NBA 2K12 Developer Insight #9 - Defense
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Re: NBA 2K12 Developer Insight #9- Defense
The difference is what I don't agree with. Even if it's a small one I just don't like it.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Especially on the right side where Dirk shoots like 50% from mid range even when he is contested. Still in real life its contextually easier to contest without fouling.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions
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Re: NBA 2K12 Developer Insight #9- Defense
No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders."You come at the King, you best not miss..."Comment
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Re: NBA 2K12 Developer Insight #9- Defense
This. I believe they're just making stick skills and twitch reflexes less important, really, so people won't be turned off from playing on-ball defense. People always say that stick skills shouldn't beat solid strategy in a basketball sim, and 2K is attempting to accomplish just that.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?
I am wondering about charges as well...charges were pretty bad in 2k11 (cpu didn't use them enough or properly, and they didn't work when you attempted them). i assume since they weren't mentioned in the insight, they weren't really addressed.
i'm also wondering about fouls/collisions on jump shots...they were almost non existent in 2k11...will we actually see defenders fouling jump shooters this year?Comment
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Re: NBA 2K12 Developer Insight #9- Defense
<iframe src="http://www.youtube.com/embed/_k3NJz5Pqqc" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
Notice how Joel Anthony comes over so quickly to help D. Wade after Thad Young beat him to the paint and then JJ came and took Joel's man. I know that by doing this a man is left open (Evan Turner wide open at the bottom of the screen), but if this is how the Miami Heat plays defense in real life, I would love to be able to do this in 2K12.#HeatNation
#HeatLifer
Go MIAMI Teams!!Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Um yea its not like off ball players just stand around and watch what is going on. They still have to stay with their defenders and play d.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
That is true but it is much more engaging to play D on ball where your main focus is to deny penetration. The added boost just balances everything out, the A.I reacts much faster, when playing online it is immediately obvious if your playing an a player who only plays offball.Comment
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