These sliders are intended for Franchise play, if you arent seeing the results you like from play now games, this is why. for further info regarding the potential of these sliders in a franchise format, please see here:
http://www.operationsports.com/forum...g-sliders.html
Version 3.1 update notes:
the Cpu pass game was very hit or miss. even playing a very good qb wouldnt result in consistent stats by them. the adjustments made fix that.
also the cpu completion percentage was pretty low. I noticed that this was because of alot of drops made my the wrs from hits and etc. to fix this and up the completion percentage, the cpu catch slider has been raised and works great.
the cpu blocking worked well against vanilla defense, but when using a complex defense like rex ryans or dom capers... it was still easy to sack the qb 5 times a game.
interceptions were too high for both teams, thats been fixed.
user run game has been toned to be less effective because of broken tackles
fatigue has been raised to get a more realistic feel of substitutions
threshold has been lowered slightly because lineman were catching rbs from behind on hand offs too easily
to get the best results. follow these steps.
1. if these are too easy for you, i apologize. i am good at madden, not effing amazing
2. these will be fun if you do not cheese by always throwing to your slot or running slants all day long.
3. if your offensive line is pretty good, like all are mid 80's or higher. knock pass blocking down 3 points. anything else keep it the same.
4. if your running back is below a 80. running the ball will be hard, unless ur o line is amazing. in the case ur o line is mediocre/average with a young back who aint good yet, run it for the sake of running it. and draws are your best friends.
5. play action blocking actually works. it works best on down and distance the cpu is not expecting it.
6. these should be used with a gameflow to help make sure you dont cheese when ur tempted.
7. i am using blaine gabbert in my chise. he is a 75. if you use a qb who is a 85 or higher, drop qb accuracy by 4 points. if ur qb is 90 or higher. drop by 8 points.
8. play a hard team first, or a team with a good defense and qb. playing a easier team will give u a false idea of these sliders. these are intended for franchise play where dpp is in full effect.
okay the sliders are based on all pro.
the updates from version 2.1 are in BOLD
11 min quarters. play clock rundown to 20 sec.
game speed very slow ( highly important)
threshold-30
fatigue-65
User/cpu
Accuracy=34/46
pass blocking=42/39
catching=43/46
broken tackles=39/33
run blocking=40/44
fumbles=35/33
pass D reaction time=26/39
interceptions=29/31
pass rushing=31/32
Rush D reaction time= 33/44
block shedding=37/35
tackling=29/33
penalties
offsides=90
false start=70
holding=54
facemask=57
clipping=53
roughing pass=54
all others 100
kickoff power=55
field goal and punting power= 55
field goal and punting accuracy= 40
9/12/11-I've decided to add my much requested auto sub sliders, here ya go!
QB:60/80
RB:87/92
WR:86/92
TE:75/84
OL:60/80
DT:84/89
DE:84/89
LB:82/87
CB:76/85
S:82/88
Make sure you read steps 1 through 8 when putting in your sliders and before playing. it is crucial to a successful game.
okay let me know how it goes. depeding on your teams or your talent level these may be too hard or too easy. hopefully just right. i ask that you give them at least 2 games against 2 opposite style teams so you can get a feel before you leave your thoughts.
and as always your thoughts and comments and CONSTRUCTIVE criticism are welcome!!
enjoy!!
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