Re: EA Sports' Season Ticket Hears Crickets on Debut Day (Kotaku)
If I say so?
Are you a kid? Or have you ever worked on a project of this magnitude in the real world?
Stop acting like I'm being some know it all. This isn't hard to wrap your head around.
This project likely took a while to develop and a single developer would bring home 65K a year.
You then have web developers putting in time to support the plan. The time it took to integrate it to the PSN and XBL networks would come at a cost. Pushing 65,000GB of data across their networks would come at a cost. Doing Q/A testing throughout the process would come at a cost.
What about the design phase at the executive level? What about infrastructure costs in supporting the feature? What about the time spent discussing it at events like E3? Their stage time is far from cheap.
Etc. etc. etc.
Yeah I think anyone who's worked a day in the real world would be able to identify these items and realize that this likely didn't generate true profit for EA.
If I say so?
Are you a kid? Or have you ever worked on a project of this magnitude in the real world?
Stop acting like I'm being some know it all. This isn't hard to wrap your head around.
This project likely took a while to develop and a single developer would bring home 65K a year.
You then have web developers putting in time to support the plan. The time it took to integrate it to the PSN and XBL networks would come at a cost. Pushing 65,000GB of data across their networks would come at a cost. Doing Q/A testing throughout the process would come at a cost.
What about the design phase at the executive level? What about infrastructure costs in supporting the feature? What about the time spent discussing it at events like E3? Their stage time is far from cheap.
Etc. etc. etc.
Yeah I think anyone who's worked a day in the real world would be able to identify these items and realize that this likely didn't generate true profit for EA.
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