pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

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  • pm83
    Rookie
    • Jul 2007
    • 281

    #1

    pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

    How these sliders were created?
    I wanted to create sim-style sliders for offline season mode gaming vs cpu. I created these sliders on season mode by using Broadcast cam and at the same time I had real life regular season NHL game playing on my iPad. Broadcast cam is the closest one from all the camera angles to mimic real life NHL broadcast angle. And because Broadcast cam isn’t the easiest to play with I used cpu vs cpu. Other thing why I used cpu vs cpu was that I wanted to find realistic stats for cpu gaming without me getting involved.

    Also this (cpu vs cpu) way I had time to focus on different aspects of a game such as shot speed, shot accuracy, passing, player movement, time on ice etc. After getting sliders to play as close compared to real thing I started playing against cpu.

    -------------------------
    Sliders (updates 11/4/11)

    Human and cpu will have same values in every part (fatigue recovery, shot accuracy etc.)

    Rules
    10 minutes
    Penalties: Maxed
    Post-whistle: Relaxed (before Authentic)
    Penalty time scaling: 3
    Fighting: 2

    GAMEPLAY SETTINGS

    Basic
    Skill level: All-Star
    Game Style: Current

    General
    Tuner set: V1.00
    Cpu aid: Hardcore
    Broken stick freq: 4 (before 3)
    Game speed: 1
    Attribute effects: Maxed
    Fatigue effect: 5
    Fatigue recovery: 2
    Injury occurrence: 3
    Puck control: 0
    Player acceleration: 3

    AI
    Created plays: User decide
    AI learning: Maxed
    Cpu diff. adjustment: 0
    Cpu strategy adjustment: Maxed
    Hum. strategy adjustment: 0
    Cpu face-off difficulty: 4 to 6 (Depends on your skill. I prefer 4)
    Fight difficulty: Maxed
    Cpu penalties: Maxed (before 5)
    Cpu teammate penalties: Maxed

    Passing
    Pass assist: 0 (before 1)
    Manual passing: On
    Pass speed: 1
    Saucer pass speed: 2
    Pass accuracy: 0
    Pass reception ease: 0
    Pass interceptions: 0 (before 5)

    Shooting
    Shot accuracy: 1
    Shot power: 3
    Slap shot accuracy: 0
    Slap shot power: 4
    One-timer accuracy: 0

    Checking
    Hitting assistance: 0
    Aggression: Maxed
    Hitting power: 1
    Stick lift effectiveness: 3
    Poke effectiveness: 1

    Goalies
    Goalie passing: Maxed
    Goalie cover puck frequency: Maxed
    Goalie screen effect: Maxed
    Goalie reaction speed: 0

    ---------------
    Other stuff

    These are created specially for season mode. Do they work in other modes?
    I've been getting positive feedback that these sliders give good games on Play Now mode too. Personally I still prefer season mode over Play Now.

    Why tuner set 1.00?
    I’ve seen a lot more “whiffed” shots with default set than with latest tuner setup. In my opinion there’s also more missed passes with default set. Somehow default tuner set just feels better than latest one.

    Why Game Speed at 1? Isn’t it too slow?
    It may look slow when playing with high camera angles. But when putting these sliders on broadcast cam the real speed of this set will be shown (though I use “Classic” with no zoom as camera angle). To me it looks realistic. Gamespeed at 1 also gives more “weight” on players which for example helps playing more positioned D.

    Why Pass Speed at 1?
    No worries. The thing with pass speed is that no matter how slow pass speed is the cpu will still play with fast passing most of the time. To me it looks that pass speed has impact on human controller. With pass speed at 1 I’ll have to time my passing better than with higher speeds. Now I just can’t throw quick pass towards my teammate to get puck out of the zone. I’ll have to aim and time my pass better. For example if I want to try to give hard breakaway pass to my teammate I’ll just have to push trigger little longer before the release. So I can still get those fast passes but at the same time I can make slower ones, for example cycle the puck with soft passes behind the net.

