One play and all those all those options. You can do so much with this one play, bluff the 2 in different directions, use the 2 if you want to take the three, screen and rub with the point guard, isolate the 3, run a pick and fade with the 1 and 4. I know the players do a lot more off the ball movement this year but this makes me want to run even more plays. I don't know if the Czar can post this but is this a persistant offense play?
If I remember correctly, Rob Jones said the "persistent offense" plays where more focused on getting the stars involved if the D is overplaying. This play probably would fall under the new sets with "living branches."
One play and all those all those options. You can do so much with this one play, bluff the 2 in different directions, use the 2 if you want to take the three, screen and rub with the point guard, isolate the 3, run a pick and fade with the 1 and 4. I know the players do a lot more off the ball movement this year but this makes me want to run even more plays. I don't know if the Czar can post this but is this a persistant offense play?
Haha nope. Actually this is Just a regular play. The persisten offense plays give you multiple options for the same player. So if it's a Persistent play for carmelo. The it gives you multiple options to get HIM the ball.
This was just a regular play for the Celtics with living branches.
Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.
It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.
I wouldn't expect it to always work flawlessly but it's fun when it does.
Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.
For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.
Haha nope. Actually this is Just a regular play. The persisten offense plays give you multiple options for the same player. So if it's a Persistent play for carmelo. The it gives you multiple options to get HIM the ball.
This was just a regular play for the Celtics with living branches.
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Can't wait to play and see this in action. I can't think of another sport where you would have this many options every play possession, maybe soccer, or hockey. To see this in a video game is crazy.
Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.
It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.
I wouldn't expect it to always work flawlessly but it's fun when it does.
Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.
For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.
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That's the thing ID did so well though...they had plays just like that and you could never tell where the hit was coming from
I can't believe we will ever reach that games level of relentless AI because it was almost too perfect lol, but you had to stay on your toes always
the offense has gotten a lot of attention this year it really makes me even more so intrigue to want to know depths of the balance that they defense is capable off
Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man
I sure hope there are defensive tools to counteract these seemingly unlimited branching options that plays will yield in 2K12. Couple these plays with a mix of free styling for variability and you could really frustrate a defense once you have mastered a teams playbook. In the voice of Bart Scott "CANT WAIT!"
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