Here is my current slider set which is working very well and should be good until we get a patch that might alter some game play elements which at that point we can look into as far as making wholesale changes.
I want to stress that these are not suppose to be perfect or provide each and everyone with the experience they want. I just think these are a good buffer for each person to make their personal touches and get an enjoyable experience based on what they feel is fun and realistic for them.
The biggest issue and I hope it is patched is the CPU accuracy and speed of throw to the outside numbers. It seems that the CPU regardless of slider will always throw ducks to the outside making it easier to react or even pick them off. I love and only play with very slow speed which to me is the best way to go since the animations look outstanding and the movement of players is more on par with reality. I know some like slow or normal or even very fast but the game is to fast side to side and perfect vertically. With anything over very slow, it is unrealistic how players regardless of speed or weight move from side to side. This kills slow or normal game speed for me because all players seem to have quicks from side to side making animations look unnatural.
I tested slow to see if the cpu qb would throw faster to the outside but that was not the case, it seems like this is a gameplay flaw that needs to be addressed pronto.
Due to this, I cannot recommend these sliders to anybody playing on above slow, but you are more then welcome to try them and see what they can do for you. Normal speed is not about quick reaction and having little time to execute due to quick decisions. It is unrealistic in terms of how the movement of all players is from side to side. Very slow fixes this
Quarter Length 15
Acc Clock down to 20 (No choice in franchise mode) Still gives 120-130 plays
Injuries: User option
Fatigue: 50 (User option)
Speed threshold: 47 43 (Lower makes for bigger plays)
Penalties: User preference, only ones that work are false start, offsides, and late hit on qb along with holding, clipping, and Face Mask. Rest do not work as they should.
The subs are user preference but I only change RB In and Out to 81-83
Human Sliders:
Passing:
QB Accuracy: 20 13 (Works well if you set feet and have accurate qb)
Pass Blocking: 34 31 (Good protection if good o-line, PA only successful if you establish a run game)
WR Catching: 31 26 (Anything higher leads to easy rocket catches)
Rushing:
Broken Tackles: 17 (Still get enough to be realistic)
Run Blocking: 23 19 (Run game is to powerful for humans as it is)
Fumbles: 41 34 (This should yield realistic fumble numbers)
Pass Defense:
Reaction Time: 7 5 (Due to qb lobs the human reaction needs to be lowered)
Interceptions: 17 21(Still get picks but this helps stop outside picks at high rate)
Pass Rushing: 37 46 (I found lower makes to easy for user sacks, let cpu handle)
Rush Defense:
Reaction Time: 20 7 (Helps stop the fast pounce on cpu run game)
Block Shedding: 25 17 (Keeps your d-line standing vs high cpu run block slider)
Tackling: 60 43 (CPU breaks to many tackles and this will keep it more balanced)
CPU Sliders
Passing:
QB Accuracy: 56 (Great this year, no robo qb)
Pass blocking: 33 38 ( Let cpu handle d-line and sacks will come)
WR Catching: 37 48 (CPU makes catches but some when getting drilled fall out)
Rushing
Broken Tackles: 24 31 (CPU still breaks tackles with this set)
Run Blocking: 65 71 (This helps the CPU run game but does not knock d-line down)
Fumbles: 40 50 (User strip is to easy when this is lowered)
Pass Defense:
Reaction Time: 81 87 (CPU plays good zones but leaves seams open to much)
Interceptions: 47 42 (Make mistakes and you will pay just like it should be)
Pass Rushing: 37 34 (Allows the cpu to pressure you but realistically)
Rush Defense:
Reaction Time: 44 47 (Allows the cpu not to read tosses easily all the time)
Block Shedding: 51 54 (Helps lower powerful human run game)
Tackling: 49 52 (Humans can break ankles easily but this helps a bit)
Special Teams:
FG Power: 47 45 (From 37-47 yards depending on kicker is decent)
FG Accuracy: 47 (Weather makes this perfect and a bit challenging for cpu)
Punt Power: 47 53 (Faster ball gets to returner the more yards)
Punt Accuracy: 47 48 (Not easy to coffin punt)
Kick Off Power: 49 51 (Decent foot gets it to goal line, good foot back of zone)
In terms of the speed threshold, I found that lowering it made seam routes and post patterns with a fast receiver easy most times with an advantage of about 5-7 yards which is unrealistic. In the nfl one step or 2 means you are a blazer. 5-7 yards of separation means you playing vs kids.
But this is all subjective and you can see what works for you. I am just giving out my opinion.
Feedback is always welcomed and I appreciate it.
Enjoy!!!!

Comment