NBA 2K12 Developer Insight #9 - Defense

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sam Marlowe
    Banned
    • Aug 2010
    • 1230

    #91
    Re: NBA 2K12 Developer Insight #9- Defense

    Everything else I got from that Insight was gravy. Nice and thick like I like it.

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #92
      Re: NBA 2K12 Developer Insight #9- Defense

      Originally posted by Pared
      Then why are we going back and forth...? Ha. It's to allow guys that want direct involvement in the game to have more user control.
      i just don't think the auto contest will be as much of an issue...i feel that the "weak" hand up animation won't affect the shot nearly as much as a "block button" jumping contest...so a person who can master the block button contest will still have an advantage over someone who only relies on the "auto contest"...the more skilled user still has the advantage...so, while this system is not quite ideal, it still works for me.

      what i'm hoping is that they've updated their contest system so that doing a momentum jump into a shooter mid shot will actually result in a foul...i somewhat disagree that the "straight up" shot contest doesn't affect the shot at all...i felt like i could affect the shot with that animation (though not as much as a momentum jump contest).
      Last edited by blues rocker; 09-16-2011, 03:05 PM.

      Comment

      • Sam Marlowe
        Banned
        • Aug 2010
        • 1230

        #93
        Re: NBA 2K12 Developer Insight #9- Defense

        Knickerbocker, if the only reason for someone playing off the ball were the one you gave then you would have a point. I would agree.Thats not the case though.

        Colts, as it relates to me, you havent the slightest clue what you're talking about.

        Comment

        • amedawg00
          2K OL Legend
          • Jan 2008
          • 2884

          #94
          Re: NBA 2K12 Developer Insight #9- Defense

          In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.

          As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.

          On ball defense FTW!
          [OS Vets NBA 2K10 Champion]

          [XLSL SIX NBA 2K11 Champion]

          [NSBA SIV NBA 2K11 Champion]


          [NSBA SVI NBA 2K12 Champion]


          [SCH SI NBA 2K15 Champion]

          [SCH SII NBA 2K15 Champion]

          [SCH SIII NBA 2K15 Champion]

          [SCH SIV NBA 2K16 Champion]

          [SCH SV NBA 2K18 Champion]

          Comment

          • blues rocker
            MVP
            • Sep 2007
            • 1921

            #95
            Re: NBA 2K12 Developer Insight #9- Defense

            Originally posted by Self313
            for those at work
            thanks man.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #96
              Re: NBA 2K12 Developer Insight #9- Defense

              Originally posted by amedawg00
              In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.

              As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.

              On ball defense FTW!
              i would gladly play onball defense online if not for the lag...doesn't the lag create a disadvantage to playing onball defense? maybe i just have a crappy internet connection, but player responsiveness is pretty slow for me online.

              Comment

              • coolcras7
                MVP
                • Sep 2009
                • 2337

                #97
                Re: NBA 2K12 Developer Insight #9- Defense

                Originally posted by amedawg00
                In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.

                As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.

                On ball defense FTW!
                Exactly for years people have been complaining that there was more advantages to playing offball than onball now 2k claims to have stepped up the defense so playing onball is now beneficial and rewarding for a good player, for all those complaining did you not see the video of Ronnie playing those so called advantages mean nothing if you play the wrong way.
                PSN=Coolcas7

                Comment

                • Sam Marlowe
                  Banned
                  • Aug 2010
                  • 1230

                  #98
                  Re: NBA 2K12 Developer Insight #9- Defense

                  Amedawg00, what you just posted is textbook example of anti-thought. As if the only possible reason a person would play off the ball is if their scared or "wimpy". LOL.

