New to the place. Major pet peeve in Franchise Mode.

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  • GiveMeYourBeans
    Rookie
    • Sep 2011
    • 52

    #1

    New to the place. Major pet peeve in Franchise Mode.

    I absolutely can't stand "player potential."

    If I have a RB that rushes for 1500 yards at 4.5-5.0 ypc he should be in the 90's the next season but no, because he was rated a C he will only max out from 70-80.

    It really sucks the fun out of developing players.

    Thank god you can edit players in franchise this year.
  • billsmetalbooze
    Rookie
    • Aug 2009
    • 265

    #2
    Re: New to the place. Major pet peeve in Franchise Mode.

    Originally posted by GiveMeYourBeans
    I absolutely can't stand "player potential."

    If I have a RB that rushes for 1500 yards at 4.5-5.0 ypc he should be in the 90's the next season but no, because he was rated a C he will only max out from 70-80.

    It really sucks the fun out of developing players.

    Thank god you can edit players in franchise this year.
    simple fix:

    change his rating to "Break the potential ceiling" a level, then change it back.

    for example, if you guy maxes at 79 but you think this is wrong, Edit his awareness (or anything) to 80 or 81 and Keep Changes or whatever it's called. his potential will bump from C to B. then edit him back down to where he was. he will be a 79 again but keep his new potential grade.

    done.

    Comment

    • LivingLegend
      The Living Legend
      • Aug 2010
      • 583

      #3
      Re: New to the place. Major pet peeve in Franchise Mode.

      Originally posted by GiveMeYourBeans
      I absolutely can't stand "player potential."

      If I have a RB that rushes for 1500 yards at 4.5-5.0 ypc he should be in the 90's the next season but no, because he was rated a C he will only max out from 70-80.

      It really sucks the fun out of developing players.

      Thank god you can edit players in franchise this year.
      You don't have to bump his overall to give him a better potential.

      Change him to a Kicker (easiest position to make the potential increase) bump his stats, 80-90 = B 90-99 - A. Save him as a kicker, change him back to RB, he'll go back to his original rating but keep his new potential.

      Raising any other stat makes him better than he should be, ruins the point of progression.
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      • bichettehappens
        MVP
        • Jun 2010
        • 2547

        #4
        Re: New to the place. Major pet peeve in Franchise Mode.

        If he's putting up those kind of numbers at a low rating, why does it matter if his overall stays low if he keeps producing at that rate?

        Seems to me that would be realistic, some players come into the league and perform well above their expectations, yet never develop into a full-blown star.

        Not everyone who has a successful season magically becomes a beast in the next

        Comment

        • LSX
          Rookie
          • Dec 2009
          • 233

          #5
          Re: New to the place. Major pet peeve in Franchise Mode.

          Originally posted by bichettehappens
          If he's putting up those kind of numbers at a low rating, why does it matter if his overall stays low if he keeps producing at that rate?

          Seems to me that would be realistic, some players come into the league and perform well above their expectations, yet never develop into a full-blown star.

          Not everyone who has a successful season magically becomes a beast in the next
          ^^^ This is always the counter argument, and while it does make sense, I look at it this way:

          Arian Foster or Peyton Hillis was rated a 70 or something low in Madden 11. After a huge year last year, they are both a 90 or so in Madden 12.

          If a guy puts up huge numbers way above what is expected of him, his expectations the next season are much higher. Therefore, his Madden ratings should be higher. If a 72 overall halfback has 1500 yards, a ratings increase to 84 doesn't mean he'll run for 2,000 the next. Then if the guy only puts up 1000 yards at 3.5 per carry, his rating the next year should drop back down some.

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          • bichettehappens
            MVP
            • Jun 2010
            • 2547

            #6
            Re: New to the place. Major pet peeve in Franchise Mode.

            Originally posted by LSX
            ^^^ This is always the counter argument, and while it does make sense, I look at it this way:

            Arian Foster or Peyton Hillis was rated a 70 or something low in Madden 11. After a huge year last year, they are both a 90 or so in Madden 12.

