NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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  • Knickerbocker
    Pro
    • Apr 2011
    • 508

    #1306
    Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

    Originally posted by blues rocker
    i'm also really not liking the delay to the block animations.

    when i press the block button, it often takes forever for my player to start the block animation. it's really delayed. for some reason they were able to make the pull up jumpers super quick and responsive, but they couldn't do the same for the block animations. this gives the offensive player an unfair advantage...because shooters can rise up and shoot at lightning speed, yet defenders can't rise up as quickly to defend those shots...the game isn't giving you the proper tools to counter the speed of the offensive player.
    Not having this issue at all. Quite the contrary, I feel I'm making way to many blocks in a 4 minute quarter game I get 2 blocks minimum which would amount to 24 blocks in a full 12 min quarter game. But I attributed this to the difficulty and slider settings.
    “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

    “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #1307
      Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by The 24th Letter
      Not experiemcing any delay in movement at all....if anything I think its a little to much freedom right now lol

      I think bball games need at least a little bit of "locking on" on D. People wanted to completely remove all "bumping" but I think its a necessary evil to maintain balance.

      Im just hoping its the "slow Mavs defenders" that is making it hard for me to stay in front of people and this isnt how every defender is....its gonna be hell vs a human..
      it's not so much a delay that i'm feeling...there is sometimes a delay, but it's more of an inconsistency in the speed in which my player moves on defense...kind of a herky jerky thing..seems like he kind of speeds up and slows down in unpredictable ways, even though i'm not doing anything different on the controller...

      it's not a huge issue, but just feels a bit off to me.
      Last edited by blues rocker; 09-23-2011, 10:56 AM.

      Comment

      • blues rocker
        MVP
        • Sep 2007
        • 1921

        #1308
        Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

        Originally posted by Knickerbocker
        Not having this issue at all. Quite the contrary, I feel I'm making way to many blocks in a 4 minute quarter game I get 2 blocks minimum which would amount to 24 blocks in a full 12 min quarter game. But I attributed this to the difficulty and slider settings.
        i should also clarify that i'm mostly referring to block animations on the perimeter when guarding jump shooters...the blocking feels pretty good in the paint, but when contesting jump shooters i'm definitely seeing a delay to the block animation after pressing the button.

        i don't know what you're doing that i'm not...I'm on the ps3, so maybe there it's something with the ps3 version.
        Last edited by blues rocker; 09-23-2011, 11:01 AM.

        Comment

        • DJ
          Hall Of Fame
          • Apr 2003
          • 17756

          #1309
          Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

          From a demo standpoint, I'm disappointed. I don't understand why all the options were disabled. I could live with no subs but to not be able to even call for a screen is a little ridiculous.

          I will say that I did like the player movement and the new post-up button is good, although I'm wondering how to do signature gathers now? Dirk is going to be a blast to use this year; he's very dangerous in the triple-threat position and I like that the CPU recognized that. I was able to create space and shoot a J over Bosh and then later when he pressed up on me, I drove past him for a layup.

          I like the push dribble as well.

          I know I'll love the retail, but I'm done with the demo as it's too limiting.
          Currently Playing:
          MLB The Show 25 (PS5)

          Comment

          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12785

            #1310
            Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

            Originally posted by DJ
            From a demo standpoint, I'm disappointed. I don't understand why all the options were disabled. I could live with no subs but to not be able to even call for a screen is a little ridiculous.

            I will say that I did like the player movement and the new post-up button is good, although I'm wondering how to do signature gathers now? Dirk is going to be a blast to use this year; he's very dangerous in the triple-threat position and I like that the CPU recognized that. I was able to create space and shoot a J over Bosh and then later when he pressed up on me, I drove past him for a layup.

            I like the push dribble as well.

            I know I'll love the retail, but I'm done with the demo as it's too limiting.
            cracks me up how guys can play the demo for hours on end, knowing how limited 2k made it. After about 15 minutes with it, I was done.