    Tips?
    This year puck physics look and feel really good. That also gives nice opportunity to use boards as big part of the game. Clear the puck out of the defensive zone by using boards (quick snapshot). Pass puck to a teammate by using boards (hard pass & aim to boards). Just use boards!
    Last edited by pm83; 11-03-2011, 08:13 PM. Reason: Wanted to bold that these are created specially for season mode.
  • Fiddy
    Twitch/YouTube: Fiddy14
    • Jul 2002
    • 12639

    #2
    Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

    good to see ya back doing sliders..
    Twitch
    twitch.tv/Fiddy14
    YouTube
    http://www.youtube.com/@Fiddy14
    X
    https://x.com/Fiddy14_

    Favorite Teams
    Pittsburgh Penguins
    New York Mets
    Cleveland Cavaliers
    Cleveland Browns
    Notre Dame Fightin Irish
    Liverpool FC

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    • Poro24
      Rookie
      • Sep 2007
      • 77

      #3
      Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

      Yaay, looking very good! Can't wait to try these tomorrow.
      YouTube / Last.fm

      Comment

      • steelerfan
        MVP
        • Jun 2003
        • 4337

        #4
        When you play the CPU, what are the TOA numbers like?

        TOA had been a PITA for me this entire generation. I can never seem to find a setting that allows the CPU to control the puck at a competitive clip. Typically, I will double or even triple their TOA. And sometimes, it's worse than that. I can get everything else balanced, with realistic stats, but TOA is always out of whack.

        Any advice?

        Sent from my SAMSUNG-SGH-I997 using Tapatalk

        Comment

        • pm83
          Rookie
          • Jul 2007
          • 281

          #5
          Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

          Originally posted by Fiddy
          good to see ya back doing sliders..
          Thanks Fiddy! Nice words man.

          Originally posted by Poro24
          Yaay, looking very good! Can't wait to try these tomorrow.
          Hi Poro! I'm really looking forward to hear your thoughts. Hopefully they'll give you as entertaining and sim-style games that I've been having.

          Originally posted by steelerfan
          When you play the CPU, what are the TOA numbers like?

          TOA had been a PITA for me this entire generation. I can never seem to find a setting that allows the CPU to control the puck at a competitive clip. Typically, I will double or even triple their TOA. And sometimes, it's worse than that. I can get everything else balanced, with realistic stats, but TOA is always out of whack.

          Any advice?

          Sent from my SAMSUNG-SGH-I997 using Tapatalk
          Hi Steelerfan! It's been quite good actually. Last game it was very even against Senators. And against Blue Jackets I dominated whole game (3-0) and TOA too (penalty minutes 10-2 for BlueJays) Then against fast and talented Islanders cpu had more time on attack than me. I can try to post stats from my next game so you can see how they were.

          But sure it depends about gamers skills too. Maybe you are more talented in defense than for example me and strip puck out from cpu more easily. But at the moment I'm really satisfied about TOA and other stats too.

          What I could suggest if these sliders won't do it for you is that you could increase cpu's puck control and decrease human stick lift effect, human pass interceptions and human poke check to minimum. That way cpu should hold on the puck more. Hope this helps!
          Last edited by pm83; 09-22-2011, 05:30 AM.

          Comment

          • Poro24
            Rookie
            • Sep 2007
            • 77

            #6
            Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

            Played one quick game today and what a great game it was.

            Oilers (me) @ Lightning 1-2
            Shots 23 - 25
            Hits 5 - 9
            Time on attack 5:47 - 5:34
            Penalty minutes 0 - 6

            Both teams played very good defense and there were not many good scoring changes. I got 6 minutes of powerplay in the first period but couldn't get anything done. Really liked the challenge.

            You were right! Gamespeed at 1 gives more “weight” to the players so it's more enjoyable to play positioned defense. And when acceleration is at 3, the game speed is perfect.

