lets hope it doesn't affect corner threes
NBA 2K12 - Between the Lines (Sim Citi)
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
That is the other side of the coin for sure. Are you talking about step backs to three and out of bounds ILL ? Or step backs where your moving forward ? Do you have some video of that ?
What I saw was mostly me trying a step back right next to the baseline. In real life I would have never tried it but I forgot I didn't have that extra protection.
The hard bumpback animation either doesn't play or only plays when you run directly into the defenses chest. There are so many different animations I am not sure were talking about the same one's when it comes to step backs.
I would encourage you to see how it feels during the demo and provide feedback if it seems unplayable.
(just to clarify, in this post i'm talking about the corner 3 area.)
I think the problem is a bigger issue in that the corner 3pt area in a video game there's a lot less room for error than in real life. I'm 6'2 and i can easily run along the sideline to the corner 3pter, turn around and run back without stepping out of bounds or on the 3pt line. But in video games pasts (not just 2k series), it seems like you had maybe 2-3 pixels to work with before you either step on the line or step out of bounds. But in reality there is a lot more wiggle room there. The force field kind of balanced that out, for if i tried to tap my controller slightly in any direction, i risk my guy doing an animation in which his foot steps on the line.
Have you tried doing triple threat out of the corner and seeing if it results in steps on the line?Last edited by iLLosophy; 09-04-2011, 12:16 PM.Comment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
I'm all for anything that 2K thinks will improve this series overall. Sounds like it could lead to some unforced errors at first but it should improve realism once we get the hang of it. All in all, this seems like another piece of the puzzle to mimic real basketball, not video game basketball.Comment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
I'm talking about the Y button hopstep backwards. Or the one where you are running and you push the shot stick away from the basket. Both end up in similar jump-back-shoot animations, but the first one is the one I used the most to try to get behind the 3pt line without actually running back there (when i first played 2k11, I did sometimes run out of bounds, even with the force field).
I think the problem is a bigger issue in that the corner 3pt area in a video game theres a lot less room for error than in real life. I'm 6'2 and i can easily run along the sideline to the corner 3pter, turn around and run back without stepping out of bounds or on the 3pt line. But in video games pasts (not just 2k series), it seems like you had maybe 2-3 pixels to work with before you either step on the line or step out of bounds. But in reality there is a lot more wiggle room there. The force field kind of balanced that out, for if i tried to tap my controller slightly in any direction, i risk my guy doing an animation in which his foot steps on the line.
Have you tried doing triple threat out of the corner and seeing if it results in steps on the line?
I honestly wasn't aware that people were having an issue with stepping out of bounds in last years game. Let's keep in touch on this issue.
If it turns out to be an issue what besides making the floor bigger can you think of as a solution to this ? Anyone ?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
When the sideline witness protection is turned off. You have a completely different dynamic on baseline and sideline drives to the basket
This will be a big adjustment for alot of players. My first thought, as others said, is the corner three. We've all done it, lead pass to your three point shooter in the corner. Even if its a bad pass that the player has to jump up and catch with all of his momentum going out of bounds, the barrier keeps him inbounds.
2k11 did an outstanding job at making the baseline more balanced(2k10 was a baseline barrier party) by adding in animations that would cause a player to lose the ball, pick up their dribble and force offensive players you out of bounds. Now players will have to be extra careful how they appoach the baseline in 2k12Last edited by TheKasmar; 09-04-2011, 12:23 PM.Comment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
I'm talking about the Y button hopstep backwards. Or the one where you are running and you push the shot stick away from the basket. Both end up in similar jump-back-shoot animations, but the first one is the one I used the most to try to get behind the 3pt line without actually running back there (when i first played 2k11, I did sometimes run out of bounds, even with the force field).
(just to clarify, in this post i'm talking about the corner 3 area.)
