NBA 2K12 Developer Insight #9 - Defense

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #166
    Re: NBA 2K12 Developer Insight #9- Defense

    Originally posted by DukeC
    @beluba

    While you're still here, I know it's probably too late for 2k12, but for 2k13 could you think of implementing the option of being able to stop And 1 plays with a close defender?

    Say D-Rose drives to the hoop and gets bumped on the way by Rondo. While Rose is adjusting his shot in mid-air (the whistle having already been blown) someone like Garnett for instance would be able to rotate and swat away the ball, thereby negating the chance for an And 1 instead of the animation playing out and everyone is standing still?

    Or is this already possible?
    For 13, yes, it's on the list.

    Comment

    • DukeC
      Banned
      • Jul 2011
      • 5751

      #167
      Re: NBA 2K12 Developer Insight #9- Defense

      Originally posted by Beluba
      For 13, yes, it's on the list.
      Thank you for answering my question

      Comment

      • MrBallaBoy21
        Pro
        • Apr 2010
        • 670

        #168
        Re: NBA 2K12 Developer Insight #9- Defense

        Originally posted by infam0us
        MrBallaBoy21, you might of missed Beluba post on that subject:

        It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
        The difference is what I don't agree with. Even if it's a small one I just don't like it.
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        Comment

        • MrBallaBoy21
          Pro
          • Apr 2010
          • 670

          #169
          Re: NBA 2K12 Developer Insight #9- Defense

          Originally posted by CX1329
          I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.
          So the CPU is gonna get some lag on their contests? If so will ratings effect it so great defenders won't get the latency?
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          Comment

          • Kaanyr Vhok
            MVP
            • Aug 2006
            • 2248

            #170
            Re: NBA 2K12 Developer Insight #9- Defense

            Originally posted by clipperfan811
            A lot of players felt the same way with Dirk last year in the playoffs
            Especially on the right side where Dirk shoots like 50% from mid range even when he is contested. Still in real life its contextually easier to contest without fouling.

            Comment

            • infam0us
              MVP
              • Jan 2009
              • 1607

              #171
              Re: NBA 2K12 Developer Insight #9- Defense

              Originally posted by Boilerbuzz
              It's a balance of risk versus reward.
              Thats a good way to put it.

              Comment

              • J_Posse
                Greatness Personified
                • Jun 2005
                • 11252

                #172
                Re: NBA 2K12 Developer Insight #9- Defense

                I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?
                San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

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                Comment

                • qpc123
                  MVP
                  • Jul 2003
                  • 3773

                  #173
                  Re: NBA 2K12 Developer Insight #9- Defense

                  Originally posted by MrBallaBoy21
                  So the CPU is gonna get some lag on their contests? If so will ratings effect it so great defenders won't get the latency?
                  No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.
                  "You come at the King, you best not miss..."

                  Comment

                  • CX1329
                    MVP
                    • Jan 2005
                    • 1301

                    #174
                    Re: NBA 2K12 Developer Insight #9- Defense

                    Originally posted by qpc123
                    No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.

                    This. I believe they're just making stick skills and twitch reflexes less important, really, so people won't be turned off from playing on-ball defense. People always say that stick skills shouldn't beat solid strategy in a basketball sim, and 2K is attempting to accomplish just that.

                    Comment

                    • cuad
                      Rookie
                      • Sep 2011
                      • 23

                      #175
                      Re: NBA 2K12 Developer Insight #9- Defense

                      I got excited when I read about pick and roll defense, but all my excitement went away when I saw that icing the pick and roll wasn't an option.

                      Comment

                      • MrBallaBoy21
                        Pro
                        • Apr 2010
                        • 670

                        #176
                        Re: NBA 2K12 Developer Insight #9- Defense

                        Originally posted by qpc123
                        No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.
                        Ah ok, that's what I was trying to understand.
                        Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

                        Twitch: https://www.twitch.tv/basketballa21

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #177
                          Re: NBA 2K12 Developer Insight #9- Defense

                          Originally posted by J_Posse512
                          I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?
                          yeah, any word on this, Beluba?

                          I am wondering about charges as well...charges were pretty bad in 2k11 (cpu didn't use them enough or properly, and they didn't work when you attempted them). i assume since they weren't mentioned in the insight, they weren't really addressed.

                          i'm also wondering about fouls/collisions on jump shots...they were almost non existent in 2k11...will we actually see defenders fouling jump shooters this year?

                          Comment

                          • wrestlinggod1
                            MVP
                            • Jan 2008
                            • 2490

                            #178
                            Re: NBA 2K12 Developer Insight #9- Defense

                            Originally posted by qpc123
                            Won't you want to adjust the settings for every game anyway? What I mean is you would want hedge harder on a pick and roll involving D. Rose than say someone like Derek Fisher.
                            Sorry I'm not too good at elaborating. When I said save the settings, I meant things like rotating for help defense. This is a good example of what I'm talking about.
                            <iframe src="http://www.youtube.com/embed/_k3NJz5Pqqc" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
                            Notice how Joel Anthony comes over so quickly to help D. Wade after Thad Young beat him to the paint and then JJ came and took Joel's man. I know that by doing this a man is left open (Evan Turner wide open at the bottom of the screen), but if this is how the Miami Heat plays defense in real life, I would love to be able to do this in 2K12.
                            #HeatNation
                            #HeatLifer

                            Go MIAMI Teams!!

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                            • fatleg3
                              MVP
                              • Aug 2008
                              • 3602

                              #179
                              Re: NBA 2K12 Developer Insight #9- Defense

                              Originally posted by EarvGotti
                              LOL at all the off-ballers. This is just like real life man. Everybody wants to play offense but NOBODY wants to play defense.
                              Um yea its not like off ball players just stand around and watch what is going on. They still have to stay with their defenders and play d.

                              Comment

                              • NastyWordz
                                Rookie
                                • Sep 2003
                                • 94

                                #180
                                Re: NBA 2K12 Developer Insight #9- Defense

                                Originally posted by fatleg3
                                Um yea its not like off ball players just stand around and watch what is going on. They still have to stay with their defenders and play d.
                                That is true but it is much more engaging to play D on ball where your main focus is to deny penetration. The added boost just balances everything out, the A.I reacts much faster, when playing online it is immediately obvious if your playing an a player who only plays offball.

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