What do the Reaction Time Sliders do?
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Re: What do the Reaction Time Sliders do?
Wouldn't that be the other way around?
Higher = quicker reactions?
I think it seems to impact they distance from which a player can be from a play (or the ball) and still move to make a play on it.
Also seems to deal with change of direction, especially in man coverage, and maybe recognizing pass in the first place (not falling for/recovering from play fakes)
Might be a modifier to the PRC rating."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: What do the Reaction Time Sliders do?
I was JUST messing with this slider last night in practice.Wouldn't that be the other way around?
Higher = quicker reactions?
I think it seems to impact they distance from which a player can be from a play (or the ball) and still move to make a play on it.
Also seems to deal with change of direction, especially in man coverage, and maybe recognizing pass in the first place (not falling for/recovering from play fakes)
Might be a modifier to the PRC rating.
Higher means they have a greater reaction time (longer).
I like it set high because it makes the passing game open up a little and seem a little more realistic , to me anyway.Gamertags
Xbox 360: Garrett67
Playstation: Bean1967
Steam: Axemaster5150Comment
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Re: What do the Reaction Time Sliders do?
I found the same thing you did. Increasing the CPU's Pass Reaction Slider made them react slower although increasing the CPU's Run Reaction Slider made them react faster. Next I'm going to try and figure out how that works for the user's sliders.Comment
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Re: What do the Reaction Time Sliders do?
Very interesting.
Higher is supposed to make it easier to execute in that regard, so if rookie puts run reaction at 100 - and it makes defenders react slower...
Bug? Or is there some reason you want guys to react slower on runs?"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: What do the Reaction Time Sliders do?
perplexing because the lower the reaction slider, the slower the reaction time should be. why is it any different?
run reaction slider at 25 for human, raise to 50, should increase human ability to react to the CPU run.
run reaction slider at 25 for human, lowered to 0, should decrease human ability to react to the CPU run.
should be the same for pass reaction slider...no?Comment
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Re: What do the Reaction Time Sliders do?
it seems they mixed up the pass reaction slider this year and implimented it backwards. Last year it worked the same as the run reaction slider (higher meant a faster reaction) but this year it is the opposite.
I thought I was the only one who noticed that when testing sliders, but I guess notComment
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Re: What do the Reaction Time Sliders do?
but the sliders work the same on human skill vs cpu, or different ?
doesnt seem like its been figured out yet...Last edited by globalbeats7; 09-26-2011, 02:15 PM.Comment
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Re: What do the Reaction Time Sliders do?
Yes I believe they react the same. I tested both out and found that the lower the pass reaction slider, the better the CB's would jump the route, both CPU and Human.
In regards to the Run Reaction slider, it is hard to determine whether or not the D is getting a better read on the play. It seemed like the higher the slider, the more the D would run a straight shot to where you were going.
You know it really doesn't make any sense why the Rush and Pass Reaction sliders would be any different from each other, but I definitely wouldn't put it passed them that they messed this up.Comment
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Re: What do the Reaction Time Sliders do?
The only slider that I can tell so far that is backwards is the CPU pass reaction slider, so if you put it on rookie and had 100 reaction, if would make it easier because those are the player sliders, the cpu sliders always stay at 50 unless you change them.Comment
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Re: What do the Reaction Time Sliders do?
I think the bug for that slider is only affected in Play Now games. I've done extensive testing in Franchise and tweaking during games, and when its lower I can throw for 400+ yds with Grossman and the Skins, when its higher. I throw more incompletes, ints, and virtually less yards.
So that's another reason I test sliders in games that I will be playing in 100% of the time. Not play now.Comment
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Re: What do the Reaction Time Sliders do?
There's an interaction between the int. slider and pass reaction. Personally I find the int slider to improve pass coverage way more than the reaction slider. Reaction seems to maybe get the players to drop into there zones faster or pass rush sooner.....but has little to do with coverage, making a play on the ball etc."I'd rather lose to the cpu with realistic stats than win with ridiculous stats."
If interested these are my Madden 12 sliders: http://www.operationsports.com/forum...dden-12-a.htmlComment

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