            When pokecheck is at 1, the puck feels more "heavy" and behaves so much better. Before i had pokecheck at 6, and the puck was flying all over the place. Now it feels like it should.

            Pass speed feels quite good too.

            I think that you have found almost perfect sliders. Game feels gritty and finally it's fun to play defense. Now let's just hope that EA can give us more penalties.
            YouTube / Last.fm

            Comment

            • pm83
              Rookie
              • Jul 2007
              • 281

              #7
              Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

              Thanks Poro for the feedback! So glad to hear they worked for you. If you come up with some adjustments please inform me so I can try them out. Did you feel that pass speed could be better? I've been thinking about trying to increase it 1 or 2 clicks for couple of games. We'll see how it will impact on scoring chances, shot totals and easy through-traffic passes.

              About penalties. Sometimes I have games where there's only couple of 2 minute penalties and sometimes there's been games where there's three to five 2 minutes for each and fights too. But yeah, would be great to see even more. Don't know if it has something to do with gamespeed?

              Originally posted by Poro24
              Played one quick game today and what a great game it was.

              Oilers (me) @ Lightning 1-2
              Shots 23 - 25
              Hits 5 - 9
              Time on attack 5:47 - 5:34
              Penalty minutes 0 - 6

              Both teams played very good defense and there were not many good scoring changes. I got 6 minutes of powerplay in the first period but couldn't get anything done. Really liked the challenge.

              You were right! Gamespeed at 1 gives more “weight” to the players so it's more enjoyable to play positioned defense. And when acceleration is at 3, the game speed is perfect.

              When pokecheck is at 1, the puck feels more "heavy" and behaves so much better. Before i had pokecheck at 6, and the puck was flying all over the place. Now it feels like it should.

              Pass speed feels quite good too.

              I think that you have found almost perfect sliders. Game feels gritty and finally it's fun to play defense. Now let's just hope that EA can give us more penalties.

              Comment

              • jonapaloma
                Banned
                • Aug 2007
                • 405

                #8
                Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                Ive tested your slider. They're good. One thing though. Sometimes it seems that the CPU always trying to find a good pass so if you're just in their way they dont try to get a scoring chance.

                They just keep skating from side to side in one corner. Is this something you experienced? Maybe its not a good explaination but you might get what im trying to say :P

                Comment

                • pm83
                  Rookie
                  • Jul 2007
                  • 281

                  #9
                  Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                  Originally posted by jonapaloma
                  Ive tested your slider. They're good. One thing though. Sometimes it seems that the CPU always trying to find a good pass so if you're just in their way they dont try to get a scoring chance.

                  They just keep skating from side to side in one corner. Is this something you experienced? Maybe its not a good explaination but you might get what im trying to say :P
                  Thanks for the feedback jonapaloma!

                  I haven't experienced that one yet in the way you told. Cpu sometimes takes bad shots (slapshot after blueline when 1 on 1 or even 2 on 1) but mostly it tries to generate good scoring chance by cycling the puck deep and then passing it to the blueline if there's no open man in front of the net. Sometimes cpu tries to hammer it's way in front of the net from the corner too. Just some examples of cpu's behavior. However sometimes when cpu is "on the rush" the cpu will go into corner if I keep passing lanes closed and at the same time try to poke puck away from him. I think that's actually pretty realistic move in every way. Defense tries to keep offensive player out of the scoring zone and directs him in corner and at the same time offensive player won't try to push through defense if there's no room to go. Sure it would be great if PF's would try to challenge defenders more on those situations by using their force but I'm not sure if that can be fixed with slider changes. To me it seems that EA's been giving all these roles to players but I haven't seen them using their roles that different. For example when playing against Detroit I haven't seen Holmstrom making any extra effort in front of the net when comparing to some other and wingers. Luckily us humans can make those roles happen while controlling the team. So while I'm using my Wild I'll use my big wingers like Latendresse and Staubitz to drive in front of the net with force.

