1. What does player tendency effect?
My understanding is that player tendency is only a description of the player. So, a speed HB will be "faster" and a power HB will be "Stronger". I've seen "speed" back with less speed than "power" backs. Does this actually effect the play of the player? I've received conflicting answers.
If the answer is that player tendency is only a description of the player, then we need not go any further. If the answer is, player tendency effects the player's on field performance, let's discuss what each tendency does.
2. Which attributes are used in SIM and which are used during game play?
I remember reading in the past that some attributes are only used in SIM and other are only used in game play. Does anybody have any insight into this? I'm fairly sure that Run Block is only used in SIM and things like Run Block Strength and Run Block Footwork are only used in game play. Let's list these and get a confirmation:
I will update the below information as more becomes available/clear on what exactly each tendency does and which attributes are used for SIM or Game Play.
ATTRIBUTES:
Skills:
Speed = Game Play
Acceleration = Game Play
Agility = Game Play
Strength = Game Play
Jumping = Game Play
Running:
Break Tackle = SIM
Trucking = Game Play
Elusiveness = Game Play
Stiff Arm = Game Play
Spin Move = Game Play
Juke Move = Game Play
Carrying = ???
Ball Carrier Vision = ???
Blocking:
Run Block = SIM
Run Block Strength = Game Play
Run Block Footwork = Game Play
Pass Block = SIM
Pass Block Strength = Game Play
Pass Block Footwork = Game Play
Impact Blocking = ???
Catching:
Catching = ???
Spectacular Catching = Game Play
Catch in Traffic = Game Play
Route Running = Game Play
Release = Game Play
Tackling:
Tackle = ???
Hit Power = Game Play
Defense Engaged:
Power Move = Game Play
Finesse Move = Game Play
Block Shedding = ???
Coverage:
Man Coverage = Game Play
Zone Coverage = Game Play
Press = Game Play
Throwing:
Throw Power = Game Play
Throw Accuracy = Game Play
Kicking:
Kick Power = Game Play
Kick Accuracy = Game Play
Returning:
Return = ???
Miscellaneous:
Awareness = ???
Play Recognition = ???
Pursuit = Game Play
Stamina = Game Play
Injury = Game Play
TENDENCIES:
QB:
Scrambler - how often the QB scrambles when the play breaks down
Pocker Passer - ???
HB:
Power - ???
Speed - ???
FB:
Blocking - ???
Receiving - ???
WR:
Speed - ???
Possession - ???
TE:
Blocking - ???
Receiving- ???
OL:
Pass Blocking - ???
Run Blocking - ???
DL:
Pass Rusher - ???
Run Stopper - ???
LB:
Coverage: ???
Run Stopper: ???
DB:
Coverage: ???
Hard Hitter: ???
K/P:
Power - ???
Accurate - ???

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