NBA 2K12 Developer Insight #9 - Defense - Operation Sports Forums

NBA 2K12 Developer Insight #9 - Defense

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  • amedawg00
    2K OL Legend
    • Jan 2008
    • 2926

    #151
    Re: NBA 2K12 Developer Insight #9- Defense

    Originally posted by Beluba

    But just for the record... I do think it's more manly to play onball D.
    First Jerson in the insight, and now Beluba, validating the preeminence of on ball defense in user vs. user competition. Whose next Simballer?

    On ball defense FTW again!
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    • Rdub33
      Rookie
      • Nov 2006
      • 123

      #152
      Re: NBA 2K12 Developer Insight #9- Defense

      Originally posted by Yeah...THAT Guy
      Not sure if this has been addressed, but I assume that if you're playing defense with the hands up thing, that it makes you more vulnerable to get beaten by dribble penetration so that people can't just sit there with their hands up the entire game and make your shooting percentage much lower?
      Exactly... That's why it's not an advantage to play on ball... It's just more manly! Any one who comes running out all willy nilly with their hands up should give up paint points and fouls. Making people pay for bad defense is not cheese. Playing bad on ball defense is.

      With that said I do think if off ball is your thing, u should be free to do that, but u have to live with the results if your not willing to manually sway the results.

      Comment

      • fatleg3
        MVP
        • Aug 2008
        • 3604

        #153
        Re: NBA 2K12 Developer Insight #9- Defense

        Originally posted by Beluba
        fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)

        But just for the record... I do think it's more manly to play onball D.
        Thanks im glad you can come in and clarify this. As long as there is a good balance then there should be no problem. My problem and i think so was some others on here is that basically we were taking from this is that you would have better chances playing onball d. But i will take your word for it because you guys (2k) track record has earned it.

        BTW I feel pretty manly when i send you ball into the first row with d12 lol

        Comment

        • AllStarDaDon
          Pro
          • Dec 2010
          • 934

          #154
          Re: NBA 2K12 Developer Insight #9- Defense

          Wow this insight just tells me I'm going to have as much fun on defense as I do on offense this year.
          Last edited by AllStarDaDon; 09-16-2011, 06:21 PM.
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          Originally posted by JasonWilliams55
          This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.


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          Comment

          • wrestlinggod1
            MVP
            • Jan 2008
            • 2493

            #155
            Re: NBA 2K12 Developer Insight #9- Defense

            Hopefully, I can recreate the Miami Heat's defensive system with all of the new options that we have. Especially the pick and roll defense. Now the question is, will we be able to save these settings to teams? Or do we have to do them for each game?
            #HeatNation
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            Go MIAMI Teams!!

            Comment

            • clipperfan811
              Pro
              • Oct 2002
              • 877

              #156
              Re: NBA 2K12 Developer Insight #9- Defense

              Originally posted by Kaanyr Vhok
              I see what you mean. There were times when I was playing on ball against a player like Nowitzki or Derron Williams and it seemed like no matter what I was going to be late contesting so the only solution was to reach or double to throw off their rhythm. I can live with Dirk hitting some shots in a defender's face but what messed things up was the feeling that you couldnt even contest without pump fake fouling because you were a step slow and you couldnt time the pump fake with the steal (one of the few or only areas where 2k10 was better than 11).
              A lot of players felt the same way with Dirk last year in the playoffs

              Comment

              • Pims33
                Rookie
                • Sep 2010
                • 163

                #157
                Re: NBA 2K12 Developer Insight #9- Defense

                Great news here. Got to see how that whole off-ball, on-ball defense thing plays out though. Almost all the time I play on-ball D but I also like to play some off-ball, with players that are great team defenders, from time to time.

                Also want to know if they did something to the turbo blocking, last year it was too easy and felt unreal.
                Last edited by Pims33; 09-16-2011, 06:17 PM.

                Comment

                • DisapoinnT
                  Banned
                  • Jul 2011
                  • 125

                  #158
                  Re: NBA 2K12 Developer Insight #9- Defense

                  Well, I can shoot 70% on both Offball and Onball D. There is no difference to me. You should a strategy to play against both on ball and off ball. In 2k11 if you played Off Ball, I would throw it to the center to make you guard me eventually. There is no avoiding me .

                  Comment

                  • qpc123
                    MVP
                    • Jul 2003
                    • 3775

                    #159
                    Re: NBA 2K12 Developer Insight #9- Defense

                    Originally posted by wrestlinggod1
                    Hopefully, I can recreate the Miami Heat's defensive system with all of the new options that we have. Especially the pick and roll defense. Now the question is, will we be able to save these settings to teams? Or do we have to do them for each game?
                    Won't you want to adjust the settings for every game anyway? What I mean is you would want hedge harder on a pick and roll involving D. Rose than say someone like Derek Fisher.
                    "You come at the King, you best not miss..."

                    Comment

                    • iLLosophy
                      Plata o Plomo
                      • Sep 2005
                      • 3673

                      #160
                      Re: NBA 2K12 Developer Insight #9- Defense

                      I think this might be the best Developer Insight ever.

                      Comment

                      • MrBallaBoy21
                        Pro
                        • Apr 2010
                        • 670

                        #161
                        Re: NBA 2K12 Developer Insight #9- Defense

                        I liked most of the Insight but this is what I have a problem with, it's probably been mentioned before but I don't want to read the entire thread.

                        I know off-ball D is a major gripe with some people, but I don't feel that making shot percentages less affected when being contested by a computer player is good for the balance of the game.

                        I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.

                        I also felt it was like this in previous 2k games. Imo if a shot is being contested, whether it be a human or computer player, it should equally affect the shot based on how good the contest is.

                        My other problem was that the dunking controls are still the same as last year. I loved the dunking controls on 2k10(Basic, flashy, power, reverse). This year I just couldn't do the dunk I wanted to do and I didn't like it.

                        I want to do a reverse but do a spin dunk, I want to do a basic dunk but do a windmill(with players like KD and WJ), etc. I was really hoping they'd be changed back.

                        Other than that I liked the Insight.
                        Last edited by MrBallaBoy21; 09-16-2011, 06:25 PM.
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                        Comment

                        • infam0us
                          MVP
                          • Jan 2009
                          • 1609

                          #162
                          Re: NBA 2K12 Developer Insight #9- Defense

                          MrBallaBoy21, you might of missed Beluba post on that subject:
                          Originally posted by Beluba
                          fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)

                          But just for the record... I do think it's more manly to play onball D.
                          It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.

                          Comment

                          • BroMontana82
                            Support Sim
                            • Nov 2004
                            • 2230

                            #163
                            Re: NBA 2K12 Developer Insight #9- Defense

                            shot blocking will be interesting. in the full quarter video there was some very suspect animations and ball physics tracing back to all previous years. what i want to see, is dynamic player movement that will adjust to tracking the ball in the air. and also hard bounces instead of that annoying floating ball and the animation where you swipe the ball straight down from the players hands onto their head.

                            Comment

                            • Boilerbuzz
                              D* B**rs!
                              • Jul 2002
                              • 5155

                              #164
                              Re: NBA 2K12 Developer Insight #9- Defense

                              Originally posted by Pared
                              I guess because it was what I was looking forward to specifically - Like I said, it's been over 2 years in the making for this feature.
                              If I recall, you asked for a way to make it on demand. As Czar pointed out, you now have the tools to make it happen or not.

                              Comment

                              • CX1329
                                MVP
                                • Jan 2005
                                • 1298

                                #165
                                Re: NBA 2K12 Developer Insight #9- Defense

                                Originally posted by MrBallaBoy21
                                I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.

                                I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.

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