NCAA 12 and it's off the field issues

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • tweetintoucan
    Banned
    • Aug 2011
    • 62

    #16
    Re: NCAA 12 and it's off the field issues

    How about games like Assassin's Creed and the later Splinter Cell games, that feature large, interactive crowds of people? I think something along those lines would be perfect for the sidelines.

    I guess this leads me to another question...if you could take technology or a feature from one title and implement it into NCAA or Madden, what would you use?

    Also, Jello, give FIFA a shot sometime, you'll at least be pleasantly surprised.
    Last edited by tweetintoucan; 08-26-2011, 03:34 PM.

    Comment

    • Kaiser Wilhelm
      MVP
      • Sep 2010
      • 2790

      #17
      Re: NCAA 12 and it's off the field issues

      I hear what you are saying and I agree about how they look, but, there may be more difficulties to rendering the environment than we think.

      The crowd issue is understandable, the same thing happens in MLB The Show, the exact same characters are rendered multiple times and do the exact same thing at the exact same time.

      As for the sideline, I'd say create 5-7 characters that do different actions on the sideline. Creating a full sideline is pointless as well as a waste of manpower and processing for the game.

      Now the last thing is the static environment of each stadium. This is most likely the easiest fix.

      With that said, I'd rather see the graphics team create a freaking Chain Gang, or atleast put the yellow first down line as a toggle option in instant replay. I hate not being able to figure out where the first down mark is in a replay.
      Thanks to LBzrules: So these threads won't be forever lost.
      Tiered Play Calling
      Outs and Curls (Bracketing Receivers)
      If anybody is interested in a "spiritual successor to the socom franchise, check out this thread.

      Comment

      • Yorkie
        Rookie
        • Aug 2011
        • 148

        #18
        Re: NCAA 12 and it's off the field issues

        Originally posted by BadAssHskr
        i'd rather them use the memory and disc space for more functional game aspects.
        I'm in 100% agreeance with you. Graphics are only 1/3 of a game to me. 1/3 = Graphics, 2/3 = Gameplay and 3/3 = Security (For online gaming).

        Comment

        • Ungee34
          Rookie
          • Mar 2008
          • 114

          #19
          Re: NCAA 12 and it's off the field issues

          Originally posted by BizzyBobby23
          Let's not forget that games don't have unlimited memory. There is likely a reason the sidelines look like crap and I'd bet it has to do with memory. Otherwise, they would simply just "copy and paste" another 70 full detail models to each sideline. I feel your pain. I avoid taking screenshots where you can see the sidelines.

          The game has 22 full detail models undergoing numerous animations at all times. Try to imagine playing a game at the big house with 100,000+ decently-detailed fan models.

          You'd be complaining that your console melted...
          After playing this years version of NCAA football I wish my console had melted! But you make good points!!
          NCAA Football: Notre Dame Fighting Irish
          NCAA Basketball: Illinois Fighting Illini
          NFL: Chicago Bears
          NBA: Chicago Bulls
          MLB: St. Louis Cardinals
          NHL: Chicago Blackhawks

          Comment

          Working...