            If a guy puts up huge numbers way above what is expected of him, his expectations the next season are much higher. Therefore, his Madden ratings should be higher. If a 72 overall halfback has 1500 yards, a ratings increase to 84 doesn't mean he'll run for 2,000 the next. Then if the guy only puts up 1000 yards at 3.5 per carry, his rating the next year should drop back down some.
            Valid point. I do think the progression system could use an overhaul, but was just sort of playing a devil's advocate role.

            Pretty sure this is exactly why a lot of people on here are in favor of hiding/eliminating the overall rating all together though. Same with changing the way potential works and it's visibility to the user

            Comment

            • LSX
              Rookie
              • Dec 2009
              • 233

              #7
              Re: New to the place. Major pet peeve in Franchise Mode.

              Originally posted by bichettehappens
              Valid point. I do think the progression system could use an overhaul, but was just sort of playing a devil's advocate role.

              Pretty sure this is exactly why a lot of people on here are in favor of hiding/eliminating the overall rating all together though. Same with changing the way potential works and it's visibility to the user
              Yep. 100% agreed

              Comment

              • wado1
                Rookie
                • Aug 2009
                • 36

                #8
                Re: New to the place. Major pet peeve in Franchise Mode.

                Originally posted by bichettehappens
                Pretty sure this is exactly why a lot of people on here are in favor of hiding/eliminating the overall rating all together though.
                This should be done.

                Comment

                • billsmetalbooze
                  Rookie
                  • Aug 2009
                  • 265

                  #9
                  Re: New to the place. Major pet peeve in Franchise Mode.

                  overall, while the OP might see this as a nuisance, it's entirely fixable.

                  and if he doensn't like having to personally "fix" many players, then maybe the problem is playing at a too easy level.

                  editing a couple players a year (even if it's just bumping them up to raise potential then going back to their earlier OVR rating) is not much work at all.

                  Comment

                  • Legionnaire
                    Rookie
                    • Aug 2009
                    • 220

                    #10
                    Re: New to the place. Major pet peeve in Franchise Mode.

                    Ugh. I'd rather there be a "perceived" OVR or value attached to players. So if I use a backup-caliber player and post Pro Bowl numbers (or lead the team to an impressive record by carrying them with this one guy), all that goes up is his perceived value to everyone else around the league. He doesn't magically become more physically gifted, he just becomes more respected/desired.

                    I'm not wild about rewarding big stats with improved ratings. Because at that point, you're making the player even better than he already established he was (when he was clearly already good enough to run for 1500 yds despite a fairly average skillset). If a player runs for 1500 yards one year despite not being the most talented guy with his 75 rating or whatever, he doesn't magically transform into the most talented guy the next year just so he can run for 2200 yards with his new shiny 95 ovr rating.

                    I'd like to see EA tune their progression/regression system to more accurately reflect the course of NFL careers. Make it position-specific. RBs should start better and peak earlier and crash harder. Except for blitz pickups, passing routes, and ball protection, there's not many areas a RB expects to sustain long-term development. They should really hit their high early on, and then have a descent that's either fast or slow (depending on how lucky/rare they are). If you wanted to be accurate.

                    Comment

                    • Legionnaire
                      Rookie
                      • Aug 2009
                      • 220

                      #11
                      Re: New to the place. Major pet peeve in Franchise Mode.

                      Guys' physical skills are what they are. They improve because they work out or because they mature physically (depending on age or body type). Not because they played teams last year who let them post big numbers.

                      Posting big numbers should make the guy more confident and consistent. If his ratings aren't that big, it should make him considered an overachiever, maybe, more prone to rise above his limitations to produce. It should make opposing teams fear him more on the field, and it should should make them desire him more in the front office. But it shouldn't really make him more physically gifted than he's been all along.

                      Comment

                      • Beeks
                        Rookie
                        • Nov 2010
                        • 204

                        #12
                        Re: New to the place. Major pet peeve in Franchise Mode.

                        Originally posted by bichettehappens
                        If he's putting up those kind of numbers at a low rating, why does it matter if his overall stays low if he keeps producing at that rate?

