NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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  • jreezy18
    Rookie
    • Sep 2011
    • 340

    #1366
    Originally posted by yossihaz1
    the faces look so great
    btw, i don't understand why most of my shots with fernandez in traffic near the ft line are short , but his 3-pt jumper fall in with no problem? ( i release the ball exactly when the light in the circle flash on)
    is his rating of shoot in traffic is low?
    I didn't think people actually paid attention to that circle thing.

    Comment

    • Leftos
      NBA 2K AI Software Engineer
      • Oct 2010
      • 1255

      #1367
      Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

      @ConnorTime3:

      I don't like the delayed passing either...

      BUT!

      There's a but here. During the delay, if you keep the Left Stick pressed in any direction, that's the direction the receiver will run towards just as the pass is made, so that he can get himself open right after receiving.

      So if you want to get Dirk out in the perimeter while he's backing down in the post, press RB, then Y, and immediately move the left stick outwards, towards the perimeter.

      I'd like the best of both worlds. Make the passes quicker, but keep this useful little feature.
      Last edited by Leftos; 09-23-2011, 06:57 PM.
      Eleftherios "Leftos" Aslanoglou
      NBA 2K AI Software Engineer
      Visual Concepts Entertainment / 2K Sports
      Novato, CA, USA

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12279

        #1368
        Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

        Originally posted by Leftos
        @ConnorTime3:

        I don't like the delayed passing either...

        BUT!

        There's a but here. During the delay, if you keep the Left Stick pressed in any direction, that's the direction the receiver will run towards just as the pass is made, so that he can get himself open right after receiving.

        So if you want to get Dirk out in the perimeter while he's backing down in the post, press RB, then Y, and immediately move the left stick outwards, towards the perimeter.

        I'd like the best of both worlds. Make the passes quicker, but keep this useful little feature.
        hmm sounds like R-stick passing can benefit from this...

        Comment

        • youvalss
          ******
          • Feb 2007
          • 16602

          #1369
          Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

          I love playing the demo so much and I know it's the same thing every year (first year for me with the demo)...but it still brings me down that there's no commentary (and other sounds). It feels so empty....I started imagining in my head what Harlan would say....I need the commentary!
          My Specs:

          ZX Spectrum
          CPU: Z80 @ 3.5 MHz
          GPU: Monochrome display
          RAM: 48 KB
          OS: Sinclair BASIC

          Comment

          • WTF
            MVP
            • Aug 2002
            • 20274

            #1370
            Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

            Desperately wish that the PC got a demo this year. I'm literally envious of you guys right now.

            Keep the impressions rolling in.
            Twitter - WTF_OS
            #DropMeAFollow

            Comment

            • Kbjunior
              Rookie
              • Apr 2009
              • 30

              #1371
              2k.. I got a question about the camera cuts after each quarter have they changed that up this year or is it still the same I thought it was perfect in 2k9

              Comment

              • wizzleman
                Banned
                • Sep 2010
                • 642

                #1372
                Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                Originally posted by groovycrazyjoe
                All u ppl who tlkn abt the AI Is realistic explain y chalmers always finds his self open @ da three so much
                You obliviously didn't watch any Heat games this season

                Comment

                • jreezy18
                  Rookie
                  • Sep 2011
                  • 340

                  #1373
                  Playing the demo I've realized that if I'm not playing on ball defense the computer seems to make the shot almost every time. In the defense insight it said that users affect shot percentage more but I'm afraid that this may have translated into computer teammates not being able to affect shot percentage at all. It wasn't as noticeable until I switched my game difficulty preferences to hard. I'm wondering if the unfair field goal percentage increase the computer gains when the difficulty is raised to HOF will be an even bigger hassle to deal with in 2K12.

                  Comment

                  • LBJader
                    Banned
                    • Sep 2011
                    • 22

                    #1374
                    Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by jreezy18
                    I wish lol. I'm extremely happy that it's not easy to guard the superstars as far as I can tell. Dwayne Wade has taken me to the hole so many times it's ridiculous.
                    Originally posted by wizzleman
                    You obliviously didn't watch any Heat games this season
                    Lol Yeah I dont think he tuned in it.

                    Comment

                    • krakdol
                      Rookie
                      • Oct 2008
                      • 66

                      #1375
                      Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                      I really loved the demo. It's really smooth, it feels like real basketball, the way Lebron and D Wade move, the way Dirk shoots... The little details too, court spacing, player moves. If you don't like this, you probably don't like basketball, it's really fantastic. I can't imagine how incredible it will be with playcalling, my player mode and association...

