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Old 09-19-2011, 06:17 PM   #32
Sundown2600
Brake less...Go Faster!
 
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OVR: 13
Join Date: Jul 2009
Location: Houston Texas
Posts: 1,364
Re: NCAA Football 12: Title Update #2 Thoughts

Quote:
Originally Posted by synjin
Can I have fun with the game... yeah. Can I get through an entire game without saying "WTF?!?" because of one of the following:

-some effed up bug
-a lazy programming short-cut was taken when maybe 20 minutes worth of writing some extra code could have made it 10 times better
-poor AI
-unrealistic ball trajectory
-pulling guards coming to a complete stand still and doing nothing once they get outside the O tackle
-lead FBs coming to a complete stop in the gap on Iso plays when they should be charging at the MLB
-at least 1 OL completely whiffing on a pass block within .5 seconds of the snap
-Psychic DBs running one direction, then instantly leaping 12 feet in the opposite to swat down a pass that should be over their heads anyway
-suction blocking, the kind where I can push the L-stick in the opposite direction of my defender and I still don't disengage.
-DL's forced to run in a pre-set direction (usually right into the arms of a pre-assigned OL, or jog in place vs. option runs) for the first second of the play.
-Horrible defensive assignment and man-alignment AI
-Play action plays where the QB gets sacked before you can control him, even though the D didn't jump the snap.
-MLBs and DTs "parting the red sea" on CPU runs up the middle when CPU sets their blocking to aggressive
-QB's taking forever to get through their throwing animation, allowing what should be a quick checkdown or slant throw to end up being a sack, even if the QB is 90% of the way through the animation.
-CB's assigned to Man defense stuffing RB's in the backfield even on inside runs.
-CPU defense knowing your offensive playcall
-skill players not returning to the game even when they haven't been injured, and they aren't tired because you've called 2 TOs over the last 2 plays.
-Custom Playbooks completely effed up, including formations that I didn't choose and weren't even offered as a choice when I made the playbook (Jumbo Ace and Pro-I double tight to name two)
-making me back out to "formation" to scroll to a different KO return play, or defaulting to FG when I'm 4th and 12 on my own 20 yard line when on offense, or defaulting puntblock on defense
-6'1", 236 lbs HB's with 87 speed and 48 str.
-6'6", 248 lbs ATH's that are HBs.
-ATH's that can't play more than a couple positions and only on one side of the ball. What's the point of being an ATH if you can't be moved around to many different positions and play them all relatively equally.

...the answer to that: NO. I can't get through a single quarter without experiencing several of those things, much less an entire game. That Haumiller and his crew haven't been fired for this bug-filled debacle weeks ago is still astounding to me.

This just about sums it up
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