                  If you find a way to make cpu PF's to challenge more and basically use their best assest more then let me know! Thanks.
                  Last edited by pm83; 09-22-2011, 02:56 PM.

                  Comment

                  • steelerfan
                    MVP
                    • Jun 2003
                    • 4337

                    #10
                    Thanks for the reply, pm83.

                    I'm going to keep tweaking things to see if I can get the CPU to possess the puck more.

                    I don't think I'm that great of a defender. The problem, as I see it, is that I will check the CPU puck carrier when they try to enter my zone, and they'll dump it in. Usually, I beat them to the puck when this happens.

                    Sent from my SAMSUNG-SGH-I997 using Tapatalk

                    Comment

                    • BleacherCreature
                      MVP
                      • Apr 2007
                      • 3160

                      #11
                      Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                      Are you guys using broadcast cam with these?

                      Comment

                      • pm83
                        Rookie
                        • Jul 2007
                        • 281

                        #12
                        Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                        Originally posted by BleacherCreature
                        Are you guys using broadcast cam with these?
                        I'm using Classic with auto zoom off.

                        Comment

                        • jonapaloma
                          Banned
                          • Aug 2007
                          • 405

                          #13
                          Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                          Originally posted by pm83
                          Thanks for the feedback jonapaloma!

                          I haven't experienced that one yet in the way you told. Cpu sometimes takes bad shots (slapshot after blueline when 1 on 1 or even 2 on 1) but mostly it tries to generate good scoring chance by cycling the puck deep and then passing it to the blueline if there's no open man in front of the net. Sometimes cpu tries to hammer it's way in front of the net from the corner too. Just some examples of cpu's behavior. However sometimes when cpu is "on the rush" the cpu will go into corner if I keep passing lanes closed and at the same time try to poke puck away from him. I think that's actually pretty realistic move in every way. Defense tries to keep offensive player out of the scoring zone and directs him in corner and at the same time offensive player won't try to push through defense if there's no room to go. Sure it would be great if PF's would try to challenge defenders more on those situations by using their force but I'm not sure if that can be fixed with slider changes. To me it seems that EA's been giving all these roles to players but I haven't seen them using their roles that different. For example when playing against Detroit I haven't seen Holmstrom making any extra effort in front of the net when comparing to some other and wingers. Luckily us humans can make those roles happen while controlling the team. So while I'm using my Wild I'll use my big wingers like Latendresse and Staubitz to drive in front of the net with force.

                          If you find a way to make cpu PF's to challenge more and basically use their best assest more then let me know! Thanks.
                          Ok I guess this makes sense. I think i have to try it more to see if this is something thats gonna keep going on. I mean if the CPU wont try to pass it to someone and instead just standing there and do nothing.

                          And maybe this is something that cant be changed as it was last year.

                          Comment

                          • pm83
                            Rookie
                            • Jul 2007
                            • 281

                            #14
                            Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                            Originally posted by jonapaloma
                            Ok I guess this makes sense. I think i have to try it more to see if this is something thats gonna keep going on. I mean if the CPU wont try to pass it to someone and instead just standing there and do nothing.

                            And maybe this is something that cant be changed as it was last year.
                            Now I got what you meant. But I have to say that I haven't seen that one. Does this happen on offensive zone? That is strange. Hopefully it won't happen again and you can have good games!

                            Comment

                            • jonapaloma
                              Banned
                              • Aug 2007
                              • 405

                              #15
                              Re: pm83's NHL12 sliders - All-Star, 10mins, GS1, Tuner V1.00

                              Ive tried some other slider settings. the ones rogie vachon made. I got totally destroyed by the cpu. They were better at everything. Not that I suck but it felt like the were faster, could strip me of the puck at any time, passing faster etc. Also 2 goals they got was because the bumped the goalie and got a rebound from it :S

                              *sigh*
                              Last edited by jonapaloma; 09-24-2011, 03:51 AM.

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