Everything else I got from that Insight was gravy. Nice and thick like I like it.
NBA 2K12 Developer Insight #9 - Defense
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Re: NBA 2K12 Developer Insight #9- Defense
Everything else I got from that Insight was gravy. Nice and thick like I like it. -
Re: NBA 2K12 Developer Insight #9- Defense
what i'm hoping is that they've updated their contest system so that doing a momentum jump into a shooter mid shot will actually result in a foul...i somewhat disagree that the "straight up" shot contest doesn't affect the shot at all...i felt like i could affect the shot with that animation (though not as much as a momentum jump contest).Last edited by blues rocker; 09-16-2011, 03:05 PM.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Knickerbocker, if the only reason for someone playing off the ball were the one you gave then you would have a point. I would agree.Thats not the case though.
Colts, as it relates to me, you havent the slightest clue what you're talking about.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.
As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.
On ball defense FTW![OS Vets NBA 2K10 Champion]
[XLSL SIX NBA 2K11 Champion]
[NSBA SIV NBA 2K11 Champion]
[NSBA SVI NBA 2K12 Champion]
[SCH SI NBA 2K15 Champion]
[SCH SII NBA 2K15 Champion]
[SCH SIII NBA 2K15 Champion]
[SCH SIV NBA 2K16 Champion]
[SCH SV NBA 2K18 Champion]Comment
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Re: NBA 2K12 Developer Insight #9- Defense
In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.
As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.
On ball defense FTW!Comment
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Re: NBA 2K12 Developer Insight #9- Defense
In the e.p.i.c. battle of off ball defense vs. on ball defense, I think this insight pretty much settles what is more respectable in a user vs. user matchup. By all means, play off ball defense against the CPU if that is your cup of tea, but please leave that wimpy, tepid, and down right disgraceful strategy for the offline mode when matching wits against a human opponent.
As the dev himself reiterated "Playing onball should not be something that’s feared" in a competitive online or offline matchup against a human opponent.
On ball defense FTW!PSN=Coolcas7Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Amedawg00, what you just posted is textbook example of anti-thought. As if the only possible reason a person would play off the ball is if their scared or "wimpy". LOL.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
The myth of player responsiveness and shot release delay online is GREATLY exaggerated each year. I have no issues whatsoever with player movement online. The user input on the left stick is what causes unresponsiveness. Knowing when to feather the left stick as opposed to fully pressing it as well as laying off turbo usually mitigates any so called online responsiveness issues. This year additional "shuffling" and intense defense controls should add even more tighter controls for player movement.[OS Vets NBA 2K10 Champion]
[XLSL SIX NBA 2K11 Champion]
[NSBA SIV NBA 2K11 Champion]
[NSBA SVI NBA 2K12 Champion]
[SCH SI NBA 2K15 Champion]
[SCH SII NBA 2K15 Champion]
[SCH SIII NBA 2K15 Champion]
[SCH SIV NBA 2K16 Champion]
[SCH SV NBA 2K18 Champion]Comment
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Re: NBA 2K12 Developer Insight #9- Defense
The myth of player responsiveness and shot release delay online is GREATLY exaggerated each year. I have no issues whatsoever with player movement online. The user input on the left stick is what causes unresponsiveness. Knowing when to feather the left stick as opposed to fully pressing it as well as laying off turbo usually mitigates any so called online responsiveness issues. This year additional "shuffling" and intense defense controls should add even more tighter controls for player movement.Last edited by blues rocker; 09-16-2011, 05:05 PM.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Nobody said that there is a PENALTY. There is just an INCENTIVE for the user.
Example: Teacher gives a test with 10 problems + 5 bonus problems.
Teacher says, "Extra credit given to those that do all 15."
That isn't the same as saying, "Negative marks will be given to those that don't do all 15."
Meaning if you do just 10, you are fine. No deductions.
I just think this feature is something that should have an on/off switch and not be automatic.
Maybe have it mandatory for ranked matches, IDK...Comment
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Re: NBA 2K12 Developer Insight #9- Defense
See, I like to play off ball occasionally when I know a player is going to be constantly feeding a certain player. If I've noticed an offensive tendency with, say, the Lakers, I don't think it's cheesing to play as the 2 or the 3 in order to jump his passing lanes. I consider not trying to take advantage of that just as tepid as allowing the CPU to guard the point guard. In my opinion there's ten players on the court and I'm trying to stop five of them from scoring, not one.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
That was really the only negative I saw in the entire insight.
I"m so glad they've given us the ability to move while having our hands in the air. I've been asking for that specifically for a few years now. It's awesome to feel as if the customers feedback is taken into consideration.
Overall beautiful information here!Comment
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