            "Moving right along...nothing to see here."
            STEELERS INDIANS CELTICS

            Comment

            • Cynical
              Rookie
              • Dec 2007
              • 81

              #1311
              Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by The 24th Letter
              Not experiemcing any delay in movement at all....if anything I think its a little to much freedom right now lol

              I think bball games need at least a little bit of "locking on" on D. People wanted to completely remove all "bumping" but I think its a necessary evil to maintain balance.
              What do you by freedom? From you past comments I peg you as a sim gamer. But your post spits in the face of simulation to some degree, by saying "necessary evil" if that evil does not happen in the nba. right? "necessary evil" seems like a patch to cover a gameplay flaw.


              Originally posted by Peninc
              Remember youre playing against 2 of the fastest players in the whole league with the ball in their hands. Its not supposed to be easy or even normal to stay in front of them. I do find I can do it however with anticipation and watching the ball hand. I'm also not experiencing any delayed block response on PS3
              It does not matter what happens in real life, in this case. It is either the cpu is cheating or just a code in the game were you cant sucessfuly perform certain defensive moves if timed perfectly. if it is a human vs human and the heat user isnt good, to a degree lebron will still be unstoppable. hope thats not the case.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #1312
                Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                Originally posted by DJ
                From a demo standpoint, I'm disappointed. I don't understand why all the options were disabled. I could live with no subs but to not be able to even call for a screen is a little ridiculous.

                I will say that I did like the player movement and the new post-up button is good, although I'm wondering how to do signature gathers now? Dirk is going to be a blast to use this year; he's very dangerous in the triple-threat position and I like that the CPU recognized that. I was able to create space and shoot a J over Bosh and then later when he pressed up on me, I drove past him for a layup.

                I like the push dribble as well.

                I know I'll love the retail, but I'm done with the demo as it's too limiting.
                Exactly my sentiments from day 1...

                The work these guys have done is absolutely amazing

                ..but the demo, far too limited for what it is

                Comment

                • Peninc
                  Rookie
                  • Sep 2005
                  • 371

                  #1313
                  Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                  I've lost track of how many times I've played this demo and that's when I like to give my impressions.

                  I've never played a basketball game where I did not know what to expect or where I did not see a pattern in the way the game flows and the way the AI tries to beat you. In this regard, I think NBA 2k12 will surpass any other basketball game I have played before. The tight fluid movement, gathering before shots and dunks and the shot arsenal are all exceptional and organic, but this year it's the AI that takes this game to another level.

                  I love this move in sports gaming generally, as I saw it in the Pro Evolution Soccer 2012 demo as well. Its very hard to keep improving visuals in this console generation, and to come up with new big trumpeted features every year. However this is the closest 2K has made it to feeling like you are playing against another person. In the 2k12 demo the AI takes what I give them, finds the seams in the defence, finds the best shot to take, switches action if I cut off a pass, uses the full arsenal at its disposal and sometimes just simply plays beautiful basketball (all on default/casual). Gone are the days of bullet passes in the paint from 2k8, routine miracle 3 pointers, and magically quick defenders.

                  The game is not perfect and there are some flaws but If the retail version is even better than this, I know I will personally be in basketball video game bliss come October.

                  Comment

                  • sleepyshotta
                    MVP
                    • Feb 2008
                    • 1018

                    #1314
                    Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by blues rocker
                    it's not so much a delay that i'm feeling...there is sometimes a delay, but it's more of an inconsistency in the speed in which my player moves on defense...kind of a herky jerky thing..seems like he kind of speeds up and slows down in unpredictable ways, even though i'm not doing anything different on the controller...

                    it's not a huge issue, but just feels a bit off to me.
                    I agree, this was also in 2k11.
                    My YouTube page http://www.youtube.com/user/SleepyNate718/videos

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #1315
                      Actually the "evil" does happen in the NBA....where bodies to be accounted for...thats what im getting at...people wanted to get rid of "bumping" but its necessary.

                      would you want a game where you have to maintain your dribble with the right bumper everytime you have the ball? why not? you have to in the NBA.

