"This is based off extensive testing from Madden 11 to now Madden 12"
Link to that analysis:
http://www.operationsports.com/forum...dit-works.html
Madden 12 Game Slider Settings
(at the bottom of First Post)
I have now found out the attributes needing tweaking.
Agility and Awareness play into many of the offensive blocking issues and continued acceleration strides after a play is stopped.
Agility for cornerbacks, safeties and free safeties are too high as well as their awareness from having to lower slider settings in order for them to play better.
I have a slider set now that captures the best gameplay possible for accurate yardage gains on runs.
Whether or not an attribute edit is needed for acceleration and strength is still being tested as I wanted to handle immediate gameplay issues that coincided with player gilding and accelerations after a play.
I also learned that auto strafe and auto sprint do not have to be on. While more importantly auto strafe CAN BE left on...
Have not changed game speed or threshold from the default Normal because it still plays and looks natural. So my testing is based off of the game speed being at default which is nice

Madden 12 Game Slider Settings
Skill Level - Start at All-Pro then make these adjustments to Player and CPU Skill
Quarter Length 9 Minutes
Play Clock ON
ACC Clock ON
Camera Settings- Zoomed
Auto Strafe ON Or OFF
Auto Sprint OFF
Injuries 40
Fatigue 50- Haven't got into sub stuff yet
Game Speed Normal
Player Min Speed Threshold - 50
Skill Level - Start at All-Pro then make these adjustments to Player and CPU Skill
***Only adjust the one's listed others are at default 50***
Pass Blocking = 85/50
Run Blocking = 75/50
Pass Defense Reaction Time = 50/25
Pass Rushing = 50/25
Rush Defense Reaction Time = 50/25
Block Shedding = 50/15
A lot of these settings are trying to fix the procedural awareness that Versuz2 had commented on recently and I've seen been pretty rampant on running plays esp against the CPU.
I'd love to hear feedback,but please remember that this is an attempt at trying to make Madden realistic. That also means playing with it realistically. Choosing those short pass plays and inside hand-offs apply. Trying to take time off the clock. Punting instead of going on 4th at 24 and kicking when the touchdown won't happen this possession.
That said...Enjoy and look for updates
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