that EA has chosen to include only like 5 unique looking fans, so whenever there is a scripted zoom shot you see the exact same people as always, sometimes in the same shot sitting next to or near each other.

        College football especially is about atmosphere, and from the lackluster stadium sounds and piss poor crowd/sidelines, EA does nothing to capture that vibrant ambiance. I've passed up buying NCAA 12 and am all the more happy for it, all my sports gaming time is spent playing, you know, games that are actually well developed.

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        • BaylorBearBryant
          Sic 'em Bears!
          • Jun 2004
          • 1536

          #5
          I'd love to see more of the landscape of the college football atmosphere. Shots of the stadium and campus. Pictures of the scenery. Videos from tailgates and hot chicks cheering for their team, but like it was previously mentioned there's enough things to adjust on the field.

          Maybe on PS4 and XBOX 1080.




          Baylor Bears - Texans - Astros - Rockets - Avalanche


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          • tweetintoucan
            Banned
            • Aug 2011
            • 62

            #6
            Re: NCAA 12 and it's off the field issues

            Originally posted by JMUfootball
            Outside terrain (mountains and reservoirs) aren't a huge deal to me.

            What is inexcusable are the cardboard cutouts on the sideline that all cheer simultaneously.

            Or the fact that EA has chosen to include only like 5 unique looking fans, so whenever there is a scripted zoom shot you see the exact same people as always, sometimes in the same shot sitting next to or near each other.

            College football especially is about atmosphere, and from the lackluster stadium sounds and piss poor crowd/sidelines, EA does nothing to capture that vibrant ambiance. I've passed up buying NCAA 12 and am all the more happy for it, all my sports gaming time is spent playing, you know, games that are actually well developed.
            Well said. They have tried so hard over the years to emulate a TV broadcast, but leave out or skim over almost everything that MAKES a college football broadcast.

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            • tweetintoucan
              Banned
              • Aug 2011
              • 62

              #7
              Re: NCAA 12 and it's off the field issues

              I guess what I don't understand is why EA has to be so segregated. Battlefield consistently offers some stunning backdrops and graphics and smooth gameplay with each release. It's an EA game. Why can't EA Sports get together with the makers of other successful EA games and draw some influence from them, instead of asking 55 year old coach Paul Johnson what he thinks of the game.

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              • BizzyBobby23
                Rookie
                • Aug 2010
                • 18

                #8
                Re: NCAA 12 and it's off the field issues

                Let's not forget that games don't have unlimited memory. There is likely a reason the sidelines look like crap and I'd bet it has to do with memory. Otherwise, they would simply just "copy and paste" another 70 full detail models to each sideline. I feel your pain. I avoid taking screenshots where you can see the sidelines.

                The game has 22 full detail models undergoing numerous animations at all times. Try to imagine playing a game at the big house with 100,000+ decently-detailed fan models.

                You'd be complaining that your console melted...

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                • tweetintoucan
                  Banned
                  • Aug 2011
                  • 62

                  #9
                  Re: NCAA 12 and it's off the field issues

                  Originally posted by BizzyBobby23
                  Let's not forget that games don't have unlimited memory. There is likely a reason the sidelines look like crap and I'd bet it has to do with memory. Otherwise, they would simply just "copy and paste" another 70 full detail models to each sideline. I feel your pain. I avoid taking screenshots where you can see the sidelines.

                  The game has 22 full detail models undergoing numerous animations at all times. Try to imagine playing a game at the big house with 100,000+ decently-detailed fan models.

                  You'd be complaining that your console melted...
                  I see where you're coming from here, but Battlefield seems to run smoothly with 24 players playing on a wide open map with detailed graphics, I don't see why it's such a challenge for EA Sports to get it right with 22 people playing in a confined space. I probably shouldn't be comparing 2 completely different games, but oh well, its how I see it.