                      It looks better than 2k11 too, on ps3 at least, since there was a lot of aliasing in 2k11 PS3.

                      Congrats to 2k, I absolutely loved 2k11 and I can't wait for 2k12 now... October can't come soon enough.

                      My only worry is about some moves from the post which look near unstoppable with Dirk, you know when you fade to the side and shoot, from the post. Looks very hard to stop. It's a minor complaint, though. I hardly can find anything negative.

                      Overall, it rocks.
                      Last edited by krakdol; 09-23-2011, 10:05 PM.

                      Comment

                      • Jesus
                        Banned
                        • Aug 2009
                        • 1860

                        #1376
                        Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                        New Gameplay Impressions After about 100 games

                        - It will be CRUCIAL for the "shoot off the dribble" and contesting jump shots to affect shot percentages because 2k12 correctly represents the game of give and take regarding space when playing on-ball defense. That being said, if its like 2k11 that space given, on default, can yield unrealistic results.

                        - The post game is marvelous and for the very most part seamless. There are however a few instances where certain things cant be chained ( a drop step to a fade away jumper) that yield unwanted results. But that does not stop the fun at all

                        - Shooting is truly where this game shines when compared to 2k11 IMO. Everything flows together in a realistic manner from pull ups, to leaners to side-hop jumpers. My only grip is the motion needed for the spinning jumpers. Its so unnatural compared to every other command that it takes away from the flow to me. In 2k11 if I was driving and a player had the angle on me, if very smoothly decide to do a spinning jumper. This year with the odd rotating mechanic it seems to have to be premeditated.

                        - Im not a fan of the new isomotion at all . Maybe I will appreciate it with other ball handlers, but as of now I dont totally feel like I can explode out of a size up when I want to.

                        The ones in 2k11 were longer but seem to have many more branching points, let me explain. In 2k11 I could use a left-sizeup alone to create space, or I could interrupt it as it begins, go left and it would be an in and out, or right and turn it into a cross-over and more. In 2k12, you seem to have many branches where you can chain a short dribble into another, smoothly go into a jumpshot, but not many where you can explode out of a move. When I try to explode I get this exaggerated hesitation before the take off.

                        - In my opinion the rebounding yields the same results more or less as what I got in 2k11 with o-boards at 100 and D-boards at 30. I think there are less instances of a potential offensive rebound finding its way to a defensive players hand, but other than that its basically the same

                        - The live-ball stuff again for the most part is something ive seen in 2k11 on a smaller scale. Ive dribbled off of team mates and defenders alike, but I dont feel its ground breaking however conversations ive had with Mike Wang lead me to believe its a small step in a big direction.

                        -The help defense is crazy high on the demo I believe intentionally. Based on the attentiveness of the help defense to rotate and intentionally not close out on poor shooters, I dont think the casual player with get a good shot off otherwise.

                        -Initially I wasnt too impressed with the A.I. I felt that wade and Bron passed out of too many lay ups that they wouldnt pass up. But after many games I see past that. I see the tendency to use fakes APPROPRIATELY, use different shots APPROPRIATELY and create space FOR A REASON. It gave the opposition life for the most part. I still didnt feel like the A.I could tell when a passing lane was being played or was aggressive enough when "gapped" on defense ( given a little space to prevent the drive), but the final verdict on that will be decided on a higher difficulty level.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12785

                          #1377
                          Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by Jesus
                          ...after about 100 games.
                          this is deserving of some kind of reward.
                          STEELERS INDIANS CELTICS

                          Comment

                          • Goffs
                            New Ork Giants
                            • Feb 2003
                            • 12279

                            #1378
                            Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                            Originally posted by mkharsh33
                            this is deserving of some kind of reward.
                            I'm close to that number to...

                            I'm getting used to the new isomotion and I love that I can beat a guy off the dribble now. In the past I would be bumped to oblivion! It just feels more natural which keeps me going back to the damn demo....

                            2 weeks away man...2 weeks and I can't wait to unlock all those old school teams...

                            Comment

                            • Jesus
                              Banned
                              • Aug 2009
                              • 1860

                              #1379
                              Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                              Originally posted by mkharsh33
                              this is deserving of some kind of reward.
                              my jump on the comp is the reward...

                              Comment

                              • yossihaz1
                                Rookie
                                • Aug 2011
                                • 188

                                #1380
                                Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

                                i don't understand why most of my shots with fernandez in traffic near the ft line are short , but his 3-pt jumper fall in with no problem? ( i release the ball exactly when the light in the circle flash on)
                                do i need keep releasing the ball when the circle flash on for getting perfect release? is it really accurate?

                                Comment

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