NBA 2K12 - Inevitability (Sim Citi) - Operation Sports Forums

NBA 2K12 - Inevitability (Sim Citi)

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  • rockchisler
    All Star
    • Oct 2002
    • 8293

    #16
    Re: NBA 2K12 - Inevitability (Sim Citi)

    Aww man this fo smart peoples, I just want to spin dunk fool.... :P
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    • stillfeelme
      MVP
      • Aug 2010
      • 2411

      #17
      Re: NBA 2K12 - Inevitability (Sim Citi)

      One play and all those all those options. You can do so much with this one play, bluff the 2 in different directions, use the 2 if you want to take the three, screen and rub with the point guard, isolate the 3, run a pick and fade with the 1 and 4. I know the players do a lot more off the ball movement this year but this makes me want to run even more plays. I don't know if the Czar can post this but is this a persistant offense play?

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      • RipCity71252
        PDX
        • Aug 2009
        • 1295

        #18
        Re: NBA 2K12 - Inevitability (Sim Citi)

        If I remember correctly, Rob Jones said the "persistent offense" plays where more focused on getting the stars involved if the D is overplaying. This play probably would fall under the new sets with "living branches."
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        • 23
          yellow
          • Sep 2002
          • 66563

          #19
          Re: NBA 2K12 - Inevitability (Sim Citi)

          Fantastic breakdown, Czar!

          I hope the cpu is that deadly too

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          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5413

            #20
            Originally posted by stillfeelme
            One play and all those all those options. You can do so much with this one play, bluff the 2 in different directions, use the 2 if you want to take the three, screen and rub with the point guard, isolate the 3, run a pick and fade with the 1 and 4. I know the players do a lot more off the ball movement this year but this makes me want to run even more plays. I don't know if the Czar can post this but is this a persistant offense play?
            Haha nope. Actually this is Just a regular play. The persisten offense plays give you multiple options for the same player. So if it's a Persistent play for carmelo. The it gives you multiple options to get HIM the ball.

            This was just a regular play for the Celtics with living branches.


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            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5413

              #21
              Originally posted by 23
              Fantastic breakdown, Czar!

              I hope the cpu is that deadly too
              Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.

              It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.

              I wouldn't expect it to always work flawlessly but it's fun when it does.

              Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.

              For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.


              Sent from my iPhone using Tapatalk
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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              • aloncho11
                Hall Of Fame
                • Jul 2010
                • 3710

                #22
                Re: NBA 2K12 - Inevitability (Sim Citi)

                Awesome stuff! "The Inevitability of buying this game"
                Only respectable people deserve respect, you destroyed the game.

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                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2411

                  #23
                  Re: NBA 2K12 - Inevitability (Sim Citi)

                  Originally posted by Da_Czar
                  Haha nope. Actually this is Just a regular play. The persisten offense plays give you multiple options for the same player. So if it's a Persistent play for carmelo. The it gives you multiple options to get HIM the ball.

                  This was just a regular play for the Celtics with living branches.


                  Sent from my iPhone using Tapatalk
                  Can't wait to play and see this in action. I can't think of another sport where you would have this many options every play possession, maybe soccer, or hockey. To see this in a video game is crazy.

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                  • 23
                    yellow
                    • Sep 2002
                    • 66563

                    #24
                    Re: NBA 2K12 - Inevitability (Sim Citi)

                    Originally posted by Da_Czar
                    Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.

                    It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.

                    I wouldn't expect it to always work flawlessly but it's fun when it does.

                    Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.

                    For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.


                    Sent from my iPhone using Tapatalk


                    That's the thing ID did so well though...they had plays just like that and you could never tell where the hit was coming from

                    I can't believe we will ever reach that games level of relentless AI because it was almost too perfect lol, but you had to stay on your toes always

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                    • kolanji
                      Pro
                      • Sep 2009
                      • 873

                      #25
                      Re: NBA 2K12 - Inevitability (Sim Citi)

                      the offense has gotten a lot of attention this year it really makes me even more so intrigue to want to know depths of the balance that they defense is capable off
                      Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

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                      • amedawg00
                        2K OL Legend
                        • Jan 2008
                        • 2926

                        #26
                        Re: NBA 2K12 - Inevitability (Sim Citi)

                        I sure hope there are defensive tools to counteract these seemingly unlimited branching options that plays will yield in 2K12. Couple these plays with a mix of free styling for variability and you could really frustrate a defense once you have mastered a teams playbook. In the voice of Bart Scott "CANT WAIT!"
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