                        Seems to me that would be realistic, some players come into the league and perform well above their expectations, yet never develop into a full-blown star.

                        Not everyone who has a successful season magically becomes a beast in the next
                        I completely agree, however, here is where it has a huge negative effect- when that player becomes a free agent, or trade bait, he is still worth NOTHING in Madden because all that matters in that regard is the OVR rating. So if a 75 OVR back has a monster year and does not progress, he's still nothing but a paperweight to every team that is not user controlled. And that is where Madden fails miserably with the progression/potential system.

                        Comment

                        • youALREADYknow
                          MVP
                          • Aug 2008
                          • 3635

                          #13
                          Re: New to the place. Major pet peeve in Franchise Mode.

                          Originally posted by Legionnaire
                          Ugh. I'd rather there be a "perceived" OVR or value attached to players. So if I use a backup-caliber player and post Pro Bowl numbers (or lead the team to an impressive record by carrying them with this one guy), all that goes up is his perceived value to everyone else around the league. He doesn't magically become more physically gifted, he just becomes more respected/desired.

                          I'm not wild about rewarding big stats with improved ratings. Because at that point, you're making the player even better than he already established he was (when he was clearly already good enough to run for 1500 yds despite a fairly average skillset). If a player runs for 1500 yards one year despite not being the most talented guy with his 75 rating or whatever, he doesn't magically transform into the most talented guy the next year just so he can run for 2200 yards with his new shiny 95 ovr rating.

                          I'd like to see EA tune their progression/regression system to more accurately reflect the course of NFL careers. Make it position-specific. RBs should start better and peak earlier and crash harder. Except for blitz pickups, passing routes, and ball protection, there's not many areas a RB expects to sustain long-term development. They should really hit their high early on, and then have a descent that's either fast or slow (depending on how lucky/rare they are). If you wanted to be accurate.
                          This is one of the better posts I've seen on OS lately. Well said and Tiburon needs to take notes.

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #14
                            Re: New to the place. Major pet peeve in Franchise Mode.

                            Originally posted by Legionnaire
                            Guys' physical skills are what they are. They improve because they work out or because they mature physically (depending on age or body type). Not because they played teams last year who let them post big numbers.

                            Posting big numbers should make the guy more confident and consistent.
                            If his ratings aren't that big, it should make him considered an overachiever, maybe, more prone to rise above his limitations to produce. It should make opposing teams fear him more on the field, and it should should make them desire him more in the front office. But it shouldn't really make him more physically gifted than he's been all along.
                            Exactly.
                            Originally posted by Beeks
                            I completely agree, however, here is where it has a huge negative effect- when that player becomes a free agent, or trade bait, he is still worth NOTHING in Madden because all that matters in that regard is the OVR rating. So if a 75 OVR back has a monster year and does not progress, he's still nothing but a paperweight to every team that is not user controlled. And that is where Madden fails miserably with the progression/potential system.
                            I am sure you would agree then that player wants should be based on their stats and specific preferences instead of ratings. Most players in the NFL probably think they are better than they really are but it's the numbers that get them contracts. This should be an easy fix with rookie contracts being pretty much preset now.

                            Also, that argument someone made about increasing ratings because Donny does it every year, two wrongs don't make a right. lol

                            Comment

                            • Beeks
                              Rookie
                              • Nov 2010
                              • 204

                              #15
                              Re: New to the place. Major pet peeve in Franchise Mode.

                              I have been saying for years that the OVR rating needs to go. It needs to be replaced with a system similar to that of the new NHL games, where it places more value on intangibles and stats. A VALUE rating would make franchise so much more playable. It would take into account stats, age, play style, and team needs. The Madden team has taken so many shortcuts in producing this game, and the OVR rating is a direct example of that. The entire game uses that one simple number to make almost all relevant front office decisions. It's the lazy way out. Same with how they implemented potential. To use that one simple rating to do progression for them. These are all shortcuts that produce very simple, basic results that aren't satisfactory to me, and I know I'm not the only one.

                              Sorry, end rant.

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