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                  • jello1717
                    All Star
                    • Feb 2006
                    • 5720

                    #10
                    Re: NCAA 12 and it's off the field issues

                    Originally posted by BizzyBobby23
                    Let's not forget that games don't have unlimited memory. There is likely a reason the sidelines look like crap and I'd bet it has to do with memory. Otherwise, they would simply just "copy and paste" another 70 full detail models to each sideline. I feel your pain. I avoid taking screenshots where you can see the sidelines.

                    The game has 22 full detail models undergoing numerous animations at all times. Try to imagine playing a game at the big house with 100,000+ decently-detailed fan models.

                    You'd be complaining that your console melted...
                    This is the issue right here. The 360 and PS3 hardware can only handle so many polygons while keeping a good framerate.
                    Favorite Teams:
                    College #1: Michigan Wolverines
                    College #2: Michigan State Spartans (my alma mater)
                    College #3: North Carolina Tar Heels
                    NHL: Detroit Redwings

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                    • PowerofRed25
                      MVP
                      • Jul 2011
                      • 1507

                      #11
                      Re: NCAA 12 and it's off the field issues

                      Originally posted by jello1717
                      This is the issue right here. The 360 and PS3 hardware can only handle so many polygons while keeping a good framerate.
                      Except any number of games, including some sports games, handle this without any problem. In most cases, they handle it while maintaining MUCH better graphics than any NCAA game to date.

                      Look at the crowd during a game of The Show, you can pick faces out, watch people slide in and out of rows and go up the aisles. There are small things like beach balls flying and all the while the game is going on.

                      Look at any of the NBA games, but especially 2K. You have coaches walking up and down court, each individual player on the bench acts differently, photographers on the baseline are there and the crowd is MUCH more realistic. In that game, you can get tangled up with coaches/players/refs/photographers out of bounds and it forces you to free yourself and get back down the court.

                      Non sports games like Battlefield, Socom, Call of Duty, etc all have massive maps where you are free to roam just about anywhere with gun fire, explosions, etc going off and not a single one has a problem.

                      Now without knowing too much about programming, I have to imagine none of these things are more difficult or more draining on memory than adding a full interactive sideline to either side of the NCAA field.

                      The PS3 and 360 are both very powerful machines, I think they could handle it just fine. The bottom line is EA doesn't feel it is important to have that authentic of an atmosphere. It is why the crowd and sideline has looked the same for years and years. I think they are gravely mistaken, other people could care less about this themselves.

                      All that said, IF EA put this in, I'd worry they would some how screw it up and it would have massive framerate/slow down issues. They haven't been able to fix menu slow down over the last 5 years, something like this would probably freeze the game.

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                      • jello1717
                        All Star
                        • Feb 2006
                        • 5720

                        #12
                        Re: NCAA 12 and it's off the field issues

                        Originally posted by PowerofRed25
                        Except any number of games, including some sports games, handle this without any problem. In most cases, they handle it while maintaining MUCH better graphics than any NCAA game to date.

                        Look at the crowd during a game of The Show, you can pick faces out, watch people slide in and out of rows and go up the aisles. There are small things like beach balls flying and all the while the game is going on.

                        Look at any of the NBA games, but especially 2K. You have coaches walking up and down court, each individual player on the bench acts differently, photographers on the baseline are there and the crowd is MUCH more realistic. In that game, you can get tangled up with coaches/players/refs/photographers out of bounds and it forces you to free yourself and get back down the court.
                        I don't play other sports games, but look @ what you're comparing to NCAA.

                        Basketball:
                        10 high res players vs. 22 high res players for football.

                        Baseball:
                        13 (max) high res players vs. 22 in football.

                        Then you get to the crowds.

                        It looks like the largest NBA stadium is a whopping 22,000. The largest MLB stadium looks to be 56,000. The Big House can house 111,000 and there's several college stadiums in the 90k - 100+k range.

                        Your comparing the graphics of games with half as many high res players and 20% -50% of the people in the crowd. You can't expect a crowd with 5 times the size to look as good as the small crowd.
                        Last edited by jello1717; 08-26-2011, 12:17 PM.
                        Favorite Teams:
                        College #1: Michigan Wolverines
                        College #2: Michigan State Spartans (my alma mater)
                        College #3: North Carolina Tar Heels
                        NHL: Detroit Redwings

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                        • tweetintoucan
                          Banned
                          • Aug 2011
                          • 62

                          #13
                          Re: NCAA 12 and it's off the field issues

                          Originally posted by jello1717
                          I don't play other sports games, but look @ what you're comparing to NCAA.

