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NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
Personally, I'm really disappointed. I guess I'm really expecting way too much with video games...*sigh*
While the game *looks* amazing, it still plays like 2K11 and any other NBA video game in history. There is zero or little interest placed on developing a solid to great pick & roll engine. I'm not talking about the basic call for screen and have the big roll, I'm talking about the a. lack of pro looking pick & rolls b. lack of ability to split a double team off a pick & roll (a la Wade) and c. lack of pick & pop option.Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
Cmon man - I haven't commented on it because they are right. That's not physically possible to do what he did. When have you ever seen someone get beat off the dribble at the top of the key, recover and then attempt a charge?
It's a minor gripe but let's stop the whole "what happened makes comple sense" argument here.
It's a game - it's not perfect - but don't justify something that just isn't possible. In basketball, you beat your defender and you keep him at the hip. That is why what you saw doesn't happen, faster or not.
To you and Musyck
I am not making that argument, I am merely stating that Ray changed course because of a couple of extra cross overs while Gordon ran straight forward
I dont happen to support miracle recovery defense. That bugged me x 10000 in NBA Live 10 to the point I edited every single players recovery defense because its just not possible nor is it realistic
Im just trying to clear that up, but again all I was doing was making a point about the extra's that Ray added to his drive and angle changes...
Right wrong or indifferent, I'd be upset if this stuff happened all the time because it hinders gameplay immensely, but I've yet to see one person who either previewed or reviewed the game mention this even one time.Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
They aren't going to.
Like I said - it's a minor gripe. It happens in 2k11 quite often. Just not something that can be considered justifiable in the context of the discussion here. That's all.
And it wasn't a "couple of extra crossovers" - he hesitated, there was a break in animation b/c they lack a transitional animation.Last edited by Pared; 09-16-2011, 11:11 AM.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> 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mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
Im sure they wont, but I'd like to know if its editable if it does happen often, because there are a whole lot of scenarios where this will be a problemThey aren't going to.
Like I said - it's a minor gripe. It happens in 2k11 quite often. Just not something that can be considered justifiable in the context of the discussion here. That's all.
And it wasn't a "couple of extra crossovers" - he hesitated, there was a break in animation b/c they lack a transitional animation.Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
I doubt it will. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
While the footage did look nice and smooth (Pierce's step back jumpers are amazing), it's not as revolutionary as 2K has been making it sound.
The first troubling thing was the complete lack of crowd reaction when Allen hits the "And-1". I'd argue that the stadium atmosphere and home/away team crowd reactions are just as important as gameplay when it comes to total immersion.
At the 7:20 mark, Griffin sets a successful screen on Rondo and though Bledsoe has an open lane to the basket, the AI just stands there and waits for Rondo to recover. A few seconds later at 7:25, Griffin's animation layup is way too casual. He didn't really drive to the basket. Instead it looked as if he were practicing in pre-game warm-ups.
Hopefully this is footage from an older build.Last edited by 9:59; 09-16-2011, 01:00 PM.Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
This might just be me but i think the player skin tones are kinda off for some players like Rondo, Garnett, and Mo Williams. It just seems like they need a tad bit more color. Overall the gameplay looked awesome can't wait to actually get a feel of the game.Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
I must have missed that marketing piece that said this title was going to be "revolutionary". I think some of you expect FAR too much at a given time and read too much into things.
At this point? You must be joking. The game is less than 3 weeks away. If they are not in the process of pressing disks by now, you're not going to get a game Oct 4th. And even if it were an older build, I'd bet those sort of things would not be high on the bug fix list to ship the game. At the end of the day, you either accept the imperfections and enjoy the game for what it is, or you don't. Sure, call them out so that it gets attention. Beyond that, it is what it is.Comment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
Um....who ever said it was "revolutionary"?
Every one who has played the game has reported back how it is definitely an improvement over 2k11 and how much control you have and smoother it plays. They've mentioned imrpoved player and face models also along with smarter A.I. All these things can be seen to some degree in the video. But things such as control and smoother play will trul yhave to be experienced first hand to detect. So I see nothing about this video that is contrary to what has been reported onComment
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Re: NBA 2K12 Video - Los Angeles Clippers vs. Boston Celtics (OS Exclusive)
They were canned animations johnny, That's why they took them out in the 1st place as they were trying to get rid of all the canned ones. I did like them though.When 2k11 came out last year there was one thing that really bothered me about the game and it was the walk up/player with the ball (ex: pg at the top of the key pointing at his defenders to get out of the way etc.) animations being completely removed. When i saw the vid, I did notice rondo walking but it just wasn't what I was looking for.
What I loved about those animations were that they made you feel like you were controlling the pace of the game as certain guys, almost as if they had their own signature walk up animations. It was a real cool touch.
I thought they would fix and put all those animations back into the game and even add more but that walk up animation seemed very generic and robotic. The old ones seemed very life-like and i hate to use the term, but they had "swagger". It only a little detail but I def thought those would be addressed this year.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment

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