Shoulder Pad fix that works 75% of the time

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    Shoulder Pad fix that works 75% of the time

    Shoulder pad fix is doable.

    when you create a player you first must

    1)go to the equip screen and lower the pads
    2)go back to the main player edit page and adjust the position you want
    3)go to the weight and build screen and adjust

    Ive been editing and creating players now for my edit and this has worked about 75 % of the time

    But you also have to fiddle with the the player weight.

    Meaning you can't make a player 220 say you have to make them like 200 and then add their bulk via the build screen where you adjust belly arms and calves etc


    Hopes this helps and lets hope you make an awesome CAM NEWTON CAP CATMAN72!
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  • Old School SD Fan
    Banned
    • Jul 2010
    • 749

    #2
    Re: Shoulder Pad fix that works 75% of the time

    Unfortunately none of this helps with the NCAA imports which often produce KISS rock band shoulder pads and anemic 300 lb linemen that look like punters. Betting it does not get patched.

    Add that to the fact player models in general took a big step back this year so far as body shapes, and you wonder what the heck happened.

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    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #3
      Re: Shoulder Pad fix that works 75% of the time

      Originally posted by Old School SD Fan
      Unfortunately none of this helps with the NCAA imports which often produce KISS rock band shoulder pads and anemic 300 lb linemen that look like punters. Betting it does not get patched.

      Add that to the fact player models in general took a big step back this year so far as body shapes, and you wonder what the heck happened.

      BUT it helps with general player creation...Draft classes are a big deal I understand but at least there's a fix for us wanting to create new players etc
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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      • qwikphaze01
        Rookie
        • Sep 2009
        • 244

        #4
        Re: Shoulder Pad fix that works 75% of the time

        Originally posted by Tomba
        Shoulder pad fix is doable.

        when you create a player you first must

        1)go to the equip screen and lower the pads
        2)go back to the main player edit page and adjust the position you want
        3)go to the weight and build screen and adjust

        Ive been editing and creating players now for my edit and this has worked about 75 % of the time

        But you also have to fiddle with the the player weight.

        Meaning you can't make a player 220 say you have to make them like 200 and then add their bulk via the build screen where you adjust belly arms and calves etc


        Hopes this helps and lets hope you make an awesome CAM NEWTON CAP CATMAN72!
        when following steps one do we only adjust the pad height and nothing else, or continue with the adjusting the equipment as well?

        what happens when i try to create a linebacker, by default i think it puts the weight at 240? should i still lower the weight to 200?

        just wanting to know what are the highest and lowest weight that you see as success?

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        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #5
          Re: Shoulder Pad fix that works 75% of the time

          Originally posted by qwikphaze01
          when following steps one do we only adjust the pad height and nothing else, or continue with the adjusting the equipment as well?

          what happens when i try to create a linebacker, by default i think it puts the weight at 240? should i still lower the weight to 200?

          just wanting to know what are the highest and lowest weight that you see as success?

          Cool yes just pad height
          but you do not create the position first

          you take your new created player right to the equipment screen.

          yes you want the default weight to be added after first adjusting the shoulder pads
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          • CatMan72
            Pro
            • Apr 2009
            • 812

            #6
            Re: Shoulder Pad fix that works 75% of the time

            Originally posted by Tomba
            Shoulder pad fix is doable.

            when you create a player you first must

            1)go to the equip screen and lower the pads
            2)go back to the main player edit page and adjust the position you want
            3)go to the weight and build screen and adjust

            Ive been editing and creating players now for my edit and this has worked about 75 % of the time

            But you also have to fiddle with the the player weight.

            Meaning you can't make a player 220 say you have to make them like 200 and then add their bulk via the build screen where you adjust belly arms and calves etc


            Hopes this helps and lets hope you make an awesome CAM NEWTON CAP CATMAN72!
            Thanks for the advice buddy, but I'm confused about these instructions. So if I wanted to create a Cam CAP I would start out by going to the equipment screen and lowering his pad height, but then also lower his weight from 250 to something like 200 so he does not come out as bulky?

            I had thought about lower his weight in a CAP I tried to create before, because at 250 the model to too bulky, but then I started to wonder if the player weight had any impact in the game (in terms of momentum, trucking, etc).

            Comment

            • Tomba
              TOMBA IS ONLINE
              • Sep 2006
              • 8908

              #7
              Re: Shoulder Pad fix that works 75% of the time

              Originally posted by CatMan72
              Thanks for the advice buddy, but I'm confused about these instructions. So if I wanted to create a Cam CAP I would start out by going to the equipment screen and lowering his pad height, but then also lower his weight from 250 to something like 200 so he does not come out as bulky?

              I had thought about lower his weight in a CAP I tried to create before, because at 250 the model to too bulky, but then I started to wonder if the player weight had any impact in the game (in terms of momentum, trucking, etc).
              Alright cool check it my man...

              Go into create a player.
              First thing you do when you see your brand new computer generated player is scroll to the equipment screen.

              From there change your players pad height all the way down.

              After thats done go to the first initial naming screen and and pick your players position. in this case QB...

