NBA 2K12 Developer Insight #4 - Playcall System

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  • BigDaneAyMane
    Rookie
    • Jun 2010
    • 128

    #211
    Ranked matches should definitely be longer. People call me cheese because unless I'm down at the end and need to put in 3 point shooters, I don't sub at all during ranked matches. I just don't see the point in it. The games are so short and stamina isn't a factor. I would love to bring back the strategy of having to decide when to sit players and use different lineups for different situations. Especially with this in-depth playcalling system...

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    • CelticPride101
      Rookie
      • Sep 2011
      • 91

      #212
      Re: NBA 2K12 Developer Insight #4 - Playcall System

      Great! Bring the next insight.

      Comment

      • 8and9
        Fighting a War & Gaming
        • Jul 2005
        • 722

        #213
        Re: NBA 2K12 Developer Insight #4 - Playcall System

        Wow, that's good stuff right there. Finally..

        Comment

        • Goffs
          New Ork Giants
          • Feb 2003
          • 12278

          #214
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Originally posted by BigDaneAyMane
          Ranked matches should definitely be longer. People call me cheese because unless I'm down at the end and need to put in 3 point shooters, I don't sub at all during ranked matches. I just don't see the point in it. The games are so short and stamina isn't a factor. I would love to bring back the strategy of having to decide when to sit players and use different lineups for different situations. Especially with this in-depth playcalling system...
          I agree! I would love to use the new playcalling system and sub my players myself but it seems pointless when playing only in 5 minutes...

          Comment

          • JustSteve
            Pro
            • Feb 2004
            • 411

            #215
            Re: NBA 2K12 Developer Insight #4 - Playcall System

            Originally posted by guesswhozbak17
            I don't understand how "Leak Out" is an offensive strategy. Should that be something I assign on the defensive end? Unless it was intended to say something along the lines of "leak out to stop the fast break" <-- but even that is a defensive adjustment technically speaking...anyone mind to explain?
            Think 2004 Phoenix Suns. 7 seconds or less. Instead of crashing the defensive boards, players leak out to run a fast break offense.

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #216
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              Originally posted by domidomdomz
              @Da Czar

              Like last year, I just want to ask, how are the Triangle Offense plays in 2K12? I know the Lakers might dramatically not use it anymore in real life and the Wolves won't as well since they fired Rambis.
              Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

              I WISH they would let me show you these offenses before the game comes out.

              Originally posted by stillfeelme
              The more I hear the more I . Rebounding is definitely improved then, when the ratings makes a difference on how many people need to crash the boards then we have some serious gameplay matches. Czar can we tell the difference in rebounders especially offensive rebounders like Noah?
              Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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              • domidomdomz
                MVP
                • Oct 2008
                • 1133

                #217
                Re: NBA 2K12 Developer Insight #4 - Playcall System

                Originally posted by Da_Czar
                Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

                I WISH they would let me show you these offenses before the game comes out.
                Yeah hopefully we could have a 10 Days 10 Teams-esque feature again from you. Haha

                It's good to have those Triangle Offense plays sticking around. But I have a feeling LA would be a pick and roll heavy team next year with Mike Brown and post up heavy team as well, a la Spurs with Twin Towers.
                Follow me on Twitter: @domidomdomz
                PSN ID: domidomdomz

                One's best success comes after their greatest disappointments

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #218
                  Re: NBA 2K12 Developer Insight #4 - Playcall System

                  Originally posted by Da_Czar
                  I WISH they would let me show you these offenses before the game comes out.
                  What I'm interested in seeing is how they actually move now when setting up the play. As smooth and pretty the animations are there are instances where the animation would play out and they end up running in place when someone is on the way. There is no break animation in between so off ball contact animations are needed.

                  Comment

                  • flamangatang2k5
                    Rookie
                    • Nov 2005
                    • 334

                    #219
                    wow. This is amazing.

                    This actually makes me want 2k to bring out a college game even more than i did before. With the improvements these guys are doing now, they could really lose their minds on a college game.

                    Comment

                    • green94
                      MVP
                      • Feb 2004
                      • 3131

                      #220
                      Re: NBA 2K12 Developer Insight #4 - Playcall System

                      As long as KD isn't taking 38-40 shots a game like 2k11, I'm good.

                      Play distribution needs to be spread out a little more.

                      Comment

                      • elprez98
                        MVP
                        • Dec 2003
                        • 4237

                        #221
                        Re: NBA 2K12 Developer Insight #4 - Playcall System

                        Originally posted by Da_Czar
                        Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

                        I WISH they would let me show you these offenses before the game comes out.



                        Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
                        This is good to know sir. As an avid Bulls fan (see OS Legends League), I always thought that it was crazy that Noah didn't crash the defensive boards no matter where he was on the floor (especially when I turned up crash boards) or at least box out a big man that was playing on the wing.

                        Hopefully, this should help with me, too often, ending up having more boards with Rose (as I manually hit the boards) than with Noah because virtual Noah didn't seem to consistently recognize rebounding opportunities.
                        Last edited by elprez98; 09-03-2011, 09:42 AM.
                        Originally posted by My Wife
                        "The Celtics only won because they have a magical elf playing for their team...."

                        Comment

                        • 2slik
                          Banned
                          • Jun 2010
                          • 268

                          #222
                          Re: NBA 2K12 Developer Insight #4 - Playcall System

                          Where have all these "if I can't save my playbook online, playcalling is useless" morons come from? I'm betting that it's that 2K Sports website. Did you idiots even read the insight? If you can't save them this year so what? Plays have gotten a complete overhaul. When I play online league in 2K12, do I wanna be facing the same money plays with every player? Hell no! There are only a handful of plays that have multiple options in 2K11. This year there are over 400 of them, that don't all depend on whether you passed the ball or not! So stop complaining, it's pathetic and stop acting like 2K is making you suffer if you don't get your wish. Getting to save playbooks online this year will be of negligible importance.

                          Comment

                          • Colts18
                            MVP
                            • Feb 2010
                            • 1959

                            #223
                            Re: NBA 2K12 Developer Insight #4 - Playcall System

                            ^ Why are you calling them idiots? Many people play online and if they want to be able to save their plays why are they being ridiculed for that? It is a legit complaint.

                            Comment

                            • 2slik
                              Banned
                              • Jun 2010
                              • 268

                              #224
                              Re: NBA 2K12 Developer Insight #4 - Playcall System

                              Originally posted by Colts18
                              ^ Why are you calling them idiots? Many people play online and if they want to be able to save their plays why are they being ridiculed for that? It is a legit complaint.
                              I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.

                              Comment

                              • iLLosophy
                                Plata o Plomo
                                • Sep 2005
                                • 3673

                                #225
                                Re: NBA 2K12 Developer Insight #4 - Playcall System

                                Originally posted by 2slik
                                I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.
                                For those who only play online, this is putting the horse before the carriage. Saving plays should be priority #1.

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