NBA 2K12 Developer Insight #9 - Defense
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Re: NBA 2K12 Developer Insight #9- Defense
Not sure if this has been addressed, but I assume that if you're playing defense with the hands up thing, that it makes you more vulnerable to get beaten by dribble penetration so that people can't just sit there with their hands up the entire game and make your shooting percentage much lower?
With that said I do think if off ball is your thing, u should be free to do that, but u have to live with the results if your not willing to manually sway the results.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)
But just for the record... I do think it's more manly to play onball D.
BTW I feel pretty manly when i send you ball into the first row with d12 lolComment
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Re: NBA 2K12 Developer Insight #9- Defense
Wow this insight just tells me I'm going to have as much fun on defense as I do on offense this year.Last edited by AllStarDaDon; 09-16-2011, 06:21 PM.Add me om PSN for a good game of basketball!
PSN IsomotionKing
Originally posted by JasonWilliams55This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.
#HelloBrooklynComment
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Re: NBA 2K12 Developer Insight #9- Defense
Hopefully, I can recreate the Miami Heat's defensive system with all of the new options that we have. Especially the pick and roll defense. Now the question is, will we be able to save these settings to teams? Or do we have to do them for each game?#HeatNation
#HeatLifer
Go MIAMI Teams!!Comment
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Re: NBA 2K12 Developer Insight #9- Defense
I see what you mean. There were times when I was playing on ball against a player like Nowitzki or Derron Williams and it seemed like no matter what I was going to be late contesting so the only solution was to reach or double to throw off their rhythm. I can live with Dirk hitting some shots in a defender's face but what messed things up was the feeling that you couldnt even contest without pump fake fouling because you were a step slow and you couldnt time the pump fake with the steal (one of the few or only areas where 2k10 was better than 11).Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Great news here. Got to see how that whole off-ball, on-ball defense thing plays out though. Almost all the time I play on-ball D but I also like to play some off-ball, with players that are great team defenders, from time to time.
Also want to know if they did something to the turbo blocking, last year it was too easy and felt unreal.Last edited by Pims33; 09-16-2011, 06:17 PM.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Well, I can shoot 70% on both Offball and Onball D. There is no difference to me. You should a strategy to play against both on ball and off ball. In 2k11 if you played Off Ball, I would throw it to the center to make you guard me eventually. There is no avoiding me .Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Won't you want to adjust the settings for every game anyway? What I mean is you would want hedge harder on a pick and roll involving D. Rose than say someone like Derek Fisher."You come at the King, you best not miss..."Comment
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Re: NBA 2K12 Developer Insight #9- Defense
I liked most of the Insight but this is what I have a problem with, it's probably been mentioned before but I don't want to read the entire thread.
I know off-ball D is a major gripe with some people, but I don't feel that making shot percentages less affected when being contested by a computer player is good for the balance of the game.
I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.
I also felt it was like this in previous 2k games. Imo if a shot is being contested, whether it be a human or computer player, it should equally affect the shot based on how good the contest is.
My other problem was that the dunking controls are still the same as last year. I loved the dunking controls on 2k10(Basic, flashy, power, reverse). This year I just couldn't do the dunk I wanted to do and I didn't like it.
I want to do a reverse but do a spin dunk, I want to do a basic dunk but do a windmill(with players like KD and WJ), etc. I was really hoping they'd be changed back.
Other than that I liked the Insight.Last edited by MrBallaBoy21; 09-16-2011, 06:25 PM.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
MrBallaBoy21, you might of missed Beluba post on that subject:fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)
But just for the record... I do think it's more manly to play onball D.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
shot blocking will be interesting. in the full quarter video there was some very suspect animations and ball physics tracing back to all previous years. what i want to see, is dynamic player movement that will adjust to tracking the ball in the air. and also hard bounces instead of that annoying floating ball and the animation where you swipe the ball straight down from the players hands onto their head.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
If I recall, you asked for a way to make it on demand. As Czar pointed out, you now have the tools to make it happen or not.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.
I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.Comment
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