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NBA 2K12 Developer Insight #4 - Playcall System
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09-03-2011, 07:42 AM
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Da_Czar
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
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Re: NBA 2K12 Developer Insight #4 - Playcall System
Quote:
Originally Posted by
domidomdomz
@Da Czar
Like last year, I just want to ask, how are the Triangle Offense plays in 2K12? I know the Lakers might dramatically not use it anymore in real life and the Wolves won't as well since they fired Rambis.
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.
I WISH they would let me show you these offenses before the game comes out.
Quote:
Originally Posted by
stillfeelme
The more I hear the more I
. Rebounding is definitely improved then, when the ratings makes a difference on how many people need to crash the boards then we have some serious gameplay matches. Czar can we tell the difference in rebounders especially offensive rebounders like Noah?
Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
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