                          Basketball:
                          10 high res players vs. 22 high res players for football.

                          Baseball:
                          13 (max) high res players vs. 22 in football.

                          Then you get to the crowds.

                          It looks like the largest NBA stadium is a whopping 22,000. The largest MLB stadium looks to be 56,000. The Big House can house 111,000 and there's several college stadiums in the 90k - 100+k range.

                          Your comparing the graphics of games with half as many high res players and 20% -50% of the people in the crowd. You can't expect a crowd with 5 times the size to look as good as the small crowd.
                          But what about FIFA? Year in and year out its probably the best developed game in the EA Sports catalog. They blend the graphics, sound and commentary so well that you feel like you're watching the game on TV at times. I guess that is more of a topic on gameplay rather than off the field cosmetics. I don't think it would slow the game down at all to have more detailed cut scenes of the surrounding terrain, landmarks, campus, etc., since they would mostly be shown before the game, between quarters, during timeouts, and after the game.

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                          • jello1717
                            All Star
                            • Feb 2006
                            • 5720

                            #14
                            Re: NCAA 12 and it's off the field issues

                            Originally posted by tweetintoucan
                            But what about FIFA? Year in and year out its probably the best developed game in the EA Sports catalog. They blend the graphics, sound and commentary so well that you feel like you're watching the game on TV at times. I guess that is more of a topic on gameplay rather than off the field cosmetics. I don't think it would slow the game down at all to have more detailed cut scenes of the surrounding terrain, landmarks, campus, etc., since they would mostly be shown before the game, between quarters, during timeouts, and after the game.
                            I don't play Fifa so I don't know about that game, but I'd imagine the crowd sizes are closer to college football than MLB and NBA and I don't know how many players are on soccer teams, but it's also probably closer to football. If Fifa is able to have significantly better looking crowds (I have no idea how theirs compares to NCAA) then NCAA should be able to do it too.

                            All of my comments are pertaining to the off-field looks during gameplay. Cutscenes are a completely different animal and won't have anywhere near as many people on the screen at once so they can be much more detailed than 100,000+ people during gameplay.
                            Favorite Teams:
                            College #1: Michigan Wolverines
                            College #2: Michigan State Spartans (my alma mater)
                            College #3: North Carolina Tar Heels
                            NHL: Detroit Redwings

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                            • Strings74
                              Rookie
                              • Mar 2010
                              • 457

                              #15
                              Re: NCAA 12 and it's off the field issues

                              Originally posted by jello1717
                              I don't play other sports games, but look @ what you're comparing to NCAA.

                              Basketball:
                              10 high res players vs. 22 high res players for football.

                              Baseball:
                              13 (max) high res players vs. 22 in football.

                              Then you get to the crowds.

                              It looks like the largest NBA stadium is a whopping 22,000. The largest MLB stadium looks to be 56,000. The Big House can house 111,000 and there's several college stadiums in the 90k - 100+k range.

                              Your comparing the graphics of games with half as many high res players and 20% -50% of the people in the crowd. You can't expect a crowd with 5 times the size to look as good as the small crowd.
                              They don't model tens of thousands of individual people, they do it with grids and there is always duplication and overlap but other titles tinker with it to make the effect look really, really good. There is no technical limitation to why this isn't done. It's a design decision.

                              But never mind that, the shooters really tell you all you need to know, imo.

                              EDIT: Heck, in The Show you have people grabbing at foul balls in the stands and reaching for them on the field and sometimes falling onto the field. Not to mention that the stadia look twice as good as those in NCAA12. Visually, (other than replays which look good on NCAA12) it makes NCAA 12 look like a PS2 game.
                              Last edited by Strings74; 08-26-2011, 01:48 PM.

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