NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
@ConnorTime3:
I don't like the delayed passing either...
BUT!
There's a but here. During the delay, if you keep the Left Stick pressed in any direction, that's the direction the receiver will run towards just as the pass is made, so that he can get himself open right after receiving.
So if you want to get Dirk out in the perimeter while he's backing down in the post, press RB, then Y, and immediately move the left stick outwards, towards the perimeter.
I'd like the best of both worlds. Make the passes quicker, but keep this useful little feature.Last edited by Leftos; 09-23-2011, 06:57 PM.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
hmm sounds like R-stick passing can benefit from this...@ConnorTime3:
I don't like the delayed passing either...
BUT!
There's a but here. During the delay, if you keep the Left Stick pressed in any direction, that's the direction the receiver will run towards just as the pass is made, so that he can get himself open right after receiving.
So if you want to get Dirk out in the perimeter while he's backing down in the post, press RB, then Y, and immediately move the left stick outwards, towards the perimeter.
I'd like the best of both worlds. Make the passes quicker, but keep this useful little feature.Comment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
I love playing the demo so much and I know it's the same thing every year (first year for me with the demo)...but it still brings me down that there's no commentary (and other sounds). It feels so empty....I started imagining in my head what Harlan would say....I need the commentary!My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Playing the demo I've realized that if I'm not playing on ball defense the computer seems to make the shot almost every time. In the defense insight it said that users affect shot percentage more but I'm afraid that this may have translated into computer teammates not being able to affect shot percentage at all. It wasn't as noticeable until I switched my game difficulty preferences to hard. I'm wondering if the unfair field goal percentage increase the computer gains when the difficulty is raised to HOF will be an even bigger hassle to deal with in 2K12.Comment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
Lol Yeah I dont think he tuned in it.Comment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
I really loved the demo. It's really smooth, it feels like real basketball, the way Lebron and D Wade move, the way Dirk shoots... The little details too, court spacing, player moves. If you don't like this, you probably don't like basketball, it's really fantastic. I can't imagine how incredible it will be with playcalling, my player mode and association...
It looks better than 2k11 too, on ps3 at least, since there was a lot of aliasing in 2k11 PS3.
Congrats to 2k, I absolutely loved 2k11 and I can't wait for 2k12 now... October can't come soon enough.
My only worry is about some moves from the post which look near unstoppable with Dirk, you know when you fade to the side and shoot, from the post. Looks very hard to stop. It's a minor complaint, though. I hardly can find anything negative.
Overall, it rocks.
Last edited by krakdol; 09-23-2011, 10:05 PM.Comment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
New Gameplay Impressions After about 100 games
- It will be CRUCIAL for the "shoot off the dribble" and contesting jump shots to affect shot percentages because 2k12 correctly represents the game of give and take regarding space when playing on-ball defense. That being said, if its like 2k11 that space given, on default, can yield unrealistic results.
- The post game is marvelous and for the very most part seamless. There are however a few instances where certain things cant be chained ( a drop step to a fade away jumper) that yield unwanted results. But that does not stop the fun at all
- Shooting is truly where this game shines when compared to 2k11 IMO. Everything flows together in a realistic manner from pull ups, to leaners to side-hop jumpers. My only grip is the motion needed for the spinning jumpers. Its so unnatural compared to every other command that it takes away from the flow to me. In 2k11 if I was driving and a player had the angle on me, if very smoothly decide to do a spinning jumper. This year with the odd rotating mechanic it seems to have to be premeditated.
- Im not a fan of the new isomotion at all . Maybe I will appreciate it with other ball handlers, but as of now I dont totally feel like I can explode out of a size up when I want to.
The ones in 2k11 were longer but seem to have many more branching points, let me explain. In 2k11 I could use a left-sizeup alone to create space, or I could interrupt it as it begins, go left and it would be an in and out, or right and turn it into a cross-over and more. In 2k12, you seem to have many branches where you can chain a short dribble into another, smoothly go into a jumpshot, but not many where you can explode out of a move. When I try to explode I get this exaggerated hesitation before the take off.
- In my opinion the rebounding yields the same results more or less as what I got in 2k11 with o-boards at 100 and D-boards at 30. I think there are less instances of a potential offensive rebound finding its way to a defensive players hand, but other than that its basically the same
- The live-ball stuff again for the most part is something ive seen in 2k11 on a smaller scale. Ive dribbled off of team mates and defenders alike, but I dont feel its ground breaking however conversations ive had with Mike Wang lead me to believe its a small step in a big direction.
-The help defense is crazy high on the demo I believe intentionally. Based on the attentiveness of the help defense to rotate and intentionally not close out on poor shooters, I dont think the casual player with get a good shot off otherwise.
-Initially I wasnt too impressed with the A.I. I felt that wade and Bron passed out of too many lay ups that they wouldnt pass up. But after many games I see past that. I see the tendency to use fakes APPROPRIATELY, use different shots APPROPRIATELY and create space FOR A REASON. It gave the opposition life for the most part. I still didnt feel like the A.I could tell when a passing lane was being played or was aggressive enough when "gapped" on defense ( given a little space to prevent the drive), but the final verdict on that will be decided on a higher difficulty level.Comment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
I'm close to that number to...
I'm getting used to the new isomotion and I love that I can beat a guy off the dribble now. In the past I would be bumped to oblivion! It just feels more natural which keeps me going back to the damn demo....
2 weeks away man...2 weeks and I can't wait to unlock all those old school teams...Comment
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)
i don't understand why most of my shots with fernandez in traffic near the ft line are short , but his 3-pt jumper fall in with no problem? ( i release the ball exactly when the light in the circle flash on)
do i need keep releasing the ball when the circle flash on for getting perfect release? is it really accurate?Comment

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