I think the problem is a bigger issue in that the corner 3pt area in a video game there's a lot less room for error than in real life. I'm 6'2 and i can easily run along the sideline to the corner 3pter, turn around and run back without stepping out of bounds or on the 3pt line. But in video games pasts (not just 2k series), it seems like you had maybe 2-3 pixels to work with before you either step on the line or step out of bounds. But in reality there is a lot more wiggle room there. The force field kind of balanced that out, for if i tried to tap my controller slightly in any direction, i risk my guy doing an animation in which his foot steps on the line.
Have you tried doing triple threat out of the corner and seeing if it results in steps on the line?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
As long as we have control of our players and aren't forced into animations, I think it will be fine.#HeatNation
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with Y controlling post-up/face-up... how do you go about doing a signature gather or a hop step?
PS. Great read, love when a little more strategy is added to the game.NBA
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Re: NBA 2K12 - Between the Lines (Sim Citi)
Not the degree where I can say with certainty that isn't a problem ILL. I didn't see it as a negative and there were no instances where I felt cheated but I wasn't down there 20 times a game either. If I play again before the demo I will definitely look into that.
I honestly wasn't aware that people were having an issue with stepping out of bounds in last years game. Let's keep in touch on this issue.
If it turns out to be an issue what besides making the floor bigger can you think of as a solution to this ? Anyone ?
Oh, the only instance where it was a bit wierd was when you were in the corner with a defender in front of you and if u pressed turbo and moved your player, he would go into a running in place animation and always step out of bounds.
I feel that removing the force field will make the users more cautios around the lines as it should be and running near the lines aint much of a problem when u get used to it. It's true it might be hard with some of the cameras though.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
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i do remember having a number of problems where i gave the ball to the big man near the basket.. and i tap x to dunk (because nobody is there with me) but it stops me until the defender shows up and it messes up any chance of i had of the perfect play.. i was wondering if thats connection problems because i play other people and it doesnt do thatComment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
Haha. But you get my point right? Ray allen wears size 14's and at his point in his career he knows exactly where to have his feet to square up. He doesn't even think about it. Should be in the same in the video game.
As far as getting pushed out of bounds, it was usually with a canned animation with the defender. Since Rob Jones said all the canned animations are gone, hopefully this will be too. Otherwise, it was an issue in 2k11 but much much much less than any other 2k I played, which is why I was worried when I read your article. I don't mind the bad pass momentum takes you out of bounds, as that balances out making long passes with bad passers. It's just in that 3pt corner area it seems like there are more missed opportunities in that area than in real life (in general bball video gaming). Moreso stepping on the 3pt line then stepping out of bounds.Last edited by iLLosophy; 09-04-2011, 12:46 PM.Comment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
I assume this has been fixed with the new running with the ball animation, but my concern is that sometimes I would throw an outlet pass and try to take off running but for some reason it would make my player run in a very rounded out motion where I'd end up running into the forcefield for a few seconds before it would allow me to turn up court. It was basically out of my control of where my player would go at first when I ran with turbo, but again, I assume that's been fixed with this new running animation and I'm sure 2k wouldn't have taken the forcefield out unless they were very confident that running out of bounds wouldn't be a big issue.NFL: Bills
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Re: NBA 2K12 - Between the Lines (Sim Citi)
It sounds like if you time your double teams just right when players are in the corner you can force a turnover basically real bball. The sideline is your third defender. I will only use the sidelines for pump fakes and then drives or when I plan on shooting there. I will have to be open for a while for me me to try a backup so i will use a walking animation.
I don't see me trying to run on the 3pti line in the corner for any other reason.
Czar,
Does the game allow you to do do any sig gathers that take you out of bounds?
It would be cool if 2K added some sideline tippy toe animations that can take you in or out of boundsComment
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Re: NBA 2K12 - Between the Lines (Sim Citi)
This is a great addition. But I think we would need 100% accurate and responsive controls to go along with that. I don't think it's worth if we don't have that extra-accurate controls.My Specs:
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