              Now scroll over to the player build screen and see what the QB's weight and height are at .

              From here go to edit the players height for Cam it's i don't know 7 '5 (hes awesome lol I'm kidding you know better)

              Once you adjust his height and weight see if them pads is super spikey?

              If so now go to change the players weight down by say i think like 20 or 30 pounds.

              Now go into the equipment screen and make them pads go all the way up.

              Now go back to the player build screen and bulk up your newton with the sliders provided for bulk on the arms rear calves etc until YOU feel newton looks like newton. You can scroll your player around as well and see him moving in that weight in the styles area for his throwing motion.

              NOW... once you got him like you like him go to the equipment screen and bring down his pads...

              Now you can go back to the player build area and adjust his face and make his stubby grill into a clean shavin fancy pants...

              IF you are concerned about momnetum and the like rate him as you would but just a bit higher..


              THEN POST YOUR CAM NEWON CAP and let us know how you did it!
              Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

              Comment

              • qwikphaze01
                Rookie
                • Sep 2009
                • 244

                #8
                Re: Shoulder Pad fix that works 75% of the time

                [QUOTE=Tomba;2042896915]Alright cool check it my man...

                Go into create a player.
                First thing you do when you see your brand new computer generated player is scroll to the equipment screen.

                From there change your players pad height all the way down.

                After thats done go to the first initial naming screen and and pick your players position. in this case QB...

                Now scroll over to the player build screen and see what the QB's weight and height are at .

                From here go to edit the players height for Cam it's i don't know 7 '5 (hes awesome lol I'm kidding you know better)

                Once you adjust his height and weight see if them pads is super spikey?

                If so now go to change the players weight down by say i think like 20 or 30 pounds.

                Now go into the equipment screen and make them pads go all the way up.

                Now go back to the player build screen and bulk up your newton with the sliders provided for bulk on the arms rear calves etc until YOU feel newton looks like newton. You can scroll your player around as well and see him moving in that weight in the styles area for his throwing motion.

                NOW... once you got him like you like him go to the equipment screen and bring down his pads...

                Now you can go back to the player build area and adjust his face and make his stubby grill into a clean shavin fancy pants...

                IF you are concerned about momnetum and the like rate him as you would but just a bit higher..


                THEN POST YOUR CAM NEWON CAP and let us know how you did it![/QUOTE

                it was a little confusing at first, i'm definitely going to spend time with this. appreciate the efforts.

                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #9
                  Re: Shoulder Pad fix that works 75% of the time

                  catman72 you trying this out?
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                  • NoSubs
                    Rookie
                    • Apr 2009
                    • 190

                    #10
                    Re: Shoulder Pad fix that works 75% of the time

                    Too bad there is no fix for the coaches. They all look like they have shoulder pads or bullet proof vests underneath their shirts. Something weird with the proportion of their torso too.

                    Comment

                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #11
                      Re: Shoulder Pad fix that works 75% of the time

                      Originally posted by NoSubs
                      Too bad there is no fix for the coaches. They all look like they have shoulder pads or bullet proof vests underneath their shirts. Something weird with the proportion of their torso too.
                      I WISH I could edit the referee speed
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                      • ZoneKIller
                        MVP
                        • Mar 2009
                        • 1388

                        #12
                        Re: Shoulder Pad fix that works 75% of the time

                        hmm,i know for a fact that height n weight(together) determines how a players neck looks in madden from ncaa generated players along with their pics, im wondering if it has anything to do with their body sizes and pads
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                        Comment

                        • qwikphaze01
                          Rookie
                          • Sep 2009
                          • 244

                          #13
                          Re: Shoulder Pad fix that works 75% of the time

                          Originally posted by CatMan72
                          Thanks for the advice buddy, but I'm confused about these instructions. So if I wanted to create a Cam CAP I would start out by going to the equipment screen and lowering his pad height, but then also lower his weight from 250 to something like 200 so he does not come out as bulky?

                          I had thought about lower his weight in a CAP I tried to create before, because at 250 the model to too bulky, but then I started to wonder if the player weight had any impact in the game (in terms of momentum, trucking, etc).
                          how did it turn out for you?

                          Comment

                          • qwikphaze01
                            Rookie
                            • Sep 2009
                            • 244

                            #14
                            Re: Shoulder Pad fix that works 75% of the time

                            i just want to say that i created 4 players different occasions and with your instructions they came out perfect. so that seems to be a procedural work around for the time being. this still doesn't help the draft classes or udfa. i at least get to start my franchise until the next patch comes around. thanks again for figuring this out tomba.

                            Comment

                            • Tomba
                              TOMBA IS ONLINE
                              • Sep 2006
                              • 8908

                              #15
                              Re: Shoulder Pad fix that works 75% of the time

                              Originally posted by qwikphaze01
                              i just want to say that i created 4 players different occasions and with your instructions they came out perfect. so that seems to be a procedural work around for the time being. this still doesn't help the draft classes or udfa. i at least get to start my franchise until the next patch comes around. thanks again for figuring this out tomba.

                              Awesome
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