                  Comment

                  • st0rmb11
                    All Star
                    • Nov 2008
                    • 5167

                    #99
                    Re: NBA 2K12 Developer Insight #9- Defense

                    Great read.

                    but SMH at Rose's rating (outside offense, in particular)

                    Cincinnati Reds

                    UNC Tarheels

                    Twitter: @st0rmb11

                    PS4

                    Comment

                    • amedawg00
                      2K OL Legend
                      • Jan 2008
                      • 2884

                      #100
                      Re: NBA 2K12 Developer Insight #9- Defense

                      Originally posted by blues rocker
                      i would gladly play onball defense online if not for the lag...doesn't the lag create a disadvantage to playing onball defense? maybe i just have a crappy internet connection, but player responsiveness is pretty slow for me online.
                      The myth of player responsiveness and shot release delay online is GREATLY exaggerated each year. I have no issues whatsoever with player movement online. The user input on the left stick is what causes unresponsiveness. Knowing when to feather the left stick as opposed to fully pressing it as well as laying off turbo usually mitigates any so called online responsiveness issues. This year additional "shuffling" and intense defense controls should add even more tighter controls for player movement.
                      [OS Vets NBA 2K10 Champion]

                      [XLSL SIX NBA 2K11 Champion]

                      [NSBA SIV NBA 2K11 Champion]


                      [NSBA SVI NBA 2K12 Champion]


                      [SCH SI NBA 2K15 Champion]

                      [SCH SII NBA 2K15 Champion]

                      [SCH SIII NBA 2K15 Champion]

                      [SCH SIV NBA 2K16 Champion]

                      [SCH SV NBA 2K18 Champion]

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #101
                        Re: NBA 2K12 Developer Insight #9- Defense

                        Originally posted by amedawg00
                        The myth of player responsiveness and shot release delay online is GREATLY exaggerated each year. I have no issues whatsoever with player movement online. The user input on the left stick is what causes unresponsiveness. Knowing when to feather the left stick as opposed to fully pressing it as well as laying off turbo usually mitigates any so called online responsiveness issues. This year additional "shuffling" and intense defense controls should add even more tighter controls for player movement.
                        it's not a myth for me, man...the lag for me is pretty noticeable...i'm not sure how much one's online connection can affect the lag.
                        Last edited by blues rocker; 09-16-2011, 05:05 PM.

                        Comment

                        • Toaster
                          Rookie
                          • Sep 2002
                          • 382

                          #102
                          Re: NBA 2K12 Developer Insight #9- Defense

                          Originally posted by Colts18
                          Nobody said that there is a PENALTY. There is just an INCENTIVE for the user.

                          Example: Teacher gives a test with 10 problems + 5 bonus problems.
                          Teacher says, "Extra credit given to those that do all 15."

                          That isn't the same as saying, "Negative marks will be given to those that don't do all 15."

                          Meaning if you do just 10, you are fine. No deductions.
                          But it IS the same, it's just a question of perspective.

                          I just think this feature is something that should have an on/off switch and not be automatic.

                          Maybe have it mandatory for ranked matches, IDK...

                          Comment

                          • Nodima
                            Pro
                            • Oct 2007
                            • 972

                            #103
                            Re: NBA 2K12 Developer Insight #9- Defense

                            See, I like to play off ball occasionally when I know a player is going to be constantly feeding a certain player. If I've noticed an offensive tendency with, say, the Lakers, I don't think it's cheesing to play as the 2 or the 3 in order to jump his passing lanes. I consider not trying to take advantage of that just as tepid as allowing the CPU to guard the point guard. In my opinion there's ten players on the court and I'm trying to stop five of them from scoring, not one.

                            Comment

                            • Sam Marlowe
                              Banned
                              • Aug 2010
                              • 1230

                              #104
                              Re: NBA 2K12 Developer Insight #9- Defense

                              Wow Nodima, you sure you're not just yella?

                              Comment

                              • clipperfan811
                                Pro
                                • Oct 2002
                                • 876

                                #105
                                Re: NBA 2K12 Developer Insight #9- Defense

                                Originally posted by Pared
                                The auto-contest doesn't really rely on user input if I'm reading it correctly.

                                I hope I am wrong. So much thought put into defense this year and it's automated.
                                I sort of felt like a got a small punch to the gut when I read that. I truly hope that the contest animations resulting from putting your hands up are minimal. Part of the absolute fundamentals of defense is to contest without compromising your balance. It's like chopping your steps at the end of a close out or not crossing your feet on a defensive slide. They should just tie those auto-animations to the defensive assist slider, simple fix.

                                That was really the only negative I saw in the entire insight.

                                I"m so glad they've given us the ability to move while having our hands in the air. I've been asking for that specifically for a few years now. It's awesome to feel as if the customers feedback is taken into consideration.

                                Overall beautiful information here!

                                Comment

                                Working...