                      Comment

                      • Cynical
                        Rookie
                        • Dec 2007
                        • 81

                        #1316
                        Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                        Originally posted by mkharsh33
                        cracks me up how guys can play the demo for hours on end, knowing how limited 2k made it. After about 15 minutes with it, I was done.

                        "Moving right along...nothing to see here."
                        makes perfect sence to me... hypebeasts. i was told/read many times that 2k has made the greatest bball game ever not cuz of gameplay but based on features. well if its so many features why cant you atleast have a pleasing demo with regular gameplay features? but i could be wrong.

                        Comment

                        • CX1329
                          MVP
                          • Jan 2005
                          • 1304

                          #1317
                          Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                          I find that bumping in the demo occurs whenever it makes sense for it to occur, such as when I dribble straight into a defender or when I manage to cut off the CPU ball handler in time. 2K11 had far too much bumping in my opinion, to the extent it was hard to use a screen without bumping into somebody and getting past someone like Fisher with the likes of Rose and Deron was a gamble. Besides, even if I do force the penetration in the demo, I usually end up missing the layup because of the help defense, so it's well balanced.

                          Comment

                          • Peninc
                            Rookie
                            • Sep 2005
                            • 371

                            #1318
                            Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                            Originally posted by Cynical
                            What do you by freedom? From you past comments I peg you as a sim gamer. But your post spits in the face of simulation to some degree, by saying "necessary evil" if that evil does not happen in the nba. right? "necessary evil" seems like a patch to cover a gameplay flaw.



                            It does not matter what happens in real life, in this case. It is either the cpu is cheating or just a code in the game were you cant sucessfuly perform certain defensive moves if timed perfectly. if it is a human vs human and the heat user isnt good, to a degree lebron will still be unstoppable. hope thats not the case.
                            I understand what you mean. Ive had perfect timing on defence and still failed at stopping the likes of lebron and wade, or even bosh from midrange. I'm not referencing the fact that it happens in real life, I'm really saying that even in the game these guys are representations of the players they actually are and so are the defenders you are using. There are no standout defenders on the Mavs though I do think good team defence is rewarded in the game. Things could definitely be tighter, and I hope they are in retail.

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #1319
                              Originally posted by Cynical
                              makes perfect sence to me... hypebeasts. i was told/read many times that 2k has made the greatest bball game ever not cuz of gameplay but based on features. well if its so many features why cant you atleast have a pleasing demo with regular gameplay features? but i could be wrong.
                              so people are continuing playing the demo because they are hyped about features that are not in the demo.....cool.

                              please stop this "people are blind" crusade....its insulting the intelligent posters around here...

                              Comment

                              • Cynical
                                Rookie
                                • Dec 2007
                                • 81

                                #1320
                                Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                                Originally posted by The 24th Letter
                                Actually the "evil" does happen in the NBA....where bodies to be accounted for...thats what im getting at...people wanted to get rid of "bumping" but its necessary.

                                would you want a game where you have to maintain your dribble with the right bumper everytime you have the ball? why not? you have to in the NBA.
                                "where bodies to be accounted for" Im not quite understanding were you are coming from.

                                What is an "evil" in the nba compared to a what you call a "bumping" evil in 2k. To me bumping in 2k11 is a sim gameplay flaw. 2k12 bumping seems more life like although there is still sliding and unreal bumping. in the nba derick fisher can be beaten of the dribble 99% of the time by a quick pg. but every pg in the L does not avg. 30 against the lakers, why..... cuz of defense. not the case with 2k.

                                bumping is a flaw and can be corrected by improved team d and help d. thjs may have been corrected but, ony being able to play with somewhat slow footed players i can not know until RD.

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