Time: 8 min.
Game Speed: Slow
Speed Threshold: 25
Offense (HUM/CPU)
QB Acc. 5/20
Pass Block 50/50
WR Catch 45/45
RB Ability 45/85
Run Block 25/50
Defense
Pass Coverage 40/50
Pass Rush 25/15
INT 20/45
Rush Defense 10/55
Tackling 15/15
Special Teams
FG Power 45
FG Acc. 30/35
Punt Power 50
Punt Acc. 40
Kickoff Power 50
That's what I used for the CU-CSU (me) game I just played. CU won 24-3. The bolded categories are the tweaks I've made from the set on the first page.
Here's some stats:
Total Offense: CU 389-203
Rushing: CU 30-176-2; CSU 22-23-0
Passing: CU 13-22-213-1-0; CSU 18-28-180-0-2
Turnovers: CU 0, CSU 2
Time of Possession: CU 15:19, CSU 16:41
Rodney Stewart ripped off a 76-yard TD run to inflate his numbers a bit, but still a 6.1 ypc average isn't out of the realm of possibility for him against a team like CSU. Meanwhile, I had a hard time running, as I should going up against a Pac-12 (even if they are average at best) defense. Typically in the CU-CSU games, CU dominates the line of scrimmage (at least they have the last few years) and CSU struggles to run the ball effectively against the Buffs, as evidenced here.
Pete Thomas was pretty sharp for me, but I paid for the 2 balls I tried to force into coverage, and it was nice to see the CPU actually come up with the INT instead of dropping it.
I'll keep an eye on HUM Pass Rush; I only got to Tyler Hansen once (just a hit, didn't record a sack). Edit: pass rush is fine. I'm getting 2-5 sacks a game consistently now.
Overall though, I think these tweaks will help provide the challenge we're looking for with SEC's base set.

 
		
	 
							
						 
		
	 
		
	 
		
	 
		
	
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