Is a really small sample and one has to have that under consideration, having said that, here are my impressions:
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- Was highly surprised by the amount of onball and offball screens, absolutely beautyfull, the picks seem to really work now instead of the supermario run stand still animation.
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- Loved how that fastbrake was run by the AI and how it ended by passing to a wide open 3pt corner shot.
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- Erratic passes seem to have been toned down as evidenced </M_SPAN></M_SPAN><M class=meebo-359>in the LAC 1st offensive possesion, Gomez (not a good passer) throw a long ball to Gordon and he didnt went nuts to try and grab that pass, which is essential now that there is no force field in the outside.
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- Also saw a few passes that the AI would have predicted and intercepted in 2k11 that werent in this version.
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- Loved how the AI relentsly attacked after missed shots, </M></M><M class=meebo-333><M class=meebo-359>Kaman and Blake made a couple of beautyfull offensive rebounds and inmediate shots.
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- Liked the fewer collitions in the perimeter, at least the 2k11 ones that always stood like improper given the context of what was happening (momentun and all).
- Not sure, but I think I saw an instance were players werent lost after a play that couldnt be finished as intended, if so, what a beauty.<O
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- Finally, am disapointed at the plays still initiating at the top of the arc, instead of when you just select the play (should be from anywhere on the court without a specific area indicator, the initiator, shouldnt be forced to initiate the play in an specific position ... while "to make the play happen" he might have to move to some area, but why to initiate it ?)
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While a few things could be addressed in 2k11 by tweaking sliders, up to now, I have yet to find some that could grant me the whole package of what I just saw. In sum, a very exciting and promising gameplay video, despite the hum user lack of skills that somewhat